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	<title>Online Games &#187; PS2</title>
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		<title>Assassin&#8217;s Creed: Brotherhood</title>
		<link>http://www.chooj.com/assassins-creed-brotherhood/</link>
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		<pubDate>Mon, 06 Dec 2010 09:54:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood Article]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood for PlayStation 3]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood Hands On]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood Review]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood Review for PlayStation 3]]></category>
		<category><![CDATA[PlayStation 3 Assassin's Creed: Brotherhood]]></category>
		<category><![CDATA[PlayStation 3 Assassin's Creed: Brotherhood Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=995</guid>
		<description><![CDATA[
The ladies of Assassin&#8217;s Creed: Brotherhood have both bark and bite. If you played Assassin&#8217;s Creed II, then you already know Caterina Sforza, the comely Italian countess with a soft spot for sly, rugged assassins. She&#8217;s not the only female character with an important role to play in Brotherhood, however. Claudia Auditore is no longer [...]]]></description>
			<content:encoded><![CDATA[
<p>The ladies of Assassin&#8217;s Creed: Brotherhood have both bark and bite. If you played Assassin&#8217;s Creed II, then you already know Caterina Sforza, the comely Italian countess with a soft spot for sly, rugged assassins. She&#8217;s not the only female character with an important role to play in Brotherhood, however. Claudia Auditore is no longer just a submissive bookkeeper, but rather a strong young woman who eventually learns to handle a blade. And then there&#8217;s Cesare Borgia&#8217;s cunning sister Lucrezia, whose sharp tongue is matched by her severe, almost vampiric appearance. These willful women are ensemble players in the continuing drama of Ezio Auditore, the self-assured star of Assassin&#8217;s Creed II. His story continues in Brotherhood, which begins directly after the events that closed its predecessor. This follow-up tale doesn&#8217;t have the same impact of the story that spawned it, but Ezio&#8217;s world is a wonder to inhabit, filled with amazing architectural detail and bursting with tons of enjoyable content.</p>
<p>Ezio is not the only leading man in this ongoing tale. He&#8217;s an ancestor  of Desmond Miles, the near-future bartender who has remained a series  constant. You play Desmond in several terrific sequences, the final of  which concludes with a moment so staggering it rivals Assassin&#8217;s Creed  II&#8217;s ending for pure shock value. It&#8217;s unfortunate that Ezio&#8217;s part of  the story isn&#8217;t as memorable as Desmond&#8217;s, or indeed, as memorable as  his previous journey. The setup is simple: After a battle at the  family&#8217;s villa in Monteriggioni, Ezio&#8217;s nemesis, Cesare Borgia, steals  the all-important artifact known as the Apple of Eden. With the help of  Caterina and other old friends, Ezio heads to Rome to retrieve the Apple  and rid the city of Borgia influence. There&#8217;s a bit of drama when an  associate is accused of betrayal, but for the most part, Brotherhood&#8217;s  straightforward plot doesn&#8217;t have much emotional impact, and because  Ezio exhibits little personal growth, there&#8217;s the slightest hint of  staleness to his escapades.</p>
<p>That doesn&#8217;t mean there aren&#8217;t special story moments to savor, however.  One set of side missions is a series of heartfelt flashbacks that put  you in the shoes of a younger Ezio, and they let him show off that old  charm that he rarely exudes in Brotherhood. Other indelible moments come  by way of your glimpses of Lucrezia Borgia, who has a complicated  relationship with Cesare. She knows what she wants, and she isn&#8217;t afraid  to test the boundaries of human decency in the pursuit of power.  Lucrezia aside, few of the important players are new, but they&#8217;re all  voiced by a great cast that gives further gravitas to a story and world  that are presented without the slightest hint of irony. Furthermore,  certain story elements are given poignancy by way of their presentation.  For instance, spying on a scheming Cesare and Lucrezia through a palace  window makes their dialogue seem even more devious.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Assassins-Creed-Brotherhood.jpg"><img class="aligncenter size-full wp-image-996" title="Assassins Creed Brotherhood" src="http://www.chooj.com/wp-content/uploads/2010/12/Assassins-Creed-Brotherhood.jpg" alt="" width="430" height="242" /></a></p>
<p>While Brotherhood&#8217;s story falls just short of series standards, its  sense of place and time is as impeccable as fans could possibly hope  for. You spend the majority of the time in Rome, and while you may miss  exploring multiple cities, the city is nevertheless huge and gorgeous,  brimming with so much visual variety and exquisite detail that  Brotherhood feels as consequential as its forebears. You might roam into  a cathedral to discover a palatial view punctuated by red tapestries  and golden candelabras. Citizens wandering the streets munch on apples,  carry lanterns in the evening, and flirt with each other behind pillars.  It is all rendered with amazing detail and lit beautifully, undercut  only occasionally by visual blemishes that will be familiar to fans of  the series. There is some texture fade-in, and you&#8217;ll glimpse citizens  popping in here and there. More notable for PlayStation 3 owners is the  obvious screen tearing and less consistent frame rate. Regardless of  your chosen platform, the soundtrack enhances the atmosphere with  operatic soprano warbles and French horn melodies. Large portions of the  soundtrack are lifted from last year&#8217;s game, which is mildly  disappointing; how nice would it have been to hear a new theme when  synchronizing the map from atop a high perch? Regardless, the music is a  graceful complement to the splendid visuals.</p>
<p>Within this grand world is a ton of stuff to do. The staples of the  series&#8211;rooftop platforming, blending with crowds, silent  assassinations, rhythmic swordplay&#8211;have all returned, and most have  been enhanced or adjusted in some way. It&#8217;s as joyous as ever to bound  across roofs and climb to the tops of towers. Lifts that rapidly fling  you to a rooftop are a great new addition and provide a second of  high-speed thrills, though the movement mechanics are generally the same  as before&#8211;it&#8217;s the architecture and level design that have been  altered for the better. As in Assassin&#8217;s Creed II, you may search for  glyphs hidden on walls and on rooftops, and they are perceptible only  when you activate eagle vision. Finding one allows you to solve a  puzzle, which in turn unlocks a small hint of a larger mystery. While  most of these glyphs took only a modicum of effort to find before, they  are now often hidden on sizable landmarks with tons of nooks and  crannies to explore. Expect to put in more effort if you hope to uncover  more of the conspiracy that drives the series. Luckily, it isn&#8217;t wasted  effort: ledges and outcroppings are carefully and intelligently placed,  which makes it a pleasure to climb these structures.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Assassins-Creed-Brotherhood1.jpg"><img class="aligncenter size-full wp-image-997" title="Assassins Creed Brotherhood1" src="http://www.chooj.com/wp-content/uploads/2010/12/Assassins-Creed-Brotherhood1.jpg" alt="" width="430" height="242" /></a></p>
<p>Many towers you climb don&#8217;t allow you to simply ascend with little care;  they require more conscientious navigation. In fact, numerous towers  not only require climbing, but must be burned to the ground as well. The  Borgias have spread their influence around Rome, and to undermine their  rule, you destroy their edifices. Before you can do that, you must  assassinate a commander in the vicinity. Often, your target will flee if  you directly engage the guards that surround him, so you will want to  approach carefully. In many cases, this gives you a chance to put a new  weapon, the crossbow, to good use. Not only is it handy for picking off  one of these key figures, but it&#8217;s also useful should a number of  enemies charge you on horseback. In any case, once you have offed the  key officer, you may climb to the top of the nearby tower and torch it.  Afterward, you automatically take a leap of faith into a hay bale or  wagon of leaves conveniently placed beneath, while melodramatic organ  chords signal the importance of your endeavor.</p>
<p>Eliminating Borgia influence is important because you then gain access  to local vendors, though this access isn&#8217;t immediate. The economy, an  interesting but messy feature in last year&#8217;s installment, has been  fleshed out in smart ways. As before, you must spend money to make  money, but Brotherhood&#8217;s catalog contains a lot of big-ticket items. If  you want access to blacksmiths, doctors, tailors, and so on, you first  must purchase and renovate their shops. Not only does renovating an  empty storefront give you access to supplies, but it also begins to  generate income. As you bring in money, you eventually purchase  landmarks, which cost a tidy sum. In many cases this is only so you can  add to your periodic bank deposits, though there are gameplay benefits  as well. For example, you might be able to climb to a particular  synchronization perch only after you renovate a portion of the  aqueducts. Shop quests are another nice economic tweak. When you loot  corpses, tackle escaping pickpockets, and empty scattered treasure  chests, you may discover special items, such as prayer beads and jars of  leeches. These items can be offered to designated vendors in return for  high-quality weapons, tougher armor, and the like.</p>
<p>There&#8217;s little talk of Templars in Brotherhood&#8217;s campaign, but there is a  new group of enemies to contend with: the followers of Romulus. Most of  your contact with these beastly, fur-clad zealots is in their lairs,  which take the place of Assassin&#8217;s Creed II&#8217;s tombs. Lairs are  improvements over the tombs, however, in part because time limits are no  longer so central to completing them. There is also a lot more design  variety to them. In one, fires erupt beneath you, and you must leap from  pillar to pillar to avoid falling into the flames. In another, you leap  across great heights and use your crossbow in creative ways to cause an  enormous chandelier to crash into a column. One fascinating lair is an  expansive abandoned residence, which is a nice visual change of pace  from the darker, more structured tomb architecture.</p>
