<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Online Games</title>
	<atom:link href="http://www.chooj.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.chooj.com</link>
	<description></description>
	<lastBuildDate>Wed, 24 Feb 2010 06:27:15 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Shin Megami Tensei: Persona 4 Review</title>
		<link>http://www.chooj.com/shin-megami-tensei-persona-4-review-2/</link>
		<comments>http://www.chooj.com/shin-megami-tensei-persona-4-review-2/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:27:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[PlayStation 2 Shin Megami Tensei: Persona 4]]></category>
		<category><![CDATA[PlayStation 2 Shin Megami Tensei: Persona 4 Review]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 Article]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 for PlayStation 2]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 Hands On]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 Review]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 Review for PlayStation 2]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=937</guid>
		<description><![CDATA[
Late last year, Atlus completely reinvented its Persona series, a  spin-off from the relatively niche Shin Megami Tensei franchise, and  brought its third entry to the US after seven years of retirement. With  its unconventional yet addictive blend of dungeon-crawling action and  social simulation, it quickly garnered accolades from all directions. [...]]]></description>
			<content:encoded><![CDATA[
<p>Late last year, Atlus completely reinvented its Persona series, a  spin-off from the relatively niche Shin Megami Tensei franchise, and  brought its third entry to the US after seven years of retirement. With  its unconventional yet addictive blend of dungeon-crawling action and  social simulation, it quickly garnered accolades from all directions. A  year later, Persona has returned with a sequel that not only builds upon  but greatly improves the quirky formula that made its predecessor so  successful, and with its unique take on the murder mystery and its  realistic characters, it proves once again that the PlayStation 2 isn&#8217;t  quite as dead as you may think.</p>
<p>Persona 4 begins when your main character&#8211;a silent protagonist whom you  name&#8211;is sent to live with his uncle in the sleepy village of Inaba.  After experiencing some difficulty adjusting to your new school life  thanks to a nightmarish homeroom teacher, you make fast friends with  Yosuke, another big-city transplant like yourself; Yukiko, the daughter  of a family famous for running a traditional local inn; and Chie, a  hyperactive girl obsessed with martial arts movies. Things seem to be  going well, until one morning shortly after your arrival an unnaturally  thick fog sets in and leaves behind a body hung upside down from a power  line. With the local police seemingly unable to even determine a cause  of death, and faith in them waning thanks to a second, eerily similar  case, you discover that you may be the only person who can put an end to  the killings. For some reason, you possess the ability to travel into  the Midnight Channel&#8211;a rumored show said to appear and reveal your soul  mate if you stare into a TV on a rainy night&#8211;where victims are trapped  before they meet their fatal end, and provided you make it in time, you  can set them free and thwart the killer.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Shin-Megami-Tensei-Persona-4-Review.jpg"><img class="aligncenter size-full wp-image-938" title="Shin Megami Tensei Persona 4 Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Shin-Megami-Tensei-Persona-4-Review.jpg" alt="" width="466" height="242" /></a></p>
<p>It is there, inside the Midnight Channel, that you discover your second  power, the ability to summon forth personae&#8211;reflections of your true  self aligned with one of the major arcana of the tarot deck. With this  innate talent, you can defeat the monstrous shadows that roam the TV  world and help your friends to confront their own inner shadows,  allowing them to unleash their own personae. Together, you investigate a  series of dungeons crafted around the victims&#8217; insecurities or darkest  fears, which range from the mundane (a castle for a princess waiting for  a prince to take her away) to the retro (an 8-bit game complete with  pixelated fire) to the twisted (a men&#8217;s bathhouse for a young teenage  punk unsure of his sexuality). Each dungeon is randomly generated, but  unlike the 200+ floor Tartarus from Persona 3, they tend to be only  about a dozen floors deep, keeping them fresher and more interesting.  You no longer have to worry about your party becoming fatigued, and you  can explore to your heart&#8217;s content, though you will often find that the  rarity of spirit (magic) point restoring items will limit the amount of  progress you can make in a single trip.</p>
<p>Like its predecessor, Persona 4 takes place over the course of a  complete year that you work your way though one day at a time, but  unlike in previous Shin Megami Tensei games, major events are not tied  to the moon phases. Instead, your investigations into the Midnight  Channel are ruled by the weather&#8211;occasionally someone will be trapped  inside, and if you don&#8217;t rescue that person by the time the fog returns  after a heavy rainfall, he or she will die, forcing you to restart. It&#8217;s  not all about dungeon crawling though, because you must balance your  secret life as a supernatural detective with your everyday existence as a  student. Friendships and relationships need to be forged and maintained  because your ability to create new personae is limited by the strength  of these bonds, called social links. By spending time with a friend or  love interest in often hilarious or touching events, you can strengthen  your social links&#8211;which are tied to an arcana as personae are&#8211;and you  can unlock new powers in allies such as the ability to defend you from a  mortal attack in combat. On top of that, you also need to worry about  your own personal growth&#8211;your character has five attributes that can  affect everything from how well you do in your tests to whether you have  the guts to ask that cute girl for her phone number. Luckily, there are  plenty of ways to raise these skills, such as studying in the library,  reading a book, attending school clubs, or even working part-time jobs  for extra cash and social links. Just be sure to keep an eye on the  weather reports, because your time is limited.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Shin-Megami-Tensei-Persona-4-Review-1.jpg"><img class="aligncenter size-full wp-image-939" title="Shin Megami Tensei Persona 4 Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Shin-Megami-Tensei-Persona-4-Review-1.jpg" alt="" width="467" height="242" /></a></p>
<p>Fans of Persona 3&#8217;s battle system will be pleased to know that it is  almost entirely intact with several tweaks and improvements. Shadows  still appear as amorphous blobs when you&#8217;re running around a dungeon,  and combat is initiated by either making physical contact or attacking  them with your weapon. Attacks are divided into seven types, which both  you and your enemies are weak against to some degree, and striking a  shadow&#8217;s weak spot will knock it down and award you with another turn.  Downed enemies can be struck again to beat them dizzy and cost them a  turn, and if they&#8217;re all knocked down, your party can bum-rush them in  an all-out attack for massive damage. Enemy weaknesses can be discovered  only by trial and error, and though you&#8217;ve always got an ally on  support to keep track of the ones you&#8217;ve already found for later  reference, you still have to deal with their annoyingly obvious  narration of your fights. Two other notable changes are the absence of  the controversial pistol-like evokers used to summon personae via mock  suicide (your inner self is evoked by shattering a tarot card this time)  and your ability to directly control party member actions rather than  being forced to rely on their AI behaviors. While the former is purely  aesthetic, the latter is perhaps the best change to occur in the game  because your teammates will sometimes perform inexplicable (and  inappropriate) deeds in the middle of a heated fight if left to their  own devices.</p>
<p>Visually, Persona 4 shares a number of similarities with its  predecessor, including a realistic modern-day setting, an outrageously  stylish presentation, and, unfortunately, a lot of reused art assets and  a poor camera system that makes navigating the twists and turns of  dungeons difficult. The music is heavily inspired by J-pop and J-rock  and is extremely catchy, so despite the number of times you may hear the  battle theme throughout your entire journey, it never gets old. The  majority of the game is voice-acted by a mostly stellar cast, though  there are some awkward stretches of text in social-link events and side  quests that for whatever reason do not have spoken dialogue, even though  some of it does.</p>
<p>Shin Megami Tensei: Persona 4 is an excellent sequel that builds upon an  already successful formula by improving it in nearly every way. With a  down-to-earth cast of likable characters, an intriguing story further  realizes its cast by highlighting their psychological complexities and  making them seem that much more real, and an engaging and fun combat  system, it&#8217;s sure to keep your attention for the duration. Whether  you&#8217;re a fan of the dark and bizarre Shin Megami Tensei series or a  first time shadow fighter, Persona 4 is a superb role-playing adventure  with something to offer to everyone.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/shin-megami-tensei-persona-4-review-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WWE SmackDown vs. Raw 2009 Review</title>
		<link>http://www.chooj.com/wwe-smackdown-vs-raw-2009-review-2/</link>
		<comments>http://www.chooj.com/wwe-smackdown-vs-raw-2009-review-2/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:14:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[PlayStation 2 WWE SmackDown vs. Raw 2009]]></category>
		<category><![CDATA[PlayStation 2 WWE SmackDown vs. Raw 2009 Review]]></category>
		<category><![CDATA[WWE SmackDown vs. Raw 2009 Article]]></category>
		<category><![CDATA[WWE SmackDown vs. Raw 2009 for PlayStation 2]]></category>
		<category><![CDATA[WWE SmackDown vs. Raw 2009 Hands On]]></category>
		<category><![CDATA[WWE SmackDown vs. Raw 2009 Review]]></category>
		<category><![CDATA[WWE SmackDown vs. Raw 2009 Review for PlayStation 2]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=933</guid>
		<description><![CDATA[
In the WWE, it&#8217;s not uncommon for seemingly vanquished superstars to  return at random, handing out fresh beatdowns and earning back their  former glory. After a disappointing showing last year, THQ&#8217;s  long-running SmackDown vs. Raw series has returned to the ring, having  spent the year slimming down and focusing on its [...]]]></description>
			<content:encoded><![CDATA[
<p>In the WWE, it&#8217;s not uncommon for seemingly vanquished superstars to  return at random, handing out fresh beatdowns and earning back their  former glory. After a disappointing showing last year, THQ&#8217;s  long-running SmackDown vs. Raw series has returned to the ring, having  spent the year slimming down and focusing on its core strengths. The  work has paid off: A lot of extraneous elements have been removed, the  creation toolset is better than ever, and there are two new  single-player modes that complement the multiplayer fun nicely. Though  it&#8217;s still hampered by a number of lingering issues, WWE SmackDown vs.  Raw 2009 manages to recapture some of the glory of its younger years.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/WWE-SmackDown-vs-Raw-2009-Review.jpg"><img class="aligncenter size-full wp-image-934" title="WWE SmackDown vs Raw 2009 Review" src="http://www.chooj.com/wp-content/uploads/2010/02/WWE-SmackDown-vs-Raw-2009-Review.jpg" alt="" width="468" height="242" /></a></p>
<p>The most notable improvements are in the single-player realm. The  lackluster 24/7 mode has been ditched in favor of a lengthy Career mode  and the scripted Road to Wrestlemania. In the Career mode, you choose a  superstar (existing or created) and enter a bracket to make a bid for  the title belt. Each bracket has five opponents, including the current  champion, and you&#8217;ll have to earn stars by winning matches to get a shot  at the title. You win up to five stars for each match by earning points  in three areas: match results, technical, and excitement. These  categories encourage you to get into the WWE superstar mindset by  rewarding you for both pummeling and mocking your opponent. At the end  of each match, your attributes will increase, and your health will  replenish automatically based on how the match went&#8211;no micromanagement  here. You&#8217;ll also earn amusing awards for things such as striking your  opponent 35 times or breaking a barbed-wire-wrapped plank over his or  her back. It takes only a handful of successful matches to earn you a  title shot, which is great because it keeps your career moving along at a  good clip. This action-packed Career mode is the perfect complement to  the Create a Superstar mode, and winning belt after belt as you bulk up  your created character is satisfying and fun.</p>
