Shattered Suns Review

By Brett Todd
Posted Aug 29, 2008 5:28 pm PT

Shattered Suns wastes its promise with terrible presentation values and poor implementation of its 3D combat system.

Fully 3D real-time strategy games set in space are a rare breed. Adding the third dimension seems to scare off both developers and gamers, so many games simply ignore the oft-confusing vertical plane and stick to 2D stellar battlefields. Shattered Suns is a good example of why so many people shy away. The Clear Crown Studios game is certainly adventurous enough, due to the ostensibly more realistic depiction of outer space, the mix of RTS and 4X space sim traits, and a few innovative touches when it comes to custom ship design; but the production values are bottom-drawer, and your galactic adventures are highlighted by boring resource management and simplistic combat that doesn't really utilize those three dimensions. These issues, along with some serious problems with the in-game camera, all but ruin the reasonably original game design.Read More


Space Siege Review

By Jon Miller
Posted Aug 26, 2008 6:30 pm PT

Saving the human race shouldn't be so tedious.

The idea was a good one: Take an established action RPG dungeon-crawler formula, infuse it with a multilayered story, and set it in space. Include multiple player paths that raise important philosophical questions--specifically, How much is your humanity worth? Unfortunately, the decision to focus on story in Space Siege came at the expense of an engaging combat system, interesting environments, and a rewarding upgrade system. The worst part? It didn't have to.Read More


Legend: Hand of God Review

By Brett Todd
Posted Aug 19, 2008 6:11 pm PT

Legend is just another uninspired action RPG.

Action RPGs may be a ubiquitous these days, but there is always room for another one...if it brings something new to the table or nails that good old Diablo formula. Unfortunately, developer Master Creating's attempt to both innovate and satisfy tradition has been waylaid by flaws in Legend: Hand of God's design and execution. Repetitive battles, dull maps, no multiplayer, and some serious bugs make Legend a less than optimal choice to kill a couple dozen hours between now and the still depressingly far-off release of Diablo III.Read More


Sam & Max: Season 2 Review

By Brett Todd
Posted Aug 18, 2008 6:10 pm PT

Everyone's favorite freelance police return for five more escapades crammed with the surreal stories and offbeat jokes that make these games instant adventure classics.

Santa going postal, staking an emo vampire, and taking the Soul Train to hell are just a few of the insane moments crammed into Telltale Games' absolutely hilarious Sam & Max Season Two. This outstanding compilation pulls together the last five episodes in the ongoing adventure series starring Sam, a McGruff-style dog sporting a suit and fedora, and Max, a murderous, smelly rabbit. Most fans have probably already played these games, as they have been released online over the past year, but if you missed these games when they were first released, the low price and ton of extras make this collection worth the purchase price.Read More


1701 A.D. Gold Edition Review

By Brett Todd
Aug 15, 2008 10:26 am PT

This bigger, better take on 1701 A.D. is most noteworthy for including the Sunken Dragon expansion.

Finally making its way to North American shores is 1701 A.D. Gold Edition, a repackaging of the original city builder from 2006 and its Sunken Dragon expansion pack, which was originally released in Europe at the end of last year. This add-on was worth the wait, though, given that the new campaign adds swashbuckling fantasy to the nuts-and-bolts Caribbean economics of the game's previous incarnation. A lively story and characters, along with wide-ranging (if not exactly earth-shattering) mission goals, pack real personality into this revamp and make it a colorful trip back to the age of exploration.Read More

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