<p>Many of the standard missions should be familiar to series fans: tail your target by slinking from one group of citizens to the next (it&#8217;s nice that they engage in conversation with each other when you do this now, rather than remain silent); fend off a series of attackers; or navigate to specific locations so you may eavesdrop on important conversations. But even within these assignments, there is a great deal of diversity. In one case, you must infiltrate a Passion play and determine the appropriate target before he can poison your contact. In another, you must kidnap and imprison a key figure who puts up quite a fuss in the process. The missions surrounding da Vinci&#8217;s inventions are perhaps the most memorable, however. They recall the flying machine mission and carriage escapes in Assassin&#8217;s Creed II, but this time, you get even more impressive toys to play with and more thrilling scripted sequences. Some tasks don&#8217;t quite rise to the same level. Assassin&#8217;s Creed&#8217;s loose movement mechanics are wonderfully suited to its free-form climbing and so-called social stealth, but are less ideal for traditional sneaking and hiding. This can lead to frustration in missions that automatically fail if you are spotted. Fortunately, these are infrequent exceptions; on the whole, Brotherhood&#8217;s mission structure is inspired.<br /><br />Assassin&#8217;s Creed: Brotherhood&#8217;s most noteworthy new feature isn&#8217;t introduced until you&#8217;re several hours in. In a callback to the original Assassin&#8217;s Creed, distressed citizens might be under attack by Borgia&#8217;s loyal soldiers. Rescuing one makes him or her loyal to your cause. From here, you control this underling&#8217;s fate, sending him on various missions around the region, and even calling for his assistance in battle. These missions are handled via menus when you visit a pigeon coop. You select a contract and choose a recruit or recruits to assign, and they hopefully succeed. By completing missions, the recruits level up, and you can then improve their armor or weaponry. Eventually, they become full-fledged assassins and even celebrate their newfound status in a ceremony. Provided you haven&#8217;t sent the whole cache of recruits on missions, you can call upon a few in battle, at which point they either rain down arrows from an unseen vantage point, leap out of haystacks, or charge in on horseback and engage their targets.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Assassins-Creed-Brotherhood2.jpg"><img class="aligncenter size-full wp-image-998" title="Assassins Creed Brotherhood2" src="http://www.chooj.com/wp-content/uploads/2010/12/Assassins-Creed-Brotherhood2.jpg" alt="" width="430" height="242" /></a></p>
<p>This aspect of Brotherhood is another way of giving you something to do  in a game already full of content. At the very least, it&#8217;s fun to call  upon your brothers and sisters and watch them do their dirty work on  your behalf. Ultimately, however, this aspect feels unnecessary and  contrived. This is due in part to the combat&#8217;s lack of challenge.  Swordplay has been tweaked for the better, but a move that lets you  string together one-slash kills keeps it from ever being so challenging  that you need to call on your fellow assassins to gain a strategic  advantage. More importantly, there&#8217;s never any payoff for spending time  improving your subordinates. The very existence of an ever-growing group  of murder machines hints at an overall purpose&#8211;a grand final battle or  some sort of reward for putting together the most powerful brotherhood  possible. But no such reward exists, which makes the entire process feel  like busywork. Granted, it&#8217;s entertaining busywork, and it implies that  Ezio is the full leader of a growing order. However, the feature lacks  direction; it&#8217;s as if you spent hours leveling up in a role-playing  game, only for it to end without a climactic standoff.</p>
<p>You may never have thought that Assassin&#8217;s Creed begged for a  multiplayer component, but Brotherhood introduces one nevertheless.  There are several modes, but they are all variations on the same theme:  you hunt an assigned target (alone, or in a team) while simultaneously  trying to avoid the player assigned to assassinate you. This isn&#8217;t as  easy as it sounds. You get a general indication of your target&#8217;s  location, and you know what your target looks like. But then again, many  of the non-player characters look exactly the same; if you&#8217;re smart,  you&#8217;ll move slowly and stay close to your look-alikes to throw your  hunter off your trail while keeping your eyes open for the telltale  signs of another player. To further complicate matters, you can level up  and earn special powers, such as temporarily disguising yourself, or  using eagle vision to spot your victim. Matches aren&#8217;t packed with  action, but they can be incredibly intense. You might discover your  target and give chase across rooftops, only to lose the assassination  contract when he escapes. Or you might leap onto your target and plunge  your blade into his throat, only to give yourself away to your own  pursuer. The measured tempo won&#8217;t be appealing to those who thrive on  ceaseless thrills, but Brotherhood&#8217;s tense tug-of-war pacing makes it an  appealing alternative that rewards you for careful and clever  assassinations.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Assassins-Creed-Brotherhood3.jpg"><img class="aligncenter size-full wp-image-999" title="Assassins Creed Brotherhood3" src="http://www.chooj.com/wp-content/uploads/2010/12/Assassins-Creed-Brotherhood3.jpg" alt="" width="430" height="242" /></a></p>
<p>You may run into a few glitches here and there, such as those moments  when you walk forward, only for Ezio to bend forward as if he&#8217;s on a  ledge, even though you are on continuously flat terrain. In addition, we  fell through the world geometry and into the waters far beneath on  several occasions, which required a restart. But these are uncommon  occasions in a refined and sophisticated adventure. Almost every aspect  of the series has seen enhancements in Assassin&#8217;s Creed: Brotherhood,  from travel (you can whistle for a horse and ride it almost anywhere) to  value (you can now replay any completed memory). There is joy in  leaping across the Roman rooftops, taking in the grand sights in front  of you and realizing that it is all your own playground. Stealing a  combatant&#8217;s spear from him and impaling him on it is a brutal pleasure.  And the little touches&#8211;the way Claudia meets Ezio&#8217;s stare with one of  her own, or the fluid animations that characterize your agile  maneuvers&#8211;are constant reminders of what makes these games so  enchanting. This may not be Assassin&#8217;s Creed III, but like Ezio&#8217;s smirk,  Brotherhood is too irresistible to ignore.</p>
]]></content:encoded>
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		<title>NBA Jam</title>
		<link>http://www.chooj.com/nba-jam/</link>
		<comments>http://www.chooj.com/nba-jam/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 09:47:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[NBA Jam Article]]></category>
		<category><![CDATA[NBA Jam for PlayStation 3]]></category>
		<category><![CDATA[NBA Jam Hands On]]></category>
		<category><![CDATA[NBA Jam Review]]></category>
		<category><![CDATA[NBA Jam Review for PlayStation 3]]></category>
		<category><![CDATA[PlayStation 3 NBA Jam]]></category>
		<category><![CDATA[PlayStation 3 NBA Jam Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/nba-jam/</guid>
		<description><![CDATA[
Oftentimes, when developers resurrect classic games for the modern era,  they overhaul the core experience with enough bells and whistles to make  it stand up to current releases. This is not the case in NBA Jam. The  gameplay of this two-on-two fast-paced dunk-a-thon that you remember  playing in the arcades 17 [...]]]></description>
			<content:encoded><![CDATA[
<p>Oftentimes, when developers resurrect classic games for the modern era,  they overhaul the core experience with enough bells and whistles to make  it stand up to current releases. This is not the case in NBA Jam. The  gameplay of this two-on-two fast-paced dunk-a-thon that you remember  playing in the arcades 17 years ago has made its transition to the  current consoles virtually unchanged. A boisterous announcer belts out  catchphrases as you unleash thunderous dunks, and without any refs to  get in the way, you can swing your elbows and shove your feisty  opponents with impunity. The kinetic ebb and flow is beautiful in its  simplicity, creating an enticing pick-up-and-play experience that&#8217;s at  its best when four friends settle their differences on the hardwood  floor. The passage of time has been kind to NBA Jam, but it&#8217;s not all  swishes and rim-rattling slams. New modes don&#8217;t offer a good incentive  to stray from the standard action, and the shallow gameplay loses its  luster before long. NBA Jam provides almost as much free-flowing fun as  ever, but a few modern indulgences could have gone a long way toward  making it a classic in this era as well.</p>
<p>The concept is unchanged from the original release in the early &#8217;90s:  two-on-two basketball with exaggerated physics and few rules. You do  have to be mindful of the shot clock, and goaltending is a serious faux  pas, but most of the violations from the real NBA have been swept neatly  under the rug. Each of the 30 teams from the association is represented  here, and you have an initial assortment of three players from each to  choose from, though more can be unlocked as you play through the game.  It doesn&#8217;t matter if you select the stacked Heat or undermanned Pacers  as your team of choice, though, because high-flying antics take priority  over fundamental basketball. Dunks from beyond the free-throw line,  fadeaway 30 footers, and backboard-shattering alley-oops are all the  rage, and stringing a bevy of jaw-dropping offensive moves together is  just as likely to elicit an excited yell from spectators as the  enthusiastic announcer. Responsive controls ensure every leap, pass, and  shove is dished out at the precise moment you need, laying the  foundation for a spirited experience that never wants for excitement.</p>