<p>The other single-player mode, Road to Wrestlemania, features six unique  story arcs that let you play as various WWE superstars (including Chris  Jericho and Triple H) and defeat numerous foes (and a few nemeses) on  your quest for Wrestlemania glory. Matches are interspersed with story  scenes packed with typical WWE action and voiced by actual WWE  superstars, so fans of outrageous melodrama will be pleased. In keeping  with traditional SmackDown vs. Raw strengths, the superstar models and  entrances are excellent. Although the character animations are good  (despite occasional clipping problems), the wrestlers still lack  fluidity when maneuvering around the ring. This feels like a result of  staying too true to the source material; though WWE wrestlers do often  move slowly, it&#8217;s not very exciting to actually plod around the ring in a  video game. The muted audio only further detracts from the excitement  factor. It dampens the supposedly hard-hitting action, and though the  once-dismal announcers from years past have been improved, the sound  design is in serious need of a shot in the arm.</p>
<p>Despite how it may sound, the action is indeed hard-hitting. It&#8217;s easy  to perform powerful moves using the analog stick and a few buttons, and  the breadth of things you can do in and out of the ring is impressive.  From removing the turnbuckle cover to slamming your opponent through a  burning table, there&#8217;s no shortage of satisfying ways to deal damage.  Specific match types have their own nasty additions, from rubbing your  opponent&#8217;s face against the elimination chamber to the powerful hot tag,  which allows a tag team partner to build up momentum so that, when  tagged in, he or she will get the quick-time chance to unleash two  unblockable attacks followed by a finisher. Enabling such a wide variety  of moves is one of SmackDown vs. Raw 2009&#8217;s chief strengths. Like  previous games in the series, it too relies on relative position to  increase your repertoire, and your wrestler is still prone to miscues as  a result. However, missing a move because you aren&#8217;t quite in the  correct position is less frustrating than missing one because your  opponent is in an uninterruptible animation. This usually crops up in  matches with three or more players when one player is performing a move  on another. In these realistic-to-a-fault situations, you get a good  feeling for just how exciting it is to stand passively aside while other  wrestlers battle it out.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/WWE-SmackDown-vs-Raw-2009-Review-1.jpg"><img class="aligncenter size-full wp-image-935" title="WWE SmackDown vs Raw 2009 Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/WWE-SmackDown-vs-Raw-2009-Review-1.jpg" alt="" width="465" height="242" /></a></p>
<p>In addition to the Career and Road to Wrestlemania modes, the competent  AI and unique wrestler abilities make playing single-player much more  appealing in SmackDown vs. Raw 2009. No longer content to stand around  drooling, computer opponents will actively attack you, tag their  partners (you included), and use environmental elements reasonably well.  Though the Road to Wrestlemania and early stages of the Career mode  will seem easy to experienced players, it won&#8217;t feel like you&#8217;re playing  against brainless apes. Last year&#8217;s fighting-style system has been  removed, and in its place are unique wrestler abilities that existing  superstars have and created superstars can earn. The effects range from  attribute boosts (the ability to remove your belt in a ladder match more  quickly) to enhanced abilities (the ability to regenerate a small  amount of health). Although these abilities aren&#8217;t particularly  powerful, they can come in handy during tight matches.</p>
<p>Of course, SmackDown vs. Raw wouldn&#8217;t be SmackDown vs. Raw without the  still-impressive Create a Superstar tool. Once again, with a little time  and a lot of patience (this mode is hampered by juddering slowdowns),  you can create almost anyone you like, from famous celebrities to  hideous abominations. You can then customize your character&#8217;s move set  to craft a fighting style, choreograph your ring entrance, and even  create a finisher to decide how he or she (or it) will finish off  opponents. The Create a Finisher tool lets you choose from a huge list  of move parts and chain up to 10 of them together to create a finisher  as quick and brutal or as long and painful as you want. You&#8217;ll get a  constantly updating preview of the move while you design it so you can  easily tweak it to your liking. It&#8217;s fun to experiment with all of the  different move combinations, and this feature rounds off a formidable  suite of customization tools.</p>
<p>WWE SmackDown vs. Raw 2009 benefits greatly by restraining its scope.  You can still edit rosters in Career mode, but other than that, the  menu-heavy GM mode has been fully dropped. The result is a game  completely focused on action and on letting you customize and enjoy that  action. Although some elements still need improvement, SmackDown vs.  Raw 2009 is ultimately successful because it embraces the dramatic  fights and outrageous showmanship that are the heart and soul of the  WWE.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/wwe-smackdown-vs-raw-2009-review-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fallen Earth: Welcome to the Apocalypse Review</title>
		<link>http://www.chooj.com/fallen-earth-welcome-to-the-apocalypse-review/</link>
		<comments>http://www.chooj.com/fallen-earth-welcome-to-the-apocalypse-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:01:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Fallen Earth: Welcome to the Apocalypse Article]]></category>
		<category><![CDATA[Fallen Earth: Welcome to the Apocalypse for PC]]></category>
		<category><![CDATA[Fallen Earth: Welcome to the Apocalypse Hands On]]></category>
		<category><![CDATA[Fallen Earth: Welcome to the Apocalypse Review]]></category>
		<category><![CDATA[Fallen Earth: Welcome to the Apocalypse Review for PC]]></category>
		<category><![CDATA[PC Fallen Earth: Welcome to the Apocalypse]]></category>
		<category><![CDATA[PC Fallen Earth: Welcome to the Apocalypse Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=925</guid>
		<description><![CDATA[
Fallen Earth&#8217;s vision of the future is a bleak one. Horrific mutants  roam the desolate plains, violent splinter groups worship computer AIs,  and you must rummage through bags and scavenge junkyards if you intend  to survive. Unfortunately, the postapocalyptic setting isn&#8217;t this  ambitious massively multiplayer online game&#8217;s only harsh attribute: An [...]]]></description>
			<content:encoded><![CDATA[
<p>Fallen Earth&#8217;s vision of the future is a bleak one. Horrific mutants  roam the desolate plains, violent splinter groups worship computer AIs,  and you must rummage through bags and scavenge junkyards if you intend  to survive. Unfortunately, the postapocalyptic setting isn&#8217;t this  ambitious massively multiplayer online game&#8217;s only harsh attribute: An  array of troubling bugs, a steep learning curve, and dated visuals make  playing occasionally seem more of a chore than a pleasure. Technical  flaws and missing MMOG-standard features are as much a part of Fallen  Earth as its warring factions and mutated chickens, so if you&#8217;re not the  patient and forgiving type, you shouldn&#8217;t make this your next virtual  home. It&#8217;s unfortunate that Fallen Earth&#8217;s exterior is so troubled  because underneath it dwells a complex economy and oft-brilliant quest  writing that draw you in despite the blemishes. These diamonds are  invaluable, but the laborious task of mining for them can be exhausting.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review1.jpg"><img class="aligncenter size-full wp-image-927" title="Fallen Earth Welcome to the Apocalypse Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review1.jpg" alt="" width="464" height="242" /></a></p>
<p>The game&#8217;s setting is intriguing and unlike any other MMOG on the  market. The American Southwest is the last known cradle of civilization  after natural disasters and nuclear war devastate the planet, and it&#8217;s  here that you&#8217;ll struggle against the mutated beasts and lawless  brigands that threaten what&#8217;s left of humanity. You and other players  are clones&#8211;able to regenerate in a LifeNet pod after each death. After a  brief tutorial that introduces you to combat and interface basics, you  find yourself in the middle of a meager desert town with only the barest  essentials to help you scrape by. And it will take you a long time  before you feel like you&#8217;re doing anything <em>but</em> scraping by.  Fallen Earth is a harsh mistress. You spend your first hours trying to  get your bearings, seeking help from your fellow players, and slowly  determining how you are going to earn enough gambling chips (that is,  money) to endure. It might take hours before you as much gain your first  level or even find a way to buy a weapon or armor effective enough to  protect you should you venture away from the cold comfort of your  starting village.</p>
<p>You won&#8217;t ever tame the dusty brown Arizona wastelands, but you will  eventually become part of its ecology. Scavenging is important and  inescapable, so as you make your way further into the desert, you&#8217;ll  find more and more resource nodes waiting to be plundered. You collect  such minerals as coal, lead, and copper; forage for mushrooms, grain,  and varied edibles; and stockpile scrap iron, glass, and rubber found in  decrepit vehicles and mounds of rubbish. You can purchase necessary  items as well, but it&#8217;s more cost effective&#8211;and often necessary&#8211;to  find it yourself. In turn, you can use these resources to craft  essentially any usable object found in Fallen Earth. Depending on your  proclivities, you can fashion shivs and lawnmower blades to use in melee  combat; pistols and crossbows if you prefer to keep your enemies at a  distance; armor of all sorts, from jackets to boots; and all kinds of  auxiliary items, from ammo and acid to ATV engines and horse feed.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review-1.jpg"><img class="aligncenter size-full wp-image-928" title="Fallen Earth Welcome to the Apocalypse Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review-1.jpg" alt="" width="468" height="242" /></a></p>
<p>If you enjoy the complicated economies of games like EVE and Pirates of  the Burning Sea, Fallen Earth will scratch that same itch. Crafting is  simple and painless: As long as you have the knowledge and items  necessary, you can craft items anywhere (though the process is quicker  in specific crafting labs). It takes some items minutes, hours, even  days to complete, though like in EVE, crafting continues without further  input once started&#8211;even if you are offline. Nor are you stuck with a  particular discipline. As long as you obtain the book that teaches you  the knowledge and level the crafting discipline high enough, you can  make anything or everything. What you don&#8217;t use, you can sell to a  merchant or put up for auction, though because armor and weapons degrade  over time, you may want to keep backups handy (though you can also mend  those items with the right repair kit).</p>