<p>The most eye-catching aspect of NBA Jam is the gravity-defying dunks you  can pull off at a moment&#8217;s notice, but if you want any chance of  actually winning against a high-level CPU opponent or talented friend,  you need to embrace the simple pleasure of hard-fought defense. It may  sound strange to preach the wonders of stopping your foe from scoring  rather than creating your own highlights, but a strong defensive  presence is paramount to winning and especially satisfying. Shoving is  the most brutal of your defensive tactics. You can push your opponent to  the court whenever you have a hankering for dishing out floor burns,  and it&#8217;s handy when you need to stop a dunk and unmitigated violence is  your only choice. But the defensive abilities in NBA Jam go beyond feral  lunges. A well-timed swipe can key a fast break in a hurry, and jumping  at the perfect moment lets you send a feeble shot attempt right back at  your opponent&#8217;s face. Clamping down to play formidable defense is just  as exciting as well-executed offense; thus, no matter which end of the  court you&#8217;re on, NBA Jam is a blast.</p>
<p>Sadly, the thrill in NBA Jam doesn&#8217;t stretch on forever. The lure comes  from the simple, immediately gratifying action, but that lack of depth  is a double-edged sword. You can see just about every offensive and  defensive permutation in your first match, which strips away any chance  of being blindsided by shockingly awesome sequences in subsequent  matchups. And once the anticipation of seeing something new dissipates,  you&#8217;re left with a flashy but shallow game. That&#8217;s not to say the fun  fades away completely, but that initial frenzy does settle into a  comfortable lull before too long. This downward momentum is mitigated  somewhat by bringing in a few friends. NBA Jam is at its best when all  four players are being controlled by a group of fun-loving buddies  because it&#8217;s so much more exciting to nail a key three-pointer and let  loose some wholesome trash-talking to your downtrodden pals. If you  don&#8217;t have any friends nearby, you can hop online and strut your stuff  in lag-free competition. Unfortunately, the PlayStation 3 version has  connection issues. We were unable to invite a friend to our game or  accept an invitation in Jam Party, the competitive mode. Cooperative  play suffered no such issue, though. Ranked matches still worked fine,  however, and both the Xbox 360 and PS3 versions provide a lot of fun  once the game begins.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/NBA-Jam.jpg"><img class="aligncenter size-full wp-image-993" title="NBA Jam" src="http://www.chooj.com/wp-content/uploads/2010/12/NBA-Jam.jpg" alt="" width="430" height="242" /></a></p>
<p>There are at least a few unique modes to mix up the core action, though  none of them are as fun as the traditional offering. Classic Campaign is  the most engaging of all of the tournament options. Here, you select  your team and go around the league to play against progressively more  difficult opponents. There are seven matchups against vintage stars as  well, so you have to take on the Bad Boy Pistons between games against  the modern-day Raptors and Spurs. Even though the core action in NBA Jam  becomes predictable before long, this is still the best of the modes.  There are no gimmicks to distract you from your goal, so you have to be  smart on offense, fierce on defense, and never too cocky when you build a  lead. It&#8217;s too bad the other options aren&#8217;t nearly as engaging. There  are two half-court modes, 21 and Domination, but they feel confining  compared to the baseline-to-baseline blur that encompasses the standard  fare. Boss Battles are aggravating. Your Hall of Fame foes are imbued  with special powers, so Larry Bird is perpetually on fire, which is just  annoying, and you have to rely on luck as much as skill to come out on  top. In Smash mode, only dunks count, which makes a game that already  struggles with sameness even less dynamic. Each of these modes can be  fun once in a while, but they aren&#8217;t nearly as interesting as the real  thing.</p>
<p>NBA Jam doesn&#8217;t have much depth, but there are at least hidden goodies  to search for that extend the replay value. Unlockable players include  Hall of Famers, such as Julius Erving, injury-ravaged could-have-beens  like Danny Manning, and even relative unknowns like Kenny Anderson. But  controllable players stretch beyond the roster of NBA veterans. You can  play a game as a sports host, mascot, or even some of the more athletic  politicians if you want. And these wacky extras do a great job of  exemplifying the core appeal of this venerable franchise. What NBA Jam  lacks in depth, it makes up for in unbridled excitement that is just as  fun now as it was almost two decades ago. It&#8217;s a shame the new modes are  little more than distractions, but the fast-paced action is overflowing  with arcade charm. NBA Jam doesn&#8217;t tinker one bit with the classic  formula, but fun like this doesn&#8217;t have an expiration date.</p>
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		<title>Apache: Air Assault</title>
		<link>http://www.chooj.com/apache-air-assault/</link>
		<comments>http://www.chooj.com/apache-air-assault/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 09:44:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Apache: Air Assault Article]]></category>
		<category><![CDATA[Apache: Air Assault for PlayStation 3]]></category>
		<category><![CDATA[Apache: Air Assault Hands On]]></category>
		<category><![CDATA[Apache: Air Assault Review]]></category>
		<category><![CDATA[Apache: Air Assault Review for PlayStation 3]]></category>
		<category><![CDATA[PlayStation 3 Apache: Air Assault]]></category>
		<category><![CDATA[PlayStation 3 Apache: Air Assault Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=989</guid>
		<description><![CDATA[
Don&#8217;t you just love it when a plan comes together? You&#8217;ve studied the  battlefield, marked your targets, and in one explosive pass the enemy  convoy you just engaged is reduced to a pile of ash. Air Assault is  filled with these moments, and since simply piloting an AH-64 Apache is  no [...]]]></description>
			<content:encoded><![CDATA[
<p>Don&#8217;t you just love it when a plan comes together? You&#8217;ve studied the  battlefield, marked your targets, and in one explosive pass the enemy  convoy you just engaged is reduced to a pile of ash. Air Assault is  filled with these moments, and since simply piloting an AH-64 Apache is  no easy feat, each one feels like a small victory. Developer Gaijin  Entertainment has done a great job of crafting a helicopter combat  simulator&#8211;a genre typically restricted to the PC&#8211;for the Xbox 360 and  PlayStation 3. Thankfully, this is still a game flexible enough to  reward strategic, well-executed tactics or reckless abandon, depending  on which mode you play.</p>
<p>The game provides two modes of difficulty&#8211;Training and Realistic&#8211;to  accommodate your level of helicopter expertise. Designed for the player  who doesn&#8217;t know his pitch from his yaw, Training mode applies several  movement assists to make flying a more manageable process. This allows  new players to focus on the combat and lends an arcade feel to the  action. Should you get shot down as you litter the battlefield with  bullet holes and rocket blasts, you&#8217;ll be respawned right where you left  off so you can continue with the carnage.</p>
<p>What Training mode grants in stability, however, it detracts in  mobility. With only limited control over your aircraft, the helicopters  feel slow and sluggish compared with the freedom allowed in Realistic  mode. Sometimes even the simplest of tasks, such as gaining altitude or  moving forward, takes the effort of moving mountains&#8211;especially when it  comes to air-to-air combat. In the skies above, both enemies and allies  whiz past, exchanging volleys of fire while you slowly climb to reach  their heights.</p>
<p>Realistic mode does a good job of re-creating what it must be like to  maneuver a giant steel box through the air. Naturally, it&#8217;s a bit  unwieldy at first. In this mode the entire pace of the game changes.  Now, you&#8217;re fighting not only your enemies, but also working to keep  your craft aloft. If you turn too sharply, you might find yourself  barrel rolling into the side of a mountain. Thankfully, a handy  auto-hover function can help straighten you out in a pinch. And once you  get the swing of things, you&#8217;ll be able to perform winding corkscrews  and other nimble maneuvers you can&#8217;t pull off in Training mode.</p>
<p>Combat is also a more calculated challenge in Realistic mode. Reading  the battlefield and planning out which units you&#8217;ll hit with your  limited heat-seeking missiles while not burning though all of your  rockets on the first volley is a must. Enemy combatants, especially  helicopters, will be more spot-on with their projectiles, so you need to  develop a few evasive tricks to stay in the air. Once you&#8217;ve blasted  your way through the campaign on Realistic mode, you&#8217;re awarded with  Veteran mode. Assuming you&#8217;re a glutton for punishment, Veteran mode  stacks on some additional restrictions, which includes limiting your  lives (to just one) and your ammunition.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Apache-Air-Assault.jpg"><img class="aligncenter size-full wp-image-990" title="Apache Air Assault" src="http://www.chooj.com/wp-content/uploads/2010/12/Apache-Air-Assault.jpg" alt="" width="430" height="242" /></a></p>
<p>Mastering both the Realistic and Veteran modes is a feat that will take  more time and practice than many players will give. This is compounded  by the game&#8217;s too brief tutorial, which neglects to mention a few key  points about helicopter warfare. Chief among these is the fact that you  can land at various helipads, marked with a blue H on your radar, to  repair and rearm your helicopter. An in-game encyclopedia helps fill in  some of the gaps, but crucial information&#8211;such as the fact that your  flares will deploy automatically to redirect incoming enemy missiles&#8211;is  not something you should have to hunt to find.</p>
<p>In addition to re-creating the feel, Apache: Air Assault puts a lot of  effort into capturing the look of these war birds. Each of the  helicopters has been lovingly modeled to include the finer details of  its real-life counterparts. Even the instruments inside the cockpit are  designed after the real thing (they can even help you fly, provided you  can read them). But while the helicopters all look, feel, and even sound  great, the world they inhabit falls flat. Speeding past beneath your  blades are some of the most uninspired forests, mountains, and deserts  you&#8217;ll encounter. And while these natural arenas serve their function,  before long, you&#8217;ll feel a sense of deja vu as you revisit the same  areas again and again.</p>
<p>The plot is sadly resigned to the back burner as well and does nothing  more than provide a thin framework for the destruction. It jumps around  among three sets of helicopter pilots caught in a tailspin of drug  cartels, narco-terrorists, and maybe something about the end of the  world. While this all sounds fun and exciting, the game does a poor job  of establishing who&#8217;s who. So while the different voices prattle on  about dictators and enemy forces, you&#8217;re left trying to decipher which  one is Hallows, which one is Riker, and what in the world a Trident-6  is.</p>
<p>Luckily, a cooperative mode helps alleviate some of the tedium, but it  should be reserved for only the most dedicated of friends. Here two  players fill the roles of pilot and copilot gunner both operating the  same aircraft. It helps if both players are familiar with the other&#8217;s  role so that they understand and appreciate the limitations of each.  While the gunner is in control of the helicopter&#8217;s weapon systems, his  field of fire is restricted by where the pilot is pointing the  helicopter. Having an actual human in the gunner&#8217;s seat is a plus,  however, because the AI-controlled gunner will often develop a digital  soft spot for a particular transportation truck or mobile missile  platform as it&#8217;s trying to shoot you out of the sky. At other times, the  AI gunner will simply withhold fire altogether until you&#8217;re right on  top of the enemy. In single-player, you can wrench away control from the  AI at any time, but that just adds another layer of complexity.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Apache-Air-Assault1.jpg"><img class="aligncenter size-full wp-image-991" title="Apache Air Assault1" src="http://www.chooj.com/wp-content/uploads/2010/12/Apache-Air-Assault1.jpg" alt="" width="430" height="242" /></a></p>
<p>Once you and a friend have your coordination down, you can take your  Apache skills online or to the game&#8217;s highly customizable Mission mode  (or you can hit them solo). These modes inject a little more variety  into the simple go-here, kill-this formula found throughout the  campaign. High-flying helicopter races and a mission where you scout  ahead to paint targets for your Apache allies in a tiny scout helicopter  help to mix things up. You can also create a custom skirmish match and  modify the details down to the ground forces and weapon loadouts on  either side. Ultimately, Apache: Air Assault delivers on just about  everything for which an enthusiast could ask. While it may not convert  many new players into pilots, a keen attention to detail and a good  number of customization options help keep things feeling fresh.</p>
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		<title>Gran Turismo 5</title>
		<link>http://www.chooj.com/gran-turismo-5/</link>
		<comments>http://www.chooj.com/gran-turismo-5/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 09:33:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Gran Turismo 5 Article]]></category>
		<category><![CDATA[Gran Turismo 5 for PlayStation 3]]></category>
		<category><![CDATA[Gran Turismo 5 Hands On]]></category>
		<category><![CDATA[Gran Turismo 5 Review]]></category>
		<category><![CDATA[Gran Turismo 5 Review for PlayStation 3]]></category>
		<category><![CDATA[PlayStation 3 Gran Turismo 5]]></category>
		<category><![CDATA[PlayStation 3 Gran Turismo 5 Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=983</guid>
		<description><![CDATA[
Like a classic car that has been lovingly but only partially restored,  parts of Gran Turismo 5 look as good as new, while others are showing  their age. Developer Polyphony Digital&#8217;s latest &#8220;real driving simulator&#8221;  introduces plenty of great new features to the long-running series, but  it also recycles a lot [...]]]></description>
			<content:encoded><![CDATA[
<p>Like a classic car that has been lovingly but only partially restored,  parts of Gran Turismo 5 look as good as new, while others are showing  their age. Developer Polyphony Digital&#8217;s latest &#8220;real driving simulator&#8221;  introduces plenty of great new features to the long-running series, but  it also recycles a lot of content. This is undoubtedly the biggest and  best Gran Turismo yet, and despite its impressive level of realism it&#8217;s  also the most accessible, but aspects of both the gameplay and the  visuals evoke deja vu, while the all-new online play uses a lobby system  with about as many modern conveniences as a Ford Model T. If you love  to drive, Gran Turismo 5 is a game that you&#8217;re sure to enjoy; just don&#8217;t  expect it to have that new-car smell.</p>
<p>Though things improve later on, Gran Turismo 5 doesn&#8217;t make a good first  impression. Lengthy load and install times, unwieldy menus, and music  that should be swapped out for a custom soundtrack as soon as possible  are early disappointments, and sadly things don&#8217;t get much better when  you enter the GT Life career mode. You&#8217;re told to buy your first car on a  budget that more or less forces you to check out the used-car lot,  rather than one of the game&#8217;s many dealerships, only to find that most  of the rides there look incredibly rough. That&#8217;s not because GT5  features faded paintwork, rust spots, or bumpers that look like they&#8217;ve  seen some action, but rather because the vast majority of the game&#8217;s  1,000-plus cars don&#8217;t look significantly different than they did when  they appeared on the PlayStation 2. These poorly textured, jaggy-edged  &#8220;standard&#8221; cars also lack the interiors of the vastly superior &#8220;premium&#8221;  models, so when you drive them there&#8217;s no option to do so using GT5&#8217;s  new cockpit view. Climb into a premium car, on the other hand, and the  attention to detail both inside and out is staggering. The cockpit view  is ruined somewhat by nasty-looking shadows that move across the  dashboard as you drive, but they&#8217;re not overly distracting, and the  exteriors on these cars are so stunning that you need to take them into  Photo mode to truly appreciate them.</p>
<p>Although the used-car dealer invariably has dozens of cars in stock,  your purchases are limited not only by your available funds, but also by  your driver level, which starts out at zero. You earn experience points  toward your next level every time you complete a challenge or race, and  as you gain levels you unlock additional events as well as the option  to buy more powerful cars. You might think that being prevented from  buying the most powerful cars at the outset keeps those early events  competitive, but as in previous games, it&#8217;s all too easy to win most  races simply by entering in a car that&#8217;s significantly more powerful  than the rest of the field. The 45 different race series that make up  the A-Spec (drive yourself) and B-Spec (give instructions to an AI  driver) portions of your career all place restrictions on the kinds of  vehicles that can enter, but they&#8217;re rarely stringent. The result is  that you end up winning races easily, which, while rewarding  financially, isn&#8217;t particularly satisfying. Even race series that  restrict you to using certain car models aren&#8217;t competitive unless you  go out of your way to make sure that they are, because there are no  rules in place to prevent you from upgrading that car in the  impressively comprehensive and easy-to-use tuning shop. On the flip  side, it&#8217;s also possible to unwittingly enter races in cars that are  hopelessly underpowered, in which case you&#8217;re likely to quit before you  even finish the first lap.</p>
<p>It&#8217;s unfortunate that the lax restrictions make competitive racing the  exception rather than the rule in A-Spec and B-Spec events, because on  those rare occasions that you find yourself driving in close proximity  with AI opponents, it can be fun to jostle for position with them. AI  drivers rarely stray far from the racing line, but they at least attempt  to overtake each other in a somewhat believable fashion and  occasionally get something wrong and end up spinning their car or  driving off the track. It&#8217;s good to see other drivers getting it wrong  from time to time, not only because it&#8217;s realistic, but also because it  makes you feel a little better about the mistakes you inevitably make  yourself.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Gran-Turismo.jpg"><img class="aligncenter size-full wp-image-984" title="Gran Turismo" src="http://www.chooj.com/wp-content/uploads/2010/12/Gran-Turismo.jpg" alt="" width="430" height="242" /></a></p>
<p>Gran Turismo 5 is quick to punish you if you do something wrong, though  you&#8217;ll be dozens of hours into GT Life mode before the damage to your  vehicles becomes anything more than superficial. A number of the game&#8217;s  driving aids (traction control and driving line, for example) are turned  on by default, but while these certainly make staying on the track at  speed much easier, they by no means guarantee that you&#8217;re going to do  well. These driving aids are nothing that hasn&#8217;t been seen in racing  games before, but what&#8217;s especially great about Gran Turismo 5 is how  scalable the assist options are. If you&#8217;re a newcomer to  simulation-style driving, you can augment the driving aids with a &#8220;skid  recovery force&#8221; option that automatically gives your wheels extra grip  anytime they start to slip. You still have to make some attempt to drive  believably, because this option can cause understeer if you try to  corner too quickly, but it&#8217;s a huge help if you&#8217;re finding the game too  difficult, and there&#8217;s no penalty for using it. If you&#8217;re a veteran of  simulation-style driving, on the other hand, you can turn all of GT5&#8217;s  aids off and enjoy a significantly more realistic and challenging drive  with wholly believable vehicle handling and physics.</p>