<p>Like with crafting, you aren&#8217;t forced into a single combat class. You  can activate a template to help guide you toward a specific role, but  there are no actual classes. You can mix and match to your heart&#8217;s  content, spending the advancements points you earn in any way you like.  But whether you stick with pistols, rifles, or melee, you won&#8217;t find  Fallen Earth&#8217;s combat very compelling. At least it strives for something  different, eschewing the enemy auto-locking of other MMOGs and going  for a pseudo real-time system that simulates a first- or third-person  shooter. But whether you go for ranged combat or keep your foes close,  combat is clumsy and lacks a sense of impact. When using melee weapons,  battles are a mess of odd, jittery animations (particularly if you  dual-wield) and flailing limbs made more awkward by weak sound effects.  The imprecise targeting reticles of early ranged weapons like crossbows  and zipguns make shooting equally inelegant. Better weapons lead to  better combat later on, but even then, skirmishes are messy and  unrewarding. Not even special abilities and mutations (Fallen Earth&#8217;s  version of magic) can energize the action; they don&#8217;t look dramatic and,  therefore, aren&#8217;t that fun to use.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review-2.jpg"><img class="aligncenter size-full wp-image-929" title="Fallen Earth Welcome to the Apocalypse Review 2" src="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review-2.jpg" alt="" width="467" height="242" /></a>Combat isn&#8217;t the source of all of Fallen Earth&#8217;s shortcomings, though it  does showcase some of the game&#8217;s more bizarre behaviors. Enemies run  toward you and position themselves in odd ways once combat is initiated  rather than just run at you straight on, and they follow you for  unusually long distances if giving you chase, even if they are many  levels below you. If you defeat a human enemy, its rag doll might fly 20  feet into the air and flip cartwheels before landing. And these are  among the less egregious technical and design flaws. At one point, we  fell through the floor at a mission waypoint, which initiated an  inescapable loop of falling and respawning; extricating ourselves  required the assistance of a game master. (Similar requests are common  in the in-game help channel.) Missions don&#8217;t always update right away or  may not update at all, and your active mission display will reset to  another mission if you die or log out. Game performance takes a huge  dive in populated areas; you&#8217;ll see enemies and other players teleport  around due to occasional but annoying lag spikes; and crashes, while  less frequent than they were at the game&#8217;s launch, are still common  enough to be frustrating. There&#8217;s just an unfortunate amount of  technical clutter standing between you and your enjoyment.</p>
<p>Yet while the clutter hinders the fun, it doesn&#8217;t demolish it. Quests  are extremely well written, so while most of them are kill-this,  collect-that tropes, they give superb context to your actions. You&#8217;ll  meet a grieving husband who has created a family of pitiable human  shells in trying to clone his dead wife. Rival gangs play off each other  as they vie for regional dominance. Fungal blights threaten the  precious few crops sustaining the nearby town. Mission dialogue is  mature but not gratuitously so, and the circumstances they describe seem  authentic given the cruelties of the postapocalypse. Quest-giver Carrie  Pennington sends you on a simple mission to kill humpbacked  monstrosities, but when she tells you the town has taken up a collection  to pay for your services, her desperation rings true. With each mission  you take, this horrific vision of the future takes on added poignancy,  and once you reach a high enough level to choose a faction (and reap  faction-specific mission rewards), the tension mounts as you discover  the ideological differences that divide them.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review-3.jpg"><img class="aligncenter size-full wp-image-930" title="Fallen Earth Welcome to the Apocalypse Review 3" src="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review-3.jpg" alt="" width="465" height="242" /></a></p>
<p>Of course, you won&#8217;t always be alone when you tackle these missions.  You&#8217;ll need to grab a few buddies for the team-oriented missions like  infiltrating a decrepit prison or exterminating a giant scorpion, though  you can spend most of your time as a lone ranger. Unfortunately, Fallen  Earth doesn&#8217;t offer any of the helpful grouping tools you might take  for granted in other recent MMOGs. You can&#8217;t search for open groups or  sort through different clans that might be recruiting. Instead, you&#8217;ll  need to do things the old-fashioned way: By seeking help in the regional  chat channel and hoping for the best. You&#8217;ll definitely want to be in a  supportive clan or have the help of friends if you want to hazard the  game&#8217;s free-for-all player-versus-player areas: The resources you&#8217;ll  find there are valuable, but even in these hushed badlands, you can&#8217;t  always play the solitary hero.</p>
<p>But alone or with a friend, Fallen Earth&#8217;s missions do a good job of  sending you across the entire map to take on new quests and learn new  crafting disciplines. You&#8217;ll spend a lot of time traveling, so you  should obtain a horse or ATV at your earliest opportunity. Travel can  take you across lands fertile with resources, from cacti to lead nodes,  which is a good thing considering your reliance on crafting supplies.  Other times, the landscape is striking in its emptiness, barren of both  creatures to fight and trash reserves to search. The stark environs add a  lot to the atmosphere, but boredom can set in when you spend 10 minutes  galloping to your destination. The occasional tedium is compounded once  you&#8217;ve collected large numbers of raw materials and your crafting plans  are in full swing. Inventory space is limited and cannot be expanded.  Thus, you either make too-frequent (and often lengthy) trips back to the  city to stuff excess necessities in a vault and sell the chaff or sort  out the loot to salvage what is most helpful and leave the rest behind.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review-4.jpg"><img class="aligncenter size-full wp-image-931" title="Fallen Earth Welcome to the Apocalypse Review 4" src="http://www.chooj.com/wp-content/uploads/2010/02/Fallen-Earth-Welcome-to-the-Apocalypse-Review-4.jpg" alt="" width="468" height="242" /></a></p>
<p>The lonely treks would be easier to embrace if the world were easier to  look at, but Fallen Earth is not an attractive game. There are notable  sights: hovering overpasses, a small village dotted with multicolored  umbrellas, and an abandoned amusement park. But the technology doesn&#8217;t  do these visual touches justice. Textures are bland, lighting is weak,  and graphical glitches (such as limbs disappearing from character  models) are common. Without textural detail or slick animations to  compensate, the fascinating world eventually turns into a humdrum sea of  brown and bronze. One aspect of the production stands out, however: the  excellent soundtrack. The strums of a guitar give one town a decidedly  Wild West feel, while discordant strings raise tension levels in  another. The music is both atmospheric and unobtrusive, sometimes  enhancing the bleakness while at other times easing the solitude.</p>
<p>Fallen Earth has its pleasures, particularly once you reach its second  major region and discover the wealth of content factional missions  provide. Taking long trips across the wastes, scavenging for valuable  resources, and enduring the slow pace of early leveling, however, makes  it so that it will take a while before you see Fallen Earth at its most  enjoyable. Even then, it&#8217;s hard to escape the clumsy combat, notable  bugs, and general user unfriendliness. Obviously, this is not a virtual  world for everyone. But if you&#8217;re willing to endure the flaws and  occasional heartaches, you might become attached to Fallen Earth in  spite of it all. There is a bright gem in here, but all the debris makes  it tough to see the glow.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/fallen-earth-welcome-to-the-apocalypse-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>King&#8217;s Bounty: Armored Princess Review</title>
		<link>http://www.chooj.com/kings-bounty-armored-princess-review/</link>
		<comments>http://www.chooj.com/kings-bounty-armored-princess-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:57:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[King's Bounty: Armored Princess Review]]></category>
		<category><![CDATA[King's Bounty: Armored Princess Review for PC]]></category>
		<category><![CDATA[PC King's Bounty: Armored Princess Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=920</guid>
		<description><![CDATA[
King&#8217;s Bounty: Armored Princess does more of the same really well. The  stand-alone expansion to 2008&#8217;s cult hit King&#8217;s Bounty: The Legend adds  virtually nothing to the original&#8217;s strategy role-playing game formula,  but the game does all of the by-the-numbers stuff so perfectly that you  can&#8217;t help but love the deja [...]]]></description>
			<content:encoded><![CDATA[
<p>King&#8217;s Bounty: Armored Princess does more of the same really well. The  stand-alone expansion to 2008&#8217;s cult hit King&#8217;s Bounty: The Legend adds  virtually nothing to the original&#8217;s strategy role-playing game formula,  but the game does all of the by-the-numbers stuff so perfectly that you  can&#8217;t help but love the deja vu. While developer Katauri Interactive  isn&#8217;t going to win any awards for innovation here, this is still a  must-play for anyone who loves this genre.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Kings-Bounty-Armored-Princess-Review.jpg"><img class="aligncenter size-full wp-image-921" title="King's Bounty Armored Princess Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Kings-Bounty-Armored-Princess-Review.jpg" alt="" width="465" height="242" /></a></p>
<p>Most of the plot of Armored Princess is a straightforward extension of  the original King&#8217;s Bounty. The demons that you fought as the champion  of the fantasy realm Endoria are back for round two, and only the  armored princess of the title stands in their way. Princess Amelie is  the hero you play as here, a maid in mail who winds up being sent to the  alternate reality of Teana on a hunt for her mentor, the knight Bill  Gilbert, and eight magical stones that can save the world. This  basically turns into an tropical getaway because Teana is kind of a  Caribbean world divided into a succession of fairly small islands, each  with distinct personalities. One is full of pirates, for instance,  another loaded with barbarians, and so on. This adds an energetic  atmosphere to the new game and breaks up your adventure into easily  digestible chunks. This structure also bluntly lets you know how you&#8217;re  doing because you can tell pretty much immediately whether or not you  have enough levels under your belt to take on an island. Running into a  bunch of invincible barbarians on a new island is a pretty good cue that  you should kick your sailboat into reverse. New islands generally have  to be accessed with maps that must be taken from tough enemies, too,  which also keeps you from getting ahead of yourself for the most part.</p>
<p>Plot and basic structure are identical to that in both its predecessor  and tons of other Heroes of Might &amp; Magic-inspired sagas. You guide  Amelie across intricate maps of fairly traditional fantasy lands  (enemies generally come with claws, swords, and shields, although you do  run into the odd robot) with a horde of units in tow that serve as  shock troops for battles. Whenever you take on some bad guys, these  grunts do the fighting for you, although you give them their marching  orders on turn-based hexagonal battlefields. Amelie starts off as a  first-level wuss of a paladin, mage, or warrior (your choice) that can  recruit only basic bowmen, clerics, and pitchfork-wielding peasants into  her army. But with time, levels, and increases in her leadership stat,  she will be able to field troops like giant snakes, giant spiders,  ancient bears, sneaky buccaneers, creepy vampires, and many other  D&amp;D refugees. The goal is, of course, to explore the nooks and  crannies of the islands, as well as slay evildoers and monsters. You&#8217;ll  also solve quests; buff Amelie by leveling up and tweaking her many  might, mind, or magic abilities via an extensive skill tree; and  progress to the final showdown. One significant addition is a pet dragon  that levels up and has special abilities that can be used in combat.  The beast&#8217;s role isn&#8217;t well defined, though, so it seems less like a  traveling buddy than a way to cast extra spells during battles.</p>
<p>So there are no stop-the-presses moments here. The only real difference  between the first King&#8217;s Bounty and its follow-up is how quickly the  difficulty scales up. Armored Princess assumes that you have played the  original, which means that it gets right to the point. Battles turn  tough as soon as you reach the second island, forcing you to really  learn the ins and outs of the game&#8217;s hero skill progression tree, as  well as how to best recruit and employ troops in battle. You will have a  rough time of it here unless you have either played the first game or  have some previous experience with strategy RPGs. Still, it&#8217;s not an  unfair progression. The difficulty increases quickly but not suddenly.  If you&#8217;re paying attention at all, you won&#8217;t get caught by impossible  opposition. It&#8217;s not as if you go directly from whomping spiders and  pirates to getting scorched by invincible demons. And even when you&#8217;re  in tough against serious opposition, the incredibly detailed maps  provide entertainment all on their own. Exploration is even more of an  entertaining diversion than combat because your speed on horseback  allows you to gallop away from impossible-to-defeat baddies and even  occasionally snipe a big reward or reach a castle where you can recruit  powerful units without fighting. Maps have goodies crammed into every  nook and cranny, including buried chests full of gold, magical doodads,  and the mystic runes that power Amelie&#8217;s skills. Quests can be found all  over the place, and they are typically offered up along with reams of  colorful text that develop Amelie&#8217;s personality and build up Teana as a  real place through the collection of oddballs handing out these jobs.  You can safely skip all this verbiage, of course, but taking the time to  read it all is rewarding if you&#8217;re seriously into role playing.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Kings-Bounty-Armored-Princess-Review-11.jpg"><img class="aligncenter size-full wp-image-923" title="King's Bounty Armored Princess Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Kings-Bounty-Armored-Princess-Review-11.jpg" alt="" width="467" height="242" /></a></p>
<p>With all that said, Armored Princess feels dated at times. The graphics  engine is really showing its age now but the art style is more cartoony  than realistic, so the game can get away with broad caricatures, chunky  monster models, and whiz-bang spell effects. These consist of fireworks  and cheesy animations like spooky faces indicating units being scared.  Islands and battle arenas are stocked with lots of added details as  well, including cobwebby corners and overgrown graveyards. But there are  also some performance issues here, most notably how you get stuck on  scenery when guiding Amelie around the islands. Clicking on inaccessible  areas&#8211;which is easy to do because the islands are veritable mazes of  narrow paths and greenery&#8211;causes her to simply stop and wait for a new  order. This is both annoying and life threatening because these  inopportune pauses can get you caught by pursuing enemies. Audio is also  archaic. Unit sound effects in battle are almost nonexistent and never  memorable even when you can hear them. Music is also a generic blat of  horns that you&#8217;ll forget moments after shutting down the game.</p>
<p>Even though it may be a slave to its genre, King&#8217;s Bounty: Armored  Princess is still an impressive representation of the modern strategy  RPG. Story, exploration, combat, and character development come together  in a great, addictive game that will keep you hooked for many, many  hours.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/kings-bounty-armored-princess-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dante&#8217;s Inferno Review</title>
		<link>http://www.chooj.com/dantes-inferno-review/</link>
		<comments>http://www.chooj.com/dantes-inferno-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:55:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dante's Inferno Article]]></category>
		<category><![CDATA[Dante's Inferno for Xbox 360]]></category>
		<category><![CDATA[Dante's Inferno Hands On]]></category>
		<category><![CDATA[Dante's Inferno Review]]></category>
		<category><![CDATA[Dante's Inferno Review for Xbox 360]]></category>
		<category><![CDATA[Xbox 360 Dante's Inferno]]></category>
		<category><![CDATA[Xbox 360 Dante's Inferno Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=896</guid>
		<description><![CDATA[
While Dante slices through the belly of an undead beast with his  razor-sharp scythe, traverses a crumbling bridge with a quick-time  event, and overthrows the ruler of a damned land with vicious  determination, a burst of familiarity might flash through your mind.  From the gothic art style and the vengeance-fueled story [...]]]></description>
			<content:encoded><![CDATA[
<p>While Dante slices through the belly of an undead beast with his  razor-sharp scythe, traverses a crumbling bridge with a quick-time  event, and overthrows the ruler of a damned land with vicious  determination, a burst of familiarity might flash through your mind.  From the gothic art style and the vengeance-fueled story to the  stationary camera clearly displaying the blood-splattering combat,  Dante&#8217;s Inferno is a wholesale imitation of the superb God of War  series. Or, at the very least, it&#8217;s desperately trying to be.  Unfortunately, the impression lasts for only the first few hours. What  starts as a fast-paced and epic quest to destroy Lucifer in an  underworld populated by grotesque and disfigured beings, devolves into a  monotonous and downright predictable hack-and-slash. Dante&#8217;s Inferno  gets close enough to its source material to make for a gory and  satisfying few hours in hell, but its many flaws prevent it from rising  to paradise.</p>
<p>The lesson delivered by Dante&#8217;s Inferno is one every person should keep  in mind: Do not, under any circumstance, make a deal with the devil. You  will lose, and you may not be handy enough with a scythe to hack your  way out of the mess you create. In this case, Beatrice thought too  highly of her husband Dante&#8217;s moral character. Worried that he would  lose his life while liberating heathens during his holy crusade, she  comes to an agreement with Lucifer. If he stays faithful, the devil will  ensure that he makes it home alive. If he loses control with a  seductive slave girl, though, Beatrice will forfeit her own soul  forever.  The story is told using three distinct styles to chronicle  Dante&#8217;s descent into darkness to rescue the eternal spirit of his  betrayed wife. The CGI and in-game cutscenes are expected, but it is the  series of sparsely animated cartoons that stand out. These fill in the  backstory of Dante&#8217;s actions during the crusades and go a long way  toward developing his character. The story has few surprises, but the  manner in which it slowly puts Dante&#8217;s entire life into perspective  makes for an interesting setup for his adventure.</p>
<p>And the adventure does start out on a strong note. The first few hours  have an epic scale that makes the descent from the earthly plain into  the pits of hell feel like a momentous transition. Pathways crumble  underfoot, threatening to spill you into the bubbling lava below;  gargantuan creatures loom in the distance, tossing out taunts as you  make you way through their defenses; and horrible abominations are  introduced every few minutes. The vile enemies you battle are modeled on  the circles of hell, and they do an impressive job of embodying these  contemptible sins. Lust, for instance, is populated by prostitutes who  were all too willing to sell their bodies while they were alive, and  they are punished by having their souls sold in the afterlife. The  typical anatomy of these women of ill repute is grossly exaggerated, and  though you&#8217;ll certainly want to avoid their disgusting makeshift  lassos, their presence makes for a disturbing trip to the land of the  damned.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Dantes-Inferno-Review.jpg"><img class="aligncenter size-full wp-image-897" title="Dante's Inferno Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Dantes-Inferno-Review.jpg" alt="" width="470" height="242" /></a></p>
<p>In the early stages, you will battle a number of horrific caricatures.  The prostitutes of lust are followed by obese monsters who do a fine  (yet gross) job of personifying gluttony, and an army of blade babies  who haven&#8217;t been baptized are sure to get a rise out of even the most  jaded individuals. But these disgusting portrayals of the deadly sins  are soon forgotten as you get deeper into your quest. After the shocking  imagery used in the early going, you have only knights and wizards to  look forward to, which lack the appeal of the repulsive enemies that  precede them. In fact, the only memorable foes in the entire game are  introduced within the first couple of hours, making the rest of the  adventure much less interesting and far more predictable. Furthermore,  although it makes sense that the circle of gluttony would be populated  by grossly obese individuals, the fact that they pop up in heresy,  anger, and every other circle doesn&#8217;t mesh with the rules set in place.</p>
<p>The level design follows a similar descent into banality. What starts as  epic and explosive soon becomes repetitive. Too much of Dante&#8217;s Inferno  takes place in confined rooms that don&#8217;t hint at the huge world you&#8217;re  in, which lowers much of the impact of clawing your way through the  netherworld. The puzzles that crop up only serve to artificially slow  your progress rather than give you a worthwhile change of pace from the  violent combat. Much of the time, endurance is the only tool you will  need to complete these tests. Box-dragging or crank-turning puzzles  aren&#8217;t fun or mind-bending challenges. Rather they are just time wasters  and only detract from the experience. The few times that they do force  you to think only reinforce the poor design of these puzzles. Difficulty  only exists because the camera either doesn&#8217;t show you what you need to  see or highlights an area that is not important.</p>
<p>The bulk of the game focuses on Dante&#8217;s expertise in eliminating  forsaken souls, and the combat is the element that most closely mimics  God of War. Battles are brutally violent. Your powerful scythe slashes  through treacherous beasts like a hot knife through butter, and it&#8217;s  great fun to hack away at your enemy while you deftly roll away from its  counterattacks. Quick-time events play a large part of the action,  letting you take down your foes in elaborate and horrifically violent  ways. The over-the-top, merciless portrayal of the combat fits in  perfectly with the dark themes presented in the game, which makes it the  strongest aspect of your quest. You earn souls for every enemy you  kill, and these points go toward upgrading your attacks. There are both  holy and unholy meters to fill, which let you personalize your moves a  bit. Upgrading Dante gives you a steady stream of new attacks, and  though you aren&#8217;t able to unlock new weapons through the course of the  game, there is enough variety to make sure combat doesn&#8217;t get stale.</p>
<p>But the combat is not without a few flaws, which results in more than a  few aggravating moments. First of all, once you begin a combo, you must  see it through to the end, which is maddening if you&#8217;re trying to avoid  an attack but Dante is stubbornly still swinging away. Second, you have a  handy projectile attack, but the auto-aim functionality doesn&#8217;t work  right, so it&#8217;s nearly impossible to hit a specific enemy in a crowded  room. Third, challenge is all over the place. Most fights are fairly  easy, but knockback attacks are overpowered. All too often, Dante will  be caught in a chain of punishment that is impossible to break out of  because enemies can attack you even when you&#8217;re lying prone on the  ground. It&#8217;s possible to lose half of your life bar or more to these  annoying situations, which makes the otherwise fun fights quite  frustrating.</p>
<p>The quality of Dante&#8217;s Inferno fluctuates wildly throughout the course  of the game. During the first one-third of this eight-hour adventure,  the diverse array of enemies and epic environments make for an  enjoyable, hectic quest for vengeance. Things level out in the middle  one-third, though. Memorable characters are no longer introduced and the  level design is far less adventurous, but the frantic combat is enough  to make this stretch fun, if not particularly noteworthy. The final  one-third of this game is uninspired and downright bad at times, making  for a wholly unsatisfying end to this derivative game. During the  buildup to the end boss, level design has been virtually scrapped.  Instead of tearing through the depths of hell, you are confined to a  series of platforms where you must pass certain objectives before you  can move forward. For instance, you will need to eliminate every enemy  without summoning magic or by just using air attacks, which is just as  lifeless as it sounds. This is a boring way to end the game and leaves a  sour taste when the credits roll.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Dantes-Inferno-Review-1.jpg"><img class="aligncenter size-full wp-image-898" title="Dante's Inferno Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Dantes-Inferno-Review-1.jpg" alt="" width="470" height="242" /></a>It&#8217;s a shame the entirety of Dante&#8217;s Inferno couldn&#8217;t match the frenetic  pacing and horrific imagination found in the beginning of your  adventure because it could have been a worthwhile alternative to the  excellent God of War series. But most of the game falls far short of its  impressive beginning, which results in a repetitive and uninspired  adventure that loses steam long before you reach the bitter end. Dante&#8217;s  Inferno is certainly fun during those hectic first few hours, but there  is little reason to play beyond those parts. It&#8217;s not worth visiting  hell without the promise of heaven on the other side.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/dantes-inferno-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>S.T.A.L.K.E.R.: Call of Pripyat Review</title>