<p>It&#8217;s certainly very satisfying to win races in which you feel you&#8217;ve had  to fight for every position without the benefit of any driving aids,  but by the same token it can be incredibly frustrating to see your  chances of winning dashed after a seemingly minor mistake sends you  spinning off the track. You might occasionally get to blame such  incidents on AI opponents that seem oblivious to your presence alongside  them, but more often than not in GT5 your mistakes are your own. The  game gives you more than enough information with which to make your  decisions on the track, but if you choose to ignore the screeching of  your tires, the rumbling of your DualShock controller, the resistance of  your force feedback wheel, or the fact that you&#8217;re racing in wet  conditions that make the track surface much more slippery, you have only  yourself to blame.</p>
<p>Regardless of your skill level, you&#8217;d do well to complete GT5&#8217;s license  tests, which, unlike those in previous games, are completely optional.  These tests do a great job of familiarizing you with various cornering  techniques and the like, and also afford you an opportunity to get a  feel for how different types of cars handle. When you reach the final  series of tests, you&#8217;re challenged to overtake cars on a full lap of a  circuit without ever straying from the track or making contact with the  other vehicles. These tests are among the most satisfying that GT5 has  to offer, along with some of those that fall into the special events  area of the career mode.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Gran-Turismo1.jpg"><img class="aligncenter size-full wp-image-985" title="Gran Turismo1" src="http://www.chooj.com/wp-content/uploads/2010/12/Gran-Turismo1.jpg" alt="" width="430" height="242" /></a></p>
<p>Special events run the gamut, from races around the BBC&#8217;s <em>Top Gear</em> test track and multistage rallies, to go-kart competitions and NASCAR  challenges. Like the license tests, these challenges don&#8217;t give you an  opportunity to choose or customize your car, which makes them a far  better test of your driving prowess than many events elsewhere in the  game. Taking the twitchy controls of a kart makes for a welcome change  of pace, though it&#8217;s unfortunate that your AI opponents in this  particular motorsport don&#8217;t pose much of a challenge. Still, racing  around in these diminutive open-wheelers is both a lot of fun and a  great way to start honing your race craft on a level playing field.  Similarly, the NASCAR challenges that are presented to you by an  awkward-looking likeness of driver Jeff Gordon do a good job of  preparing you for the oval races and NASCAR series of events that you  unlock toward the end of your GT5 career. Other highlights in the  special events include the AMG Driving Academy&#8217;s wet weather time trials  at the Nurburgring and Sebastien Loeb&#8217;s fiendishly tricky rally  challenges.</p>
<p>Outside of the GT Life mode, where you can participate only in events that both you and at least one of your cars are eligible for, you can set up custom events in Arcade mode that include both solo and two-player (with no AI opponents) split-screen races, time trials, and drift trials. There are more than 75 different tracks to choose from if you include those that can be raced at different times of day or in wet weather, though for some reason wet conditions are unavailable if you&#8217;re playing split-screen. Regardless, it&#8217;s a great selection, and after you&#8217;ve decided where you want to race, you&#8217;re presented with an equally impressive array of vehicles to choose from. More than 50 premium cars spanning the game&#8217;s entire garage are available for use in Arcade mode. In addition to those, you can nominate up to 100 of your GT Life cars as favorites so that they appear here, and you can import up to 50 cars from your Gran Turismo PSP garage as well. When racing in Arcade mode, you can set the difficulty level of your AI opponents to beginner, intermediate, or professional, though as in career events, tougher opponents don&#8217;t necessarily equal smarter opponents; they&#8217;re just faster.</p>
<p>To find smarter opponents, at least in theory, you need to head online.  Gran Turismo 5 supports up to 16 players simultaneously without any  noticeable lag, and it smartly deals with those who think it&#8217;s hilarious  to drive backward or to park their cars across the track by making them  translucent and possible for others to pass through unscathed.  Furthermore, as the host of an online session, you have numerous options  with which to customize your races, including one that temporarily  reduces power to the engines of anyone who collides with other racers or  ends up riding rails around corners rather than slowing down for them.  It&#8217;s true that you might occasionally be penalized for minor and  accidental collisions, but that&#8217;s a small price to pay for encouraging  everybody to race clean. As the host, you also get to decide which cars  are permitted in races, and although you&#8217;re free to let players use cars  from their own garages, the more interesting option is to have everyone  be allocated comparable cars at random, with an additional option to  make sure that the winner of the previous race gets the slowest car.</p>
<p>It&#8217;s a lot of fun to race online in Gran Turismo 5, and provided the  host of the session you&#8217;re playing in allows the use of driving aids,  there&#8217;s no reason you can&#8217;t enjoy close contests with players of very  different skill levels. You don&#8217;t even need to race if you don&#8217;t want  to; in the online free run mode, a group of you can just drive laps of  your chosen circuit as if you&#8217;re at a track day, while the game keeps a  note of who has recorded the fastest times. The only major weakness of  GT5&#8217;s online suite is that it&#8217;s not nearly as easy as it should be to  find sessions that you want to join.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Gran-Turismo2.jpg"><img class="aligncenter size-full wp-image-986" title="Gran Turismo2" src="http://www.chooj.com/wp-content/uploads/2010/12/Gran-Turismo2.jpg" alt="" width="430" height="242" /></a></p>
<p>There&#8217;s no automatic matchmaking in GT5 whatsoever, so the only way to  find a game assuming none of your friends are already playing is to pull  up a list of lobbies that aren&#8217;t already full, determine which of them  offer the best connection speeds for you, and then hope that the lobby  names typed in by the hosts give you a clear indication of what sorts of  races they&#8217;re running. Sadly, there&#8217;s no good way to filter your search  by, for example, the maximum power or level of the cars being used. The  only search filters you get are the course being raced (which is likely  to change after a race or two anyway), the region that the host is  playing in (which defaults to your own), and whether the host has  disallowed the use of the skid recovery force option (though not whether  the host has chosen to allow it since your search options are &#8220;off&#8221; or  &#8220;all&#8221;). Furthermore, there&#8217;s no easy way to invite friends into sessions  that you&#8217;re playing in or even hosting. Friends can join the game  you&#8217;re playing in by visiting your in-game profile, but there&#8217;s no quick  way for you to send them an invite that they can simply choose to  accept. Each room is also assigned a unique 20-digit code that you can  distribute to anyone who isn&#8217;t on your friends list via forums and such,  which is a functional if inelegant way to get people into your room,  and a necessary evil given the lack of matchmaking.</p>
<p>When you&#8217;re not behind the wheel or looking for online races, you might  find that you spend a lot of time checking the used-car lot for rare or  favorite vehicles. Among the 1,000-plus vehicles on GT5&#8217;s roster are  some real gems: one-of-a-kind prototypes, classic racecars, modern  supercars, and all manner of historically relevant models from  mainstream manufacturers. There are also an awful lot of vehicles that  bring very little of worth to the game; for every car you ever  contemplated putting a poster of on your wall as a kid, there are  several that look more like something you were probably dropped off at  school in. There&#8217;s something to be said for the novelty of racing in a  station wagon, or for trying to score points drifting in an underpowered  antique, but there are a large number of cars in GT5 that aren&#8217;t useful  for a single event. And even if you get a kick out of trying to collect  as many of the game&#8217;s cars as possible, do you really want more than 25  variants of either Honda&#8217;s S2000 or Mazda&#8217;s MX-5?</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Gran-Turismo3.jpg"><img class="aligncenter size-full wp-image-987" title="Gran Turismo3" src="http://www.chooj.com/wp-content/uploads/2010/12/Gran-Turismo3.jpg" alt="" width="430" height="242" /></a></p>
<p>You can try to ignore cars that you have no interest in, of course, just  as you can do your best to drive only premium vehicles, but less  desirable and standard rides are everywhere. Even if you avoid buying  them when there&#8217;s nothing else at the used-car lot, you end up racing  against them. It&#8217;s not just the standard cars that disappoint visually;  many of the tracks in the game are also recognizable from earlier games,  and while they clearly look a lot better in GT5, they&#8217;re still not up  to the standards being set elsewhere in the genre. Taking advantage of  GT5&#8217;s 3D functionality doesn&#8217;t help matters either; not only does it add  little to the experience and occasionally cause noticeable drops in the  frame rate, but it&#8217;s tricky to calibrate correctly because you don&#8217;t  get to see what effect your changes are having as you mess with the  parallax and convergence settings. Just as they don&#8217;t look as impressive  as premium cars, many of the standard cars don&#8217;t sound great, and when  the soundtrack jarringly switches between forgettable rock and  forgettable jazz, it&#8217;s hard not to wonder if so much attention was paid  to the premium cars during development that other aspects of the game  were neglected.</p>