		<link>http://www.chooj.com/s-t-a-l-k-e-r-call-of-pripyat-review/</link>
		<comments>http://www.chooj.com/s-t-a-l-k-e-r-call-of-pripyat-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:52:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PC S.T.A.L.K.E.R.: Call of Pripyat]]></category>
		<category><![CDATA[PC S.T.A.L.K.E.R.: Call of Pripyat Review]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat Article]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat for PC]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat Hands On]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat Review]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat Review for PC]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=915</guid>
		<description><![CDATA[
Like its predecessors, S.T.A.L.K.E.R.: Call of Pripyat is all about  stretches of chilling stillness and thick dread, punctuated by the tense  thrills of menacing mutants and the rush of discovery. If you&#8217;ve played  either of the first two games of the series, you know that The Zone is a  harsh mistress, [...]]]></description>
			<content:encoded><![CDATA[
<p>Like its predecessors, S.T.A.L.K.E.R.: Call of Pripyat is all about  stretches of chilling stillness and thick dread, punctuated by the tense  thrills of menacing mutants and the rush of discovery. If you&#8217;ve played  either of the first two games of the series, you know that The Zone is a  harsh mistress, and exploring it requires patience, thoughtful  planning, and plenty of ammo. But it&#8217;s also erupting with rewards as  long as you know where to look. This shooter/role-playing hybrid oozes  ambience by the bucketful, whether you&#8217;re traversing marshes or skulking  through dark crevasses, and the dread that accumulates makes encounters  with all sorts of grotesque freaks feel all the more suspenseful. These  compelling moments don&#8217;t inspire every aspect of the game, however. The  story does little to draw you in until the final hours, and the visuals  are showing their age despite some welcome improvements to the graphics  engine. But Call of Pripyat is an excellent return to form after the  uncomfortably buggy, awkwardly paced Clear Sky. Prepare, once again, to  face impossible odds as you trudge your way across one of the planet&#8217;s  most dangerous expanses.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Call-of-Pripyat-Review.jpg"><img class="aligncenter size-full wp-image-916" title="Call of Pripyat Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Call-of-Pripyat-Review.jpg" alt="" width="430" height="242" /></a></p>
<p>In the S.T.A.L.K.E.R. series&#8217; third installment, you play as Ukrainian  security agent Alexander Degtyarev. A number of military helicopters  have crashed in the region devastated by the Chernobyl nuclear  disaster&#8211;known as The Zone&#8211;and you&#8217;re sent to investigate. Call of  Pripyat tries a bit harder than its predecessors in the storytelling  department; the camera pans around your character in cutscenes, the  writing is more straightforward, and the climax ties back to Shadow of  Chernobyl, the original S.T.A.L.K.E.R. game. The plot gets a bit  interesting in the final few hours as you find out more about what&#8217;s  going on in Pripyat, the abandoned city closest to the nuclear plant.  Unfortunately, there&#8217;s little to get you invested before that, and the  awkward scripted scenes don&#8217;t communicate a sense of drama as much as  they highlight the aging visuals. A few characters, such as an alcoholic  technician who will upgrade your weapons only after you give him enough  vodka, are interesting or entertaining enough to make you care about  their fates. But for the most part, you&#8217;ll care only about  surviving&#8211;and thriving&#8211;in such bleak, lawless environs.</p>
<p>And what environs they are. Shacks dot the grassy landscapes, cracks  open in the earth&#8217;s crust, and the famed Pripyat Ferris wheel looms  beyond a barbed-wire fence. Storms rage across the skies, and  frightening radioactive emissions spread across The Zone, threatening  the small pockets of human life that populate it. You encounter groups  of bandits fending off mutant attacks or huddled around a fire, camped  near a radioactive anomaly. This is a tense, unpredictable, and  sometimes scary place where the next step could invite danger or bring  respite. You get some forewarning of some attacks, such as the frenzied  barking of mutated dogs before a pack of them descend upon you. But  other times, the darkness hides a shocking surprise, like a new enemy to  the series called the burer. These misshapen dwarves are like mutant  poltergeists, flinging objects at you and even telekinetically yanking  your weapon out of your hands. A sinister encounter with one of these  creatures in the center of Pripyat near the end of the game is one of  several nail-biting highlights.</p>
<p>Another highlight is a nighttime ambush of another newly introduced  beast called the chimera. Night is wholly black in Call of Pripyat, not  the dim facsimile that so many other games provide. Not knowing when  this terrible beast might bear down upon you in this blackness makes  this just one of many petrifying sequences, though even most mundane  encounters will have you sweating bullets. Call of Pripyat is not an  easy game, so you need to aim well, know your weapons&#8217; strengths and  weaknesses, and conserve ammo. Human opponents put up a tough fight, so  running in guns blazing is a quick ticket to the afterlife. There are  times when the AI&#8217;s ultraproficiency seems a little too obvious. Human  enemies facing away from you have the uncanny ability to notice when you  peek out a window behind them and are remarkably good shots in the dead  of night, even without night vision scopes equipped. But despite a bit  of cheating, Call of Pripyat rarely feels unfair. It features none of  Clear Sky&#8217;s lame choke points and mission design issues, and the economy  and weapon upgrade systems have been tweaked in sensible ways. So while  you&#8217;ll still make use of the quicksave and quickload keys, you never  feel like the game devolves into frustrating save-game attrition.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Call-of-Pripyat-Review-1.jpg"><img class="aligncenter size-full wp-image-917" title="Call of Pripyat Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Call-of-Pripyat-Review-1.jpg" alt="" width="465" height="242" /></a></p>
<p>These aren&#8217;t the only improvements Call of Pripyat makes over its  precursors. This is by far the most stable S.T.A.L.K.E.R. game out of  the box; we didn&#8217;t experience a single crash or corrupted save file, and  the graphics engine performs better than ever (if not quite perfectly),  even when you turn on the new DirectX 11-specific options. This update  doesn&#8217;t thrust the game into the forefront of cutting-edge visuals, but  while low-resolution textures and clumsy animations may betray the  engine&#8217;s age, carefully crafted environments and all sorts of  atmospheric touches make this a case in which art trumps technology.  Other welcome improvements include flexible hotkeys,along with important  gameplay additions, from preventative medications to the ability to  roam The Zone freely once you&#8217;ve finished the story.</p>
<p>Outside of the main story, there are plenty of side quests to pursue.  You&#8217;ll eliminate bloodsucker nests, search for a fabled corner of  paradise, and, as before, hunt for incredibly valuable artifacts hidden  in the midst of various anomalies. Gathering artifacts is as tense and  exciting as it ever was, requiring you to venture into a deadly anomaly  that may pick you up into the air and throw you around, burn your skin  to a crisp, or zap you with jolts of electricity. All the while, you  must follow your detector&#8217;s signal to pinpoint the artifact&#8217;s location.  The search is frantic, and the risk is high, which makes success  oh-so-sweet. All these tasks are wrapped into a free-form package,  allowing you to explore The Zone under your own terms. In fact, the  vague instructions you receive from some mission providers require you  to thoroughly explore every nook and cranny, from abandoned schoolhouses  to derelict fuel stations. Don&#8217;t expect a specific mission waypoint  with every job you undertake. This is frustrating if you let it be, but  it&#8217;s an authentic part of Call of Pripyat&#8217;s bleakness. The Zone does not  allow you to tame it without a struggle.</p>
<p>The game isn&#8217;t always so open ended, and some story missions funnel you  through a few extended, linear sequences, though Call of Pripyat falters  slightly here. The game spends a lot of time setting up Pripyat as home  to unspeakable dangers, and a protracted journey through a long, dark  series of tunnels is so nerve-racking that the reward for the  effort&#8211;the city of Pripyat&#8211;is a bit of a letdown. There are fewer  opportunities for boundless exploration here, fewer surprises to  discover&#8211;and no typical vendors, which might lead to some unavoidable  travel back to the game&#8217;s two other major regions. Thankfully, this is  when the story missions start to get more interesting, moving from  mundane to there’s-something-freaky-going-on-here territory.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Call-of-Pripyat-Review-2.jpg"><img class="aligncenter size-full wp-image-918" title="Call of Pripyat Review 2" src="http://www.chooj.com/wp-content/uploads/2010/02/Call-of-Pripyat-Review-2.jpg" alt="" width="465" height="242" /></a>Call of Pripyat&#8217;s multiplayer options, just like those of its  predecessors, are routine and slightly clumsy, because the game&#8217;s  shooting mechanics don&#8217;t work so beautifully when isolated from the  context that makes them successful. But it&#8217;s the chilly ambience and  lifelike ecology that should lure you to the newest S.T.A.L.K.E.R. game,  not the ordinary online play. Well-constructed environments and superb  sound design make The Zone as cheerless and ominous as ever. But it&#8217;s  also rich with resources, begging you to cultivate its secrets and  withstand the hostilities. Series fans and newcomers alike should don  their protective gear and journey forth.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/s-t-a-l-k-e-r-call-of-pripyat-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Darksiders Review</title>
		<link>http://www.chooj.com/darksiders-review/</link>
		<comments>http://www.chooj.com/darksiders-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:41:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Darksiders Article]]></category>
		<category><![CDATA[Darksiders for Xbox 360]]></category>
		<category><![CDATA[Darksiders Hands On]]></category>
		<category><![CDATA[Darksiders Review]]></category>
		<category><![CDATA[Darksiders Review for Xbox 360]]></category>
		<category><![CDATA[Xbox 360 Darksiders]]></category>
		<category><![CDATA[Xbox 360 Darksiders Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=906</guid>
		<description><![CDATA[
While plenty of games are set in a postapocalyptic wasteland, not many  let you participate in the actual end of the world. In the case of  Darksiders, this is precisely where the action begins. Influenced by  games like God of War and The Legend of Zelda: Ocarina of Time (and  often [...]]]></description>
			<content:encoded><![CDATA[
<p>While plenty of games are set in a postapocalyptic wasteland, not many  let you participate in the actual end of the world. In the case of  Darksiders, this is precisely where the action begins. Influenced by  games like God of War and The Legend of Zelda: Ocarina of Time (and  often dangerously straddling the line between homage and plagiarism),  Darksiders offers an expansive world to explore, with satisfying combat  and intriguing puzzles to solve peppered throughout. Though it falls  prey to a poorly fleshed-out story and overly complex controls that  don&#8217;t always work the way they should, Darksiders is nonetheless a  thoroughly fun and visually engaging adventure that manages to take some  old ideas and make them feel fresh once again.</p>
<p>As War, the red rider of the Four Horsemen, your job is pretty simple.  An enforcer of the Charred Council, a neutral body that maintains the  balance between the forces of heaven and hell, you apply pressure to  make sure that both sides play fair in their endless bickering. Perhaps  the Four Horsemen&#8217;s most important duty, however, is to heed the call of  the Endwar and punish anyone unlucky enough to be found on Earth. When  you&#8217;re somehow prematurely summoned to Earth, which begins a chain of  events that ends with the unfortunate extinction of humankind and the  victory of the armies of The Destroyer, it&#8217;s time for vengeance. You are  charged with the crime of upsetting the balance and are sent back to  Earth to find answers, or die trying. Though it&#8217;s a grand setup, once  the first hour or so of gameplay passes, the plot quickly runs out of  steam and devolves into absurdity. None of the characters you&#8217;re  introduced to are fleshed out beyond weak stereotypes and  one-dimensional cliches, and the various plot twists and turns are  predictable and unsatisfying.</p>