<p>Regardless, if you&#8217;ve ever fantasized about a Ferrari or dreamed of  driving at Daytona, Gran Turismo 5 is a game that you&#8217;re sure to get a  lot out of. This is simultaneously the most accessible GT game yet and  the most uncompromisingly realistic driving game on a console to date.  It&#8217;s unfortunate that much of what makes Gran Turismo 5 so great is  under the hood rather than on display for everyone to see, but a  powerful engine trumps a perfect paintjob every time.</p>
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		<title>Shin Megami Tensei: Persona 4 Review</title>
		<link>http://www.chooj.com/shin-megami-tensei-persona-4-review-2/</link>
		<comments>http://www.chooj.com/shin-megami-tensei-persona-4-review-2/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:27:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[PlayStation 2 Shin Megami Tensei: Persona 4]]></category>
		<category><![CDATA[PlayStation 2 Shin Megami Tensei: Persona 4 Review]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 Article]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 for PlayStation 2]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 Hands On]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 Review]]></category>
		<category><![CDATA[Shin Megami Tensei: Persona 4 Review for PlayStation 2]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=937</guid>
		<description><![CDATA[
Late last year, Atlus completely reinvented its Persona series, a  spin-off from the relatively niche Shin Megami Tensei franchise, and  brought its third entry to the US after seven years of retirement. With  its unconventional yet addictive blend of dungeon-crawling action and  social simulation, it quickly garnered accolades from all directions. [...]]]></description>
			<content:encoded><![CDATA[
<p>Late last year, Atlus completely reinvented its Persona series, a  spin-off from the relatively niche Shin Megami Tensei franchise, and  brought its third entry to the US after seven years of retirement. With  its unconventional yet addictive blend of dungeon-crawling action and  social simulation, it quickly garnered accolades from all directions. A  year later, Persona has returned with a sequel that not only builds upon  but greatly improves the quirky formula that made its predecessor so  successful, and with its unique take on the murder mystery and its  realistic characters, it proves once again that the PlayStation 2 isn&#8217;t  quite as dead as you may think.</p>
<p>Persona 4 begins when your main character&#8211;a silent protagonist whom you  name&#8211;is sent to live with his uncle in the sleepy village of Inaba.  After experiencing some difficulty adjusting to your new school life  thanks to a nightmarish homeroom teacher, you make fast friends with  Yosuke, another big-city transplant like yourself; Yukiko, the daughter  of a family famous for running a traditional local inn; and Chie, a  hyperactive girl obsessed with martial arts movies. Things seem to be  going well, until one morning shortly after your arrival an unnaturally  thick fog sets in and leaves behind a body hung upside down from a power  line. With the local police seemingly unable to even determine a cause  of death, and faith in them waning thanks to a second, eerily similar  case, you discover that you may be the only person who can put an end to  the killings. For some reason, you possess the ability to travel into  the Midnight Channel&#8211;a rumored show said to appear and reveal your soul  mate if you stare into a TV on a rainy night&#8211;where victims are trapped  before they meet their fatal end, and provided you make it in time, you  can set them free and thwart the killer.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Shin-Megami-Tensei-Persona-4-Review.jpg"><img class="aligncenter size-full wp-image-938" title="Shin Megami Tensei Persona 4 Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Shin-Megami-Tensei-Persona-4-Review.jpg" alt="" width="466" height="242" /></a></p>
<p>It is there, inside the Midnight Channel, that you discover your second  power, the ability to summon forth personae&#8211;reflections of your true  self aligned with one of the major arcana of the tarot deck. With this  innate talent, you can defeat the monstrous shadows that roam the TV  world and help your friends to confront their own inner shadows,  allowing them to unleash their own personae. Together, you investigate a  series of dungeons crafted around the victims&#8217; insecurities or darkest  fears, which range from the mundane (a castle for a princess waiting for  a prince to take her away) to the retro (an 8-bit game complete with  pixelated fire) to the twisted (a men&#8217;s bathhouse for a young teenage  punk unsure of his sexuality). Each dungeon is randomly generated, but  unlike the 200+ floor Tartarus from Persona 3, they tend to be only  about a dozen floors deep, keeping them fresher and more interesting.  You no longer have to worry about your party becoming fatigued, and you  can explore to your heart&#8217;s content, though you will often find that the  rarity of spirit (magic) point restoring items will limit the amount of  progress you can make in a single trip.</p>
<p>Like its predecessor, Persona 4 takes place over the course of a  complete year that you work your way though one day at a time, but  unlike in previous Shin Megami Tensei games, major events are not tied  to the moon phases. Instead, your investigations into the Midnight  Channel are ruled by the weather&#8211;occasionally someone will be trapped  inside, and if you don&#8217;t rescue that person by the time the fog returns  after a heavy rainfall, he or she will die, forcing you to restart. It&#8217;s  not all about dungeon crawling though, because you must balance your  secret life as a supernatural detective with your everyday existence as a  student. Friendships and relationships need to be forged and maintained  because your ability to create new personae is limited by the strength  of these bonds, called social links. By spending time with a friend or  love interest in often hilarious or touching events, you can strengthen  your social links&#8211;which are tied to an arcana as personae are&#8211;and you  can unlock new powers in allies such as the ability to defend you from a  mortal attack in combat. On top of that, you also need to worry about  your own personal growth&#8211;your character has five attributes that can  affect everything from how well you do in your tests to whether you have  the guts to ask that cute girl for her phone number. Luckily, there are  plenty of ways to raise these skills, such as studying in the library,  reading a book, attending school clubs, or even working part-time jobs  for extra cash and social links. Just be sure to keep an eye on the  weather reports, because your time is limited.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Shin-Megami-Tensei-Persona-4-Review-1.jpg"><img class="aligncenter size-full wp-image-939" title="Shin Megami Tensei Persona 4 Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Shin-Megami-Tensei-Persona-4-Review-1.jpg" alt="" width="467" height="242" /></a></p>
<p>Fans of Persona 3&#8217;s battle system will be pleased to know that it is  almost entirely intact with several tweaks and improvements. Shadows  still appear as amorphous blobs when you&#8217;re running around a dungeon,  and combat is initiated by either making physical contact or attacking  them with your weapon. Attacks are divided into seven types, which both  you and your enemies are weak against to some degree, and striking a  shadow&#8217;s weak spot will knock it down and award you with another turn.  Downed enemies can be struck again to beat them dizzy and cost them a  turn, and if they&#8217;re all knocked down, your party can bum-rush them in  an all-out attack for massive damage. Enemy weaknesses can be discovered  only by trial and error, and though you&#8217;ve always got an ally on  support to keep track of the ones you&#8217;ve already found for later  reference, you still have to deal with their annoyingly obvious  narration of your fights. Two other notable changes are the absence of  the controversial pistol-like evokers used to summon personae via mock  suicide (your inner self is evoked by shattering a tarot card this time)  and your ability to directly control party member actions rather than  being forced to rely on their AI behaviors. While the former is purely  aesthetic, the latter is perhaps the best change to occur in the game  because your teammates will sometimes perform inexplicable (and  inappropriate) deeds in the middle of a heated fight if left to their  own devices.</p>
<p>Visually, Persona 4 shares a number of similarities with its  predecessor, including a realistic modern-day setting, an outrageously  stylish presentation, and, unfortunately, a lot of reused art assets and  a poor camera system that makes navigating the twists and turns of  dungeons difficult. The music is heavily inspired by J-pop and J-rock  and is extremely catchy, so despite the number of times you may hear the  battle theme throughout your entire journey, it never gets old. The  majority of the game is voice-acted by a mostly stellar cast, though  there are some awkward stretches of text in social-link events and side  quests that for whatever reason do not have spoken dialogue, even though  some of it does.</p>
<p>Shin Megami Tensei: Persona 4 is an excellent sequel that builds upon an  already successful formula by improving it in nearly every way. With a  down-to-earth cast of likable characters, an intriguing story further  realizes its cast by highlighting their psychological complexities and  making them seem that much more real, and an engaging and fun combat  system, it&#8217;s sure to keep your attention for the duration. Whether  you&#8217;re a fan of the dark and bizarre Shin Megami Tensei series or a  first time shadow fighter, Persona 4 is a superb role-playing adventure  with something to offer to everyone.</p>
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		<title>WWE SmackDown vs. Raw 2009 Review</title>
		<link>http://www.chooj.com/wwe-smackdown-vs-raw-2009-review-2/</link>
		<comments>http://www.chooj.com/wwe-smackdown-vs-raw-2009-review-2/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:14:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[PlayStation 2 WWE SmackDown vs. Raw 2009]]></category>
		<category><![CDATA[PlayStation 2 WWE SmackDown vs. Raw 2009 Review]]></category>
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		<category><![CDATA[WWE SmackDown vs. Raw 2009 Review]]></category>