<p>While wandering through the great wasteland that was once civilization,  War takes out his boundless rage on both the legions of The Destroyer  and the armies of heaven in fun and brutal combat. Slow-paced and  methodical, battles typically pit you against large numbers of foes,  which the wide, sweeping strikes of War&#8217;s weapons allow you to hit en  masse. Once beaten to within an inch of their lives, enemies can be  brutally executed with the press of a single button (indicated by a  floating button icon above their heads), though some of the weaker  enemies can be similarly dispatched from the get-go. Besides his massive  sword, War can have a secondary weapon equipped (such as his brother  Death&#8217;s scythe), and it&#8217;s simple to switch between the two even during a  furious assault. With a quick sliding move that can be activated at  almost any time to dodge an attack or break off a combo and switch  targets, War is surprisingly nimble for such a bulky guy. This freedom,  when coupled with your ability to transition instantly into an  execution, makes fights feel extremely fluid, even when their generally  slow pace is taken into consideration. But while it&#8217;s incredibly  satisfying to eviscerate an enormous horned devil or cut the wings off  an armored angel, battle is, surprisingly enough for a guy named War,  only one half of the equation.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Darksiders-Review.jpg"><img class="aligncenter size-full wp-image-907" title="Darksiders Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Darksiders-Review.jpg" alt="" width="467" height="242" /></a></p>
<p>When you&#8217;re not on the warpath, there&#8217;s an enormous world waiting to be  explored and dozens of intriguing puzzles to solve along the way.  Traversing from one area to the next isn&#8217;t always straightforward, for  your progress is often hindered by your gear, or at least by your lack  of it. As you proceed through the many dungeons on your journey through  Darksiders, you find that each one includes a useful new item, such as a  bladed boomerang, a grappling hook, or an armored gauntlet, each of  which opens up new paths for you to travel and is used in often creative  ways to solve puzzles and defeat bosses from then on out. Puzzle  complexity ramps up nicely, and each new variation encountered is a fair  step up from the previous one. Though some can initially look  overwhelming&#8211;such as a series of puzzles near the end of the game in  which you must redirect a beam of energy from its source using mirrors,  moving platforms, and interdimensional portals&#8211;they never feel  impossible and are extremely gratifying to complete. At the end of each  dungeon is a large-scale boss battle that puts what you&#8217;ve learned  solving these puzzles to the test. These impressive, multifaceted fights  are sometimes a bit on the easy side, but not so much that it makes  them any less fun.</p>
<p>Throughout the game, you are constantly rewarded with new pieces of  equipment, weapons, and abilities&#8211;every hour of gameplay yields  something new, which keeps you wanting to play to see what&#8217;s next. The  unfortunate downside of this is that there are so many different things  to keep track of that it can get confusing sometimes. Unfortunately, the  complex controls don&#8217;t do much to curb this confusion. Every single  face button on the controller is used (sometimes for more than one  thing), and some moves require combinations of buttons to be pressed.  Certain actions, such as throwing a charged boomerang at several  targets, require a dizzying array of inputs to be made: in this case,  you have to tap the right analog stick to enter aiming mode, hold the  left trigger down, paint your targets with the cursor, and hold then  release the right trigger to finally charge the boomerang and toss it.  Because only so many pieces of gear can be instantly accessible through  the D pad, in the latter parts of the game you&#8217;ll find yourself  frequenting the cumbersome inventory menu to swap out items for easy  access, which can be annoying. Finally, the controls aren&#8217;t always as  responsive as they need to be, which can cause you to flub a jump, miss a  dodge, or inexplicably fall while hanging off a wall or ceiling when  you meant to do something entirely different. This doesn&#8217;t happen often,  but it&#8217;s always troubling when it does.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Darksiders-Review-1.jpg"><img class="aligncenter size-full wp-image-908" title="Darksiders Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Darksiders-Review-1.jpg" alt="" width="464" height="242" /></a></p>
<p>Though the world of Darksiders is one of decay and neglect following the  premature apocalypse, it is still one of visual splendor. From the lush  vegetation of the Drowned Pass to the barren desert of The Ashlands, a  refreshingly bright and colorful palette is always on display. Varied  and imaginative, the open world and dungeons look great, though there  are some unfortunate graphical issues in the Xbox 360 version. Screen  tearing is a huge problem that surfaces almost any time the camera is  rotated, and it&#8217;s bad enough to distract you even when you&#8217;re just  exploring. In addition, battles that get too big make the frame rate  suffer, causing graphical slowdown. The PlayStation 3 version suffers  neither of these issues. Action in Darksiders is punctuated by an  appropriately moody and atmospheric soundtrack, and the vocal cast does a  good job bringing the characters to life, considering how meagerly  they&#8217;re fleshed out. Mark Hamill in particular seems to relish his role  as the Watcher, a sadistic demon tasked with keeping an eye on War  (though it&#8217;s a bit odd to hear him recycle his Joker voice so soon after  Batman: Arkham Asylum).</p>
<p>Darksiders unapologetically borrows gameplay ideas and mechanics from  all over the spectrum and is constantly cramming new ones in all the way  up to the very end. While it&#8217;s not innovative by any stretch of the  imagination, neither is it entirely derivative, as these myriad features  not only gel together surprisingly well, but when put together even  feel fresh again. Though it&#8217;s hobbled by a disappointing story and  excessively complex controls (as well as some technical issues on the  Xbox 360), Darksiders is a fun and entertaining adventure with a host of  fair but challenging puzzles, a lengthy single-player campaign, and an  engaging combat system.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/darksiders-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Army of Two: The 40th Day Review</title>
		<link>http://www.chooj.com/army-of-two-the-40th-day-review/</link>
		<comments>http://www.chooj.com/army-of-two-the-40th-day-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:36:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Army of Two: The 40th Day Article]]></category>
		<category><![CDATA[Army of Two: The 40th Day for Xbox 360]]></category>
		<category><![CDATA[Army of Two: The 40th Day Hands On]]></category>
		<category><![CDATA[Army of Two: The 40th Day Review]]></category>
		<category><![CDATA[Army of Two: The 40th Day Review for Xbox 360]]></category>
		<category><![CDATA[Xbox 360 Army of Two: The 40th Day]]></category>
		<category><![CDATA[Xbox 360 Army of Two: The 40th Day Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=901</guid>
		<description><![CDATA[
Army of Two: The 40th Day is a third-person shooter in which your  objective is simple: get out of Dodge. Or more accurately, Shanghai, a  city that is being torn apart by missiles for no discernable reason. Why  is this happening? Who is behind it? Who cares! You can paint skulls on [...]]]></description>
			<content:encoded><![CDATA[
<p>Army of Two: The 40th Day is a third-person shooter in which your  objective is simple: get out of Dodge. Or more accurately, Shanghai, a  city that is being torn apart by missiles for no discernable reason. Why  is this happening? Who is behind it? Who cares! You can paint skulls on  your shotgun and then shove it through your enemy&#8217;s brain! The 40th Day  is light on plot and heavy on action, a balance that suits the game  well. It&#8217;s great fun to team up with a buddy and blast your way through  hordes of enemies using your lovingly customized weapons. The gunplay  and movement mechanics are solid and satisfying, despite some  awkwardness, and the game encourages you to use teamwork with light, yet  engaging, tactical elements. There is some strange mucking about with  morality during the short campaign, but this is largely overshadowed by  the brash, brutal action. And though the lively online multiplayer is  hampered by lag, Army of Two: The 40th Day offers enough entertainment  to make a strong case for your time and money.</p>
<p>The eponymous army is made up of Salem and Rios, two mercenaries  reprising their roles from The 40th Day&#8217;s predecessor, Army of Two. The  game is meant to be played cooperatively, and you can do so locally (via  split-screen) or online. You and your teammate travel through the  besieged city of Shanghai, shooting your way through a mercenary army  and having a grand old time, despite not really knowing what is going  on. The core shooting mechanics are sharp and satisfying, and moving  around the varied environments is generally easy. However, some  awkwardness arises from the fact that sprinting, rolling, sliding into  cover, hurdling over cover, and entering a mounted gun position are all  mapped to one button. Triggering the wrong action can put you in some  tight (read: deadly) spots. You also have to be careful when maneuvering  into cover, because though you automatically lean into it, cover isn&#8217;t  sticky. Yet once you start to get the hang of the controls, you&#8217;ll find  that there is a certain fluidity to the way you can move around the  battlefield. And as an added bonus, you can take out a regular enemy  just by running into him at a dead sprint, which is both fun and funny.</p>
<p>If you choose to roll solo, you&#8217;ll be left with an AI teammate who  generally does a good job of staying out of trouble. That is, unless you  want him to get into trouble, in which case you can use the easily  issued tactical commands to influence his behavior. Solo or co-op, you  should keep an eye on the aggro meter, a slider that indicates which of  you the enemy is concentrating its fire on. If one teammate draws all  the aggro, the other can slip about virtually unnoticed, picking off  distracted foes or moving into a better position. Playing with this  mechanic can be fun, and it is strategically relevant enough that a  timely aggro grab can save your buddy&#8217;s skin. There are also a few other  tactical tricks you can pull, like mock surrendering to the enemy, that  help add some unique cooperative flavor to the action.</p>
<p>In both friendly and enemy AI, there is a slight tendency toward  extremes, whether it is your AI teammate downing four baddies with  superhuman speed in order to rescue you, or the enemy AI being so  focused on your aggro-happy partner that it ignores the fact that you  just put a few bullets in his back from a few yards away. Sometimes it  feels like the game is erring on the side of letting the player have his  fun, but there are some situations that seem more like AI stupidity.  You can up the difficulty if you choose, but no matter how you play it,  the campaign won&#8217;t last much longer than six hours. To The 40th Day&#8217;s  credit, it doesn&#8217;t feel particularly short, and there are two elements  that provide some measure of replayability.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Army-of-Two-The-40th-Day-Review.jpg"><img class="aligncenter size-full wp-image-902" title="Army of Two The 40th Day Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Army-of-Two-The-40th-Day-Review.jpg" alt="" width="469" height="242" /></a></p>
<p>The first is weapon customization, which you will engage in throughout  the campaign. As you progress, you can unlock new guns and gear for  purchase, as well as find upgrade parts throughout each level. You and  your partner can initiate weapon customization anytime you aren&#8217;t in  combat, though the other human player must stand near you and accept the  prompt in order to actually bring up the store. You can buy guns (SMGs,  shotguns, sniper rifles, and so on), weapon upgrades (silencers, clips,  stocks, sights, and so on), and a few other augmentations, like  increased grenade capacity. You earn a lot of money throughout the game,  and many of the upgrades can be applied to multiple weapons, so  customization is encouraged. There&#8217;s an array of upgrades that range  from brutal (shotgun bayonet) to bizarre (bulky barrel-mounted shields)  to do-it-yourself hilarity (soda can silencer). It&#8217;s surprisingly  entertaining to change your loadout, experiment with different weapons,  and tweak high and low aggro guns. And once you&#8217;ve finished the  campaign, you can revisit any chapter with your persistent weapon locker  and try even more loadouts on for size.</p>
<p>The second element that adds replayability is the interaction you have  with noncombatants. There are civilians in this warscape, and most of  the ones you encounter are being taken hostage or threatened. Saving  them presents an intriguing tactical challenge. Do you blast away and  hope to kill the enemies before they kill the hostages? Or do you sneak  up and grab the officer, forcing his unit to surrender? (Army of Two  features a tactical GPS mode, which is a handy, if distracting, visual  overlay that displays relevant battlefield information and allows you to  spot ranking officers.) Some characters you encounter will trigger  marquee morality choices. Once you choose between the two options,  you&#8217;ll be treated to a cutscene that shows the impact of your decision  hours or even days later. The comic-book-style scenes are unpredictable  and often very strange. A choice that seems good (like trying to keep a  child alive), may end up with grim results. These choices are  essentially minigames: small, tangential encounters that offer a small  bonus but are otherwise frivolous. If you&#8217;re looking to derive some sort  of clear or consistent message, you&#8217;re out of luck. Army of Two: The  40th Day tries its hand at moralizing, but the results range from cliche  to overbearing to bizarre. Fortunately, these sections are quickly  drowned out by a cacophony of gunfire and explosions.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Army-of-Two-The-40th-Day-Review-11.jpg"><img class="aligncenter size-full wp-image-904" title="Army of Two The 40th Day Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Army-of-Two-The-40th-Day-Review-11.jpg" alt="" width="430" height="242" /></a></p>
<p>For further action free of any noncombatants, head online and do battle  against other armies of two. The Co-op Deathmatch mode is essentially  team deathmatch with teams of two, and it&#8217;s a neat twist on the  cooperative action from the campaign. There&#8217;s also Control, a  capture-and-hold mode, and Warzone, a mode that features a fun variety  of changing mission objectives. Online action is tuned to be more  fast-paced: you can revive your teammates more quickly, and everyone is  limited to choosing from the same gun loadouts. While it&#8217;s a bummer to  have the customization stripped out, you can still add your own flair by  designing a logo on the game&#8217;s official Web site, sending it to the  game, and putting it on your mask or shoulder armor (this also works in  campaign mode). There&#8217;s a fourth multiplayer mode that is set to be  unlocked after those who preordered the game enjoy a month of exclusive  play, but as it is, Army of Two&#8217;s online multiplayer is an engaging  complement to its campaign. Unfortunately, many matches are plagued by  lag, so unless you specifically select a match with a low ping, you may  end up suffering.</p>
<p>Army of Two: The 40th Day is a very appealing shooter, and it looks  great to boot. Diverse, ruined environments, cool enemy equipment  designs, and nice animation touches make the action that much more  lively. It has its fair share of issues,and you&#8217;ll spend most of the  game not knowing why buildings are falling and men are shooting at you.  But there&#8217;s a lot of fun to be had in both the campaign and the online  multiplayer. With entertaining action, great visuals, surprising replay  value, and the ability to play rock-paper-scissors while standing over  the corpses of your enemies, The 40th Day is a fun way for shooter fans  to start off 2010.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/army-of-two-the-40th-day-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Aliens vs Predator Review</title>
		<link>http://www.chooj.com/aliens-vs-predator-review/</link>
		<comments>http://www.chooj.com/aliens-vs-predator-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:22:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Aliens vs Predator Article]]></category>
		<category><![CDATA[Aliens vs Predator for Xbox 360]]></category>
		<category><![CDATA[Aliens vs Predator Hands On]]></category>
		<category><![CDATA[Aliens vs Predator Review]]></category>
		<category><![CDATA[Aliens vs Predator Review for Xbox 360]]></category>
		<category><![CDATA[Xbox 360 Aliens vs Predator]]></category>
		<category><![CDATA[Xbox 360 Aliens vs Predator Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=891</guid>
		<description><![CDATA[
When three mediocre games are jammed into a single package, the result  is still mediocre. That&#8217;s unfortunate, because Aliens vs. Predator is a  game you want to love. It comes from the developer of the beloved first  game in the AVP series, and like that game, it features three distinct  campaigns [...]]]></description>
			<content:encoded><![CDATA[
<p>When three mediocre games are jammed into a single package, the result  is still mediocre. That&#8217;s unfortunate, because Aliens vs. Predator is a  game you want to love. It comes from the developer of the beloved first  game in the AVP series, and like that game, it features three distinct  campaigns with three somewhat differing styles of play. And of course  there is the undeniable fact that predators and aliens are awesome, and  the idea of controlling them in a game is just as awesome. But concept  and nostalgia aren&#8217;t enough to make Aliens vs. Predator worth playing,  though certain moments will make you squirm in delight in spite of the  game&#8217;s noteworthy flaws. Sadly, the sight of the predator as he rips the  spine out of his human victims is a short-lived joy because of the  general clumsiness that invades almost every aspect of developer  Rebellion&#8217;s newest addition to the franchise. The recycled levels are  poorly designed, control issues make playing as the alien a chore rather  than a pleasure, and numerous minor defects weigh the whole experience  down. Most importantly, Aliens vs. Predator&#8217;s campaigns just aren&#8217;t much  fun, and while the multiplayer is somewhat better, it&#8217;s unlikely to be  your go-to online shooter.</p>
<p>Aside from its storied history, Aliens vs. Predator&#8217;s main appeal is its  three disparate campaigns, in which you respectively take control of a  marine, an alien, and a predator. Each campaign has its strengths and  starts well enough. The first two levels of the marine story, which  plays as a fairly typical first-person shooter, are dark and creepy,  making good use of atmospheric lighting to enhance the tension. Your  first encounter with a creepy-crawly xenomorph is properly nerve-racking  and will have you searching about in the dark, using your handy motion  tracker to try to figure out exactly where it is (while trying to bear  with the tracker&#8217;s incessant beeping). Playing as the alien, your escape  from the confines of a laboratory features some good old-fashioned  bloody head-chomping, and there is some short-lived fun in crawling all  over the walls and ceilings. And the predator offers his own delights.  It can be fun to leap from surface to surface while you gaze down at  hapless marines as they stroll underneath and you prepare for a  gloriously disgusting kill.</p>
<p>But in each campaign, the thrill wears off quickly when you discover  that Aliens vs. Predator botches a lot of the basics, and what seems  thrilling at first becomes downright tedious as you struggle with poorly  designed levels and gawky gameplay. For example, the dark thrills of  the first marine levels give way to tedium once you leave the dark  behind and enter jungles and temples, which are far less interesting and  make shooting the grotesque xenomorphs no different from shooting up  raptors in Turok&#8211;except that the levels are much more confined and  straightforward. Eventually, you&#8217;ll learn that the same trick in combat  dispatches aliens almost every time: block their attack, smash them with  a melee attack, and shoot them when they&#8217;re down. This doesn&#8217;t work  when there are a lot of them, but it gets the job done more often than  not. That doesn&#8217;t mean the marine campaign is a cakewalk; some levels  feature annoying choke points or give you too little room to maneuver,  which makes certain sections feel more cheap than challenging.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Aliens-vs-Predator-Review.jpg"><img class="aligncenter size-full wp-image-892" title="Aliens vs Predator Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Aliens-vs-Predator-Review.jpg" alt="" width="476" height="242" /></a></p>
<p>The alien campaign is interesting at first, thanks to a number of cool  abilities that are initially fun but ultimately can&#8217;t compensate for  some major mechanical malfunctions. For instance, it seems fun at first  to crawl around on walls and ceilings, until the awkward controls suck  all the pleasure out of it. You are supposed to hold the right trigger  to scamper onto a wall, but in actuality, there&#8217;s no consistency to  wall- and ceiling-climbing. You&#8217;ll crawl onto some walls and  outcroppings willy-nilly whether or not it&#8217;s what you intended to do.  You&#8217;ll try to activate one of the game&#8217;s super-picky button prompts and  jump onto a wall instead, or wrestle with the controls and camera trying  to do something as simple as slither into a vent. You&#8217;ll eventually  learn to wield some control over the alien&#8217;s fickle movement, but even  then, moving around isn&#8217;t all that enjoyable. You never feel in control  of an actual creature; instead, it&#8217;s as if you are floating just above  the ground.</p>
<p>Sadly, the troublesome movement gets in the way of your sneaky attacks.  It can be mild fun to get in position above an unsuspecting marine and  pounce, but the unwieldy movement and haphazard level design make it  much more enjoyable just to stay on the ground. For example, you might  try to pounce from a wall onto a passing victim, only for a beam to get  in the way and cause you to drop right in front of your enemy without  doing a bit of damage. Yet as clunky as it gets, you&#8217;ll have fun when  everything comes together in just the right way. Playing as the alien is  all about hit-and-run tactics, speeding close to your prey or ambushing  him, and either taking him out with a swipe of your powerful tail or  speeding away if the action heats up. Executing a well-planned attack  can be fulfilling, though the game doesn&#8217;t create many such moments,  leaving you to make them of your own accord.</p>
<p>Like the alien, the predator relies on stealth to be most effective, and  to that end, you can go invisible-ish and lead enemies to a designated  spot by distracting them. You need to suspend your disbelief when  distracting marines; they respond to your vile grunts with a cheerful  quip like &#8220;I&#8217;m on my way,&#8221; as if they heard a friendly call for help  rather than the disgusting growls of a stalking menace. But the  distractions are helpful, letting you position yourself just right to  pull off one of Aliens vs. Predator&#8217;s beautifully brutal trophy kills.  You yank your foe&#8217;s head and spine right out of his body, stare into his  terrified eyes, and stroke the dangling bit of anatomy. It&#8217;s gross in  all the right ways and is the most satisfying aspect of the game&#8217;s  single-player experience. You commit similar atrocities as the alien,  the best of which provide a terrific view of your victim&#8217;s horrific  end&#8211;from inside your own mouth.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Aliens-vs-Predator-Review-1.jpg"><img class="aligncenter size-full wp-image-893" title="Aliens vs Predator Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Aliens-vs-Predator-Review-1.jpg" alt="" width="458" height="242" /></a></p>