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		<guid isPermaLink="false">http://www.chooj.com/?p=933</guid>
		<description><![CDATA[
In the WWE, it&#8217;s not uncommon for seemingly vanquished superstars to  return at random, handing out fresh beatdowns and earning back their  former glory. After a disappointing showing last year, THQ&#8217;s  long-running SmackDown vs. Raw series has returned to the ring, having  spent the year slimming down and focusing on its [...]]]></description>
			<content:encoded><![CDATA[
<p>In the WWE, it&#8217;s not uncommon for seemingly vanquished superstars to  return at random, handing out fresh beatdowns and earning back their  former glory. After a disappointing showing last year, THQ&#8217;s  long-running SmackDown vs. Raw series has returned to the ring, having  spent the year slimming down and focusing on its core strengths. The  work has paid off: A lot of extraneous elements have been removed, the  creation toolset is better than ever, and there are two new  single-player modes that complement the multiplayer fun nicely. Though  it&#8217;s still hampered by a number of lingering issues, WWE SmackDown vs.  Raw 2009 manages to recapture some of the glory of its younger years.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/WWE-SmackDown-vs-Raw-2009-Review.jpg"><img class="aligncenter size-full wp-image-934" title="WWE SmackDown vs Raw 2009 Review" src="http://www.chooj.com/wp-content/uploads/2010/02/WWE-SmackDown-vs-Raw-2009-Review.jpg" alt="" width="468" height="242" /></a></p>
<p>The most notable improvements are in the single-player realm. The  lackluster 24/7 mode has been ditched in favor of a lengthy Career mode  and the scripted Road to Wrestlemania. In the Career mode, you choose a  superstar (existing or created) and enter a bracket to make a bid for  the title belt. Each bracket has five opponents, including the current  champion, and you&#8217;ll have to earn stars by winning matches to get a shot  at the title. You win up to five stars for each match by earning points  in three areas: match results, technical, and excitement. These  categories encourage you to get into the WWE superstar mindset by  rewarding you for both pummeling and mocking your opponent. At the end  of each match, your attributes will increase, and your health will  replenish automatically based on how the match went&#8211;no micromanagement  here. You&#8217;ll also earn amusing awards for things such as striking your  opponent 35 times or breaking a barbed-wire-wrapped plank over his or  her back. It takes only a handful of successful matches to earn you a  title shot, which is great because it keeps your career moving along at a  good clip. This action-packed Career mode is the perfect complement to  the Create a Superstar mode, and winning belt after belt as you bulk up  your created character is satisfying and fun.</p>
<p>The other single-player mode, Road to Wrestlemania, features six unique  story arcs that let you play as various WWE superstars (including Chris  Jericho and Triple H) and defeat numerous foes (and a few nemeses) on  your quest for Wrestlemania glory. Matches are interspersed with story  scenes packed with typical WWE action and voiced by actual WWE  superstars, so fans of outrageous melodrama will be pleased. In keeping  with traditional SmackDown vs. Raw strengths, the superstar models and  entrances are excellent. Although the character animations are good  (despite occasional clipping problems), the wrestlers still lack  fluidity when maneuvering around the ring. This feels like a result of  staying too true to the source material; though WWE wrestlers do often  move slowly, it&#8217;s not very exciting to actually plod around the ring in a  video game. The muted audio only further detracts from the excitement  factor. It dampens the supposedly hard-hitting action, and though the  once-dismal announcers from years past have been improved, the sound  design is in serious need of a shot in the arm.</p>
<p>Despite how it may sound, the action is indeed hard-hitting. It&#8217;s easy  to perform powerful moves using the analog stick and a few buttons, and  the breadth of things you can do in and out of the ring is impressive.  From removing the turnbuckle cover to slamming your opponent through a  burning table, there&#8217;s no shortage of satisfying ways to deal damage.  Specific match types have their own nasty additions, from rubbing your  opponent&#8217;s face against the elimination chamber to the powerful hot tag,  which allows a tag team partner to build up momentum so that, when  tagged in, he or she will get the quick-time chance to unleash two  unblockable attacks followed by a finisher. Enabling such a wide variety  of moves is one of SmackDown vs. Raw 2009&#8217;s chief strengths. Like  previous games in the series, it too relies on relative position to  increase your repertoire, and your wrestler is still prone to miscues as  a result. However, missing a move because you aren&#8217;t quite in the  correct position is less frustrating than missing one because your  opponent is in an uninterruptible animation. This usually crops up in  matches with three or more players when one player is performing a move  on another. In these realistic-to-a-fault situations, you get a good  feeling for just how exciting it is to stand passively aside while other  wrestlers battle it out.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/WWE-SmackDown-vs-Raw-2009-Review-1.jpg"><img class="aligncenter size-full wp-image-935" title="WWE SmackDown vs Raw 2009 Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/WWE-SmackDown-vs-Raw-2009-Review-1.jpg" alt="" width="465" height="242" /></a></p>
<p>In addition to the Career and Road to Wrestlemania modes, the competent  AI and unique wrestler abilities make playing single-player much more  appealing in SmackDown vs. Raw 2009. No longer content to stand around  drooling, computer opponents will actively attack you, tag their  partners (you included), and use environmental elements reasonably well.  Though the Road to Wrestlemania and early stages of the Career mode  will seem easy to experienced players, it won&#8217;t feel like you&#8217;re playing  against brainless apes. Last year&#8217;s fighting-style system has been  removed, and in its place are unique wrestler abilities that existing  superstars have and created superstars can earn. The effects range from  attribute boosts (the ability to remove your belt in a ladder match more  quickly) to enhanced abilities (the ability to regenerate a small  amount of health). Although these abilities aren&#8217;t particularly  powerful, they can come in handy during tight matches.</p>
<p>Of course, SmackDown vs. Raw wouldn&#8217;t be SmackDown vs. Raw without the  still-impressive Create a Superstar tool. Once again, with a little time  and a lot of patience (this mode is hampered by juddering slowdowns),  you can create almost anyone you like, from famous celebrities to  hideous abominations. You can then customize your character&#8217;s move set  to craft a fighting style, choreograph your ring entrance, and even  create a finisher to decide how he or she (or it) will finish off  opponents. The Create a Finisher tool lets you choose from a huge list  of move parts and chain up to 10 of them together to create a finisher  as quick and brutal or as long and painful as you want. You&#8217;ll get a  constantly updating preview of the move while you design it so you can  easily tweak it to your liking. It&#8217;s fun to experiment with all of the  different move combinations, and this feature rounds off a formidable  suite of customization tools.</p>
<p>WWE SmackDown vs. Raw 2009 benefits greatly by restraining its scope.  You can still edit rosters in Career mode, but other than that, the  menu-heavy GM mode has been fully dropped. The result is a game  completely focused on action and on letting you customize and enjoy that  action. Although some elements still need improvement, SmackDown vs.  Raw 2009 is ultimately successful because it embraces the dramatic  fights and outrageous showmanship that are the heart and soul of the  WWE.</p>
]]></content:encoded>
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		<title>Heavy Rain Review</title>
		<link>http://www.chooj.com/heavy-rain-review/</link>
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		<pubDate>Tue, 23 Feb 2010 08:32:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[Heavy Rain Article]]></category>
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		<guid isPermaLink="false">http://www.chooj.com/?p=877</guid>
		<description><![CDATA[
The goal of every story is to form some degree of connection with its  observer. Most often, this link is fleeting at best, but every now and  then, a much deeper bond is formed. This bond is one in which the  observer is less of a passive participant and more of an [...]]]></description>
			<content:encoded><![CDATA[
<p>The goal of every story is to form some degree of connection with its  observer. Most often, this link is fleeting at best, but every now and  then, a much deeper bond is formed. This bond is one in which the  observer is less of a passive participant and more of an emotionally  engaged accomplice. Though many video games (as well as most novels and  movies) strive to be the latter, Heavy Rain is one of those few games  that can claim to have truly achieved this lofty objective. A powerful  interactive drama, Heavy Rain is an intensely absorbing experience that  meticulously conveys the tension, urgency, surprise, and tragedy that  its characters feel. Though the overall direction of the plot cannot be  changed, the ongoing narrative adapts to your every action and  cultivates a deeply personal journey that leaves everyone who undertakes  it with something different.</p>
<p>How far are you prepared to go to save someone you love? This is the  central question of Heavy Rain and one that the protagonist, Ethan Mars,  is compelled to answer. After Ethan&#8217;s son goes missing and is presumed  to be the latest victim of the mysterious Origami Killer, he vows to do  whatever it takes to rescue his boy. Besides Ethan, you also take  control of three other seemingly unrelated individuals that have been  drawn into the case: private investigator Scott Shelby, FBI criminal  profiler Norman Jayden, and insomniac Madison Paige.</p>