<p>Unfortunately, irritating mechanical and level design limits yank all  the fun out of scurrying around (in the case of the alien) and leaping  from one destination to the next (in the case of the predator). Some  levels require you to move about only in ways the developer intended.  You might want to scamper up and over an obstacle, only to run into an  invisible wall or ceiling; and as the predator, you can leap to certain  surfaces but not to others for reasons that don&#8217;t always make sense. Why  can you leap 20 feet to one spot, while you can&#8217;t hop over a six-inch  barbed-wire fence? There just don&#8217;t seem to be any consistent rules in  place, which makes the act of simply moving from place to place feel  sloppy and unsatisfying. The inconsistencies apply to the AI as well.  Enemy humanoids will do incredibly stupid things like take cover on the  wrong side of a wall, exposing their backs to you. Sometimes, their  ability to notice you even when you&#8217;re camouflaged borders on the  magical; other times, they&#8217;re all but oblivious to your presence from  two inches away. Civilians even run into the corner and cower with their  backs to you in the alien campaign, clearly waiting to be harvested  rather than making an authentic attempt to escape. Intelligence just  isn&#8217;t Aliens vs. Predator&#8217;s strong suit.</p>
<p>The marine campaign avoids some of these pratfalls, instead falling  victim only to its own lack of ambition. After the first excellent  levels, the lights get turned on and rarely go off, and everything  becomes tepid and ordinary. It turns out to be just another everyday  shooter checking off the old cliches; like in so many other shooters,  you&#8217;re a rookie learning the ropes, guided by the voice of an unseen  comrade, a device the game loves so much, it uses it twice. You would  think that boss fights would increase the energy levels, and a battle  that ends in a boss engulfed in flames hits exactly the right notes.  Unfortunately, none of the other boss battles, from the easily exploited  final boss of the marine campaign to the final battle of the predator  portion, feel fierce or intense. That&#8217;s too bad, because the story,  while not exactly groundbreaking, does its best to establish some  tension, and much of the voice acting is grand and dramatic. The alien  and predator campaigns are less interested in narrative, but the  viciousness of your actions and a few delicious cutscenes tell a tale  nonetheless.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Aliens-vs-Predator-Review-2.jpg"><img class="aligncenter size-full wp-image-894" title="Aliens vs Predator Review 2" src="http://www.chooj.com/wp-content/uploads/2010/02/Aliens-vs-Predator-Review-2.jpg" alt="" width="461" height="242" /></a></p>
<p>The game&#8217;s online features are much more promising, for while they still  suffer from some of the campaign&#8217;s mechanical weaknesses, there&#8217;s some  pure fun to be had when you mix marines, predators, and aliens together.  Deathmatch and Team Deathmatch give you a chance to mess with each  species&#8217; strengths and weaknesses, and they successfully incorporate  aspects of the single-player game, such as the energy nodes that  predators use to keep their plasma casters charged. The game&#8217;s sense of  clumsiness hovers over matches, but it&#8217;s still satisfying to play as a  marine and successfully fend off a scurrying xenomorph as he moves in  for the kill, even when the super-sticky targeting removes some of the  edge from your victory. In Infestation, one player starts as the alien  and converts his marine foes into fellow xenomorphs, while Predator Hunt  is an advanced version of tag in which one player begins as the  predator and seeks to make another player &#8220;it.&#8221; These modes are the most  fun, partially because they embrace the differences between species,  rather than trying to incorporate them into something more traditional.  The game even includes its own take on the ever-popular &#8220;kill off waves  of enemies&#8221; co-op mode, here called Survivor. Survivor is not as  exciting as what you&#8217;d find in similar modes in Gears of War 2 and Halo  3: ODST, but the two maps you play on capture some of the creepiness  that characterizes the first two chapters of the marine campaign.</p>
<p>It&#8217;s the little things that really drag the game down. Aliens vs.  Predator seems to be a well-meaning attempt at reinvigorating a  languishing series, but grotesque kills and some entertaining  multiplayer moments don&#8217;t cut it&#8211;not when so many slick and exciting  shooters are on store shelves, vying for your time. The attention to  detail, the well-considered level design, and the sense of momentum that  characterize the finest shooters are missing here. Aliens vs. Predator  is sometimes enjoyable but never escapes an overwhelming sense of  carelessness, so while it may remind you of the good old days, it fails  to recapture them.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/aliens-vs-predator-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Napoleon Total War Review</title>
		<link>http://www.chooj.com/napoleon-total-war-review/</link>
		<comments>http://www.chooj.com/napoleon-total-war-review/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 09:12:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Napoleon Total War]]></category>
		<category><![CDATA[Napoleon Total War Review]]></category>
		<category><![CDATA[Napoleon Total WarNapoleon Total War Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=885</guid>
		<description><![CDATA[
In many ways, Napoleon Bonaparte is the perfect subject for a Total War game. He lived during a time of revolutionary technological advancement during which a number of powerful nations were in direct conflict with each other. The spectacle of war was at a particularly high point and Napoleon dominated the era with a forceful [...]]]></description>
			<content:encoded><![CDATA[
<p>In many ways, Napoleon Bonaparte is the perfect subject for a Total War game. He lived during a time of revolutionary technological advancement during which a number of powerful nations were in direct conflict with each other. The spectacle of war was at a particularly high point and Napoleon dominated the era with a forceful personality and ambitions that rivaled those of history&#8217;s other great conquerors. And since Alexander and Caesar already have their own Total War games, it only made sense that Napoleon would be next.<br /><br />In telling the story of Napoleon, Creative Assembly created a narrower, more tightly scripted series of three campaigns, four if you count the tutorial. You have to take the scripted nature of the campaign for granted, if only for the sake of the story telling. It certainly allows the team the chance to let players take on some of the specific challenges and situations faced by Napoleon himself. Whether you find yourself drawn into the rivalries of Italian city-states on your march to Vienna, or watch as your corps wither away in the harsh Russian winter, Napoleon is fairly faithful to the historical situation. Even the small minor missions and peripheral generals lend an air of authenticity.<br /><br />The downside, of course, is that the campaigns tend to focus the action in the same direction each time you play them. There are small opportunities here and there to diverge from the main avenue of advance but for the most part, if a campaign begins at A and ends at C, you can be sure you&#8217;ll have to go through B to get there. And since the three campaigns are only linked by historical context, your successes or failures in one won&#8217;t affect the others. Fans of the open-ended, expanding consequences of previous Total War games may feel a bit constrained by this approach but the content overall is still enjoyable, even if it&#8217;s a bit less flexible.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Napoleon-Total-War-Review.jpg"><img class="aligncenter size-full wp-image-886" title="Napoleon Total War Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Napoleon-Total-War-Review.jpg" alt="" width="480" height="270" /></a>There&#8217;s a bit more room to stretch out in the Coalition&#8217;s Grand  Campaign, which lets players pick from one of four (only four?) powers  in opposition to Napoleon. The world is a bit more open here, so things  are more likely to develop in unexpected ways. It&#8217;s true that the  overall conflict and alliances are a bit stiff, but there&#8217;s definitely  more replayability here than there is in the other three campaigns. Even  more replay appeal is sure to be unlocked once the modders start to  open up the minor nations. Our only real complaint about the design here  is that the victory conditions can sometimes bring the Coalition  members into direct conflict with each other, which seems to go against  the spirit of the game somewhat. I don&#8217;t want to have to turn on an ally  just because they happen to have captured an objective I needed in  order to win. <br /> <br /> As you expand, you&#8217;ll find that the campaign AI is still a bit passive  in some areas. The main obstacles to your expansion aren&#8217;t the armies  and generals of your enemy, but rather by the increasing upkeep costs of  fielding large enough armies to maintain your momentum and by the need  to keep garrisons in your rear to subdue unrest in recently conquered  regions. These are important matters to be sure, and Napoleon himself  was enthusiastically dedicated to matters of logistics, so it suits the  game historically. Developing a sufficient support system for your  armies and keeping what you&#8217;ve won is every bit as important as  battlefield heroism, but it still makes for a less thrilling game when  your municipal concerns begin to outweigh the military. Though they  heighten the realism somewhat, the attrition and supply rules are  another small drain on your forces but most players won&#8217;t find them to  be too distracting.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Napoleon-Total-War-Review-1.jpg"><img class="aligncenter size-full wp-image-887" title="Napoleon Total War Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Napoleon-Total-War-Review-1.jpg" alt="" width="480" height="270" /></a>The full campaign options from Empire have been preserved in the Grand  Campain, so players will still be improving settlements, researching  technology and conducting diplomacy under the same guidelines as before.  Though there are a few new tricks here, like the return of the little  movies that help put the campaigns into context, the biggest improvement  to the campaign is the option play in multiplayer. <br /> <br /> One of the obstacles to multiplayer in empire building games is the time  it takes while waiting for another player to finish their turn.  Civilization IV made some great strides in this area by giving players  something to do between the end of one turn and the beginning of the  next and Napoleon follows suit by allowing you to make policy changes  and issue build orders even after you&#8217;ve clicked the end turn button.  When empires get a bit large, it can still take a while for players to  get everything squared away but it&#8217;s still a small price to pay for the  challenge of playing a human opponent.</p>
<p>Since waiting out during another player&#8217;s tactical battles would be  particularly obnoxious, Napoleon gives players the chance to take  control of the enemy in the other player&#8217;s battle. It can create a bit  of a moral crisis if you&#8217;re trying to play cooperatively, but it&#8217;s a  wonderful way to stick it to your opponent every chance you get. The  whole scheme plays out very well but we were a bit distressed to find  that the game simply ends if a player drops out. We&#8217;d much rather have  had the option to continue, or at least save the game. <br /> <br /> The tactical battles are still some of the most amazing we&#8217;ve ever seen  in any game. The cavalry charges, cannon strikes and wheeling formations  just look brilliant. The range of environments and atmospheric effects  add a lot of variety to the experience, which is good because the actual  range of units you&#8217;ll be using is thinner than most other games in the  series. The subtly stylized graphics create a much more powerful  impression this time around but may not be to everyone&#8217;s tastes.  Napoleon seems to run quite a bit better than Empire, but then again,  I&#8217;ve also upgraded to a better computer. Framerate can still be a  problem in the driving snow with cannon fire bursting all around, but  the visuals run fairly well when you consider the quality of the image.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Napoleon-Total-War-Review-21.jpg"><img class="aligncenter size-full wp-image-889" title="Napoleon Total War Review 2" src="http://www.chooj.com/wp-content/uploads/2010/02/Napoleon-Total-War-Review-21.jpg" alt="" width="480" height="270" /></a>In terms of AI, the tactical battles are challenging but still exhibit a  few of the pathfinding and judgment problems seen in Empire. Trying to  lead large groups of units in a coherent formation is still sometimes a  bit awkward. Units still try to cross from one flank to the other if you  try to resize or reface the line. It&#8217;s only a minor frustration in  single player, where you can pause the game to get things repositioned,  but it can be very aggravating in multiplayer. On the plus side, units  don&#8217;t seem to go into melee mode on their own as often anymore.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chooj.com/napoleon-total-war-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