<p>Though it takes a little while to pick up, Heavy Rain is an immersive  interactive drama that sucks you in and doesn&#8217;t let go. As you control  each of the four characters, onscreen prompts have you press buttons in  sequence, move the right analog stick in specific directions, shake the  controller, and more to interact with the scenes. Each input is  proportionally difficult to the task being performed, and when a  character is scared or stressed, the floating prompts tremble  accordingly. This unconventional control scheme does a fantastic job of  grounding you to the characters and their emotional states. Your actions  approximate theirs, and the often short amount of time you have to  react to new situations mirrors their own reaction time. There is plenty  of action to be found in the form of brutal and violent brawls,  heart-pounding chases, and deadly gunfights, but even such mundane tasks  as brushing your teeth or rocking a baby to sleep are surprisingly  engaging, and help to strengthen your bond with the characters.</p>
<p>Unlike other games that make extensive use of quick-time events, Heavy  Rain does not track your progress in terms of success and failure. There  is no right or wrong way to play; thus, no matter what your outcome is,  the game will move forward and adapt to the consequences of your  actions or lack thereof. Though the overall narrative framework is  unyielding, your performance throughout the game can have a variety of  effects, ranging from subtle changes in how a scene plays out to much  bigger adjustments. Entire events may not occur because your actions and  choices caused the plot to branch in a different direction. It&#8217;s even  possible for key characters to die, thus eliminating any subsequent  contributions to the story that they might have made. No matter what  happens in your play-through, the adaptive plot of Heavy Rain becomes a  deeply personal sum of your experiences.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Heavy-Rain-Review.jpg"><img class="aligncenter size-full wp-image-878" title="Heavy Rain Review" src="http://www.chooj.com/wp-content/uploads/2010/02/Heavy-Rain-Review.jpg" alt="" width="430" height="242" /></a></p>
<p>Though Heavy Rain&#8217;s involving story is its greatest strength, it is also  somewhat of a weakness in terms of the game&#8217;s replayability. Clocking  in at an intensely satisfying eight to 10 hours, Heavy Rain is full of  branching plot points and permutations, but it&#8217;s hard to actually go  back and play through the game differently once you&#8217;ve completed it.  Your story&#8211;the one that you got so caught up and invested in&#8211;has  already been told; thus, the characters you bonded so closely with won&#8217;t  be the same if you do things differently. A chapter-select screen  allows you to smartly play through some of these &#8220;what if&#8221; scenarios if  you like, but scenes are rarely as impactful the second time. Minor  issues with replayability aside, Heavy Rain is not a flawless narrative  experience&#8211;it suffers from some bigger problems as well.</p>
<p>Scene to scene, the game does a fantastic job of drawing you into the  action and the minds of its characters. However, there are a number of  plot holes and inconsistencies that work against this immersion. For  example, there are several obvious leads and key pieces of evidence in  the case of the Origami Killer, which the police department seems  completely unaware of. And a major plot point that haunts Ethan  throughout a number of early scenes is never explained in the slightest.  Depending on how you play through the game, you may be left scratching  your head wondering what happened or how characters that never seemed to  meet know each other. The story also features a number of over-the-top  or cliche villains that seem out of place in the realistic setting,  including an overly-aggressive detective and a super-sleazy nightclub  owner.</p>
<p>Heavy Rain&#8217;s problems aren&#8217;t strictly limited to the plot either&#8211;there  are a number of other flaws as well. You move your character forward by  pulling the R2 trigger and alter the direction he or she is facing by  moving the left analog stick. On paper, this is a sound system, but in  practice, it is clumsy and imprecise. The frame rate is inconsistent,  screen tearing is frequent, and noticeable texture pop-in occurs almost  every time something is closely examined. Rare immersion-breaking  glitches can also occur, including audio that doesn’t match what’s  happening onscreen, and textures failing to load and leaving you with  either an all-black environment or a silhouetted character.</p>
<p>These technical issues are particularly unfortunate, because Heavy Rain  is generally a beautiful and fantastic-looking game. The visual design  of the various environments is outstanding, and whether you&#8217;re visiting a  dirty double-wide or an intensely creepy room filled with webcams  streaming live video to nearby TVs, the painstaking amount of detail  that went into constructing each locale is incredible. Character models  are hyperrealistic&#8211;particularly in how they move and interact&#8211;and in  many ways, they emote just as well as any real person. Occasionally, a  stiff or awkward animation will crop up such as a robot-like march  upstairs, but for the most part, characters move extremely well.  Finally, an excellent orchestral score stirs up your emotions in just  the right way, and the mostly great voice acting completes the human  element to round out the experience.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/02/Heavy-Rain-Review-1.jpg"><img class="aligncenter size-full wp-image-879" title="Heavy Rain Review 1" src="http://www.chooj.com/wp-content/uploads/2010/02/Heavy-Rain-Review-1.jpg" alt="" width="430" height="242" /></a>Though it suffers from its share of plot and technical problems, Heavy  Rain is nonetheless a bold and visionary step forward in the medium of  interactive storytelling. Part adventure game and part psychological  thriller, Heavy Rain is far from the quick-time-event-powered movie that  it may appear to be at first glance. Every action you perform or  decision you make&#8211;from the simple and mundane to the dark and  disturbing&#8211;brings you closer to the flawed but realistic characters you  manipulate. Their stories become your story, and their hardships become  obstacles that you feel compelled to overcome with them. No matter how  your adventure plays out, Heavy Rain is a profoundly personal experience  that should not be missed.</p>
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		<title>Killzone 2 Review</title>
		<link>http://www.chooj.com/killzone-2-review/</link>
		<comments>http://www.chooj.com/killzone-2-review/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 04:49:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Killzone 2 Article]]></category>
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		<category><![CDATA[Killzone 2 Hands On]]></category>
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		<category><![CDATA[PlayStation 3 Killzone 2 Review]]></category>

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		<description><![CDATA[Coming soon.]]></description>
			<content:encoded><![CDATA[Coming soon.]]></content:encoded>
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		<title>Star Ocean: Second Evolution Review</title>
		<link>http://www.chooj.com/star-ocean-second-evolution-review/</link>
		<comments>http://www.chooj.com/star-ocean-second-evolution-review/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 11:31:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[best PlayStation Games reviews]]></category>
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		<category><![CDATA[Star Ocean: Second Evolution Review]]></category>
		<category><![CDATA[upcoming PlayStation games reviews]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=412</guid>
		<description><![CDATA[By Shiva Stella
Posted Jan 20, 2009 6:41 pm PT

Second Evolution is an engaging action role-playing game that&#8217;s just as enjoyable as its PlayStation forebear.

Star Ocean: Second Evolution is an enhanced remake of developer Tri-Ace&#8217;s Star Ocean: The Second Story, a popular PlayStation role-playing game. It shares much with First Departure, a recent remake of the [...]]]></description>
			<content:encoded><![CDATA[<strong>By Shiva Stella
Posted Jan 20, 2009 6:41 pm PT</strong>

<strong>Second Evolution is an engaging action role-playing game that&#8217;s just as enjoyable as its PlayStation forebear.</strong>

Star Ocean: Second Evolution is an enhanced remake of developer Tri-Ace&#8217;s Star Ocean: The Second Story, a popular PlayStation role-playing game. It shares much with First Departure, a recent remake of the original Star Ocean, highlighted by incredibly striking anime sequences courtesy of Production I.G., full voicing, and even an updated, smoother translation. The two games look and feel nearly identical, but while First Departure suffered from gruesome backtracking, Second Evolution frees itself from the constant barrage of pointless globe-trotting by focusing on engaging gameplay and a cohesive plot.

<img src="../img/Star%20Ocean%20Second%20Evolution.jpg" alt="" />

The game casts you as either Claude, a reluctant Federation ensign following in the footsteps of his powerful father, or Rena, a young girl who is desperately trying to locate her parents. Their fates intertwine as Claude accidentally sends himself through an interstellar gateway and awakens near Rena&#8217;s village, where the locals are far too eager to adopt him as their prophesied hero. The story branches between the two characters for a more interesting twist, and while you&#8217;ll observe only slight changes in the overall plot depending on your choice, the difference is enough to encourage a second play-through to flesh out both characters and to access all anime segments. There are numerous superfluous conversations between characters (&#8220;private action scenes&#8221;), but aside from giving your ally friendship levels a slight boost, these scenes won&#8217;t do much for you. Nevertheless, the story and characters are all well done, and make this grand adventure one worth taking

You spend most of your time traversing a 3D world map that&#8217;s just as bland as First Departure&#8217;s and also suffers from occasional pop-up, which you&#8217;ll spy whenever huge landmasses suddenly appear at your feet. It&#8217;s a nuisance, but the convenient minimap and its excellent zoom feature help you navigate with ease. The incredibly mundane and exhausting backtracking from First Departure is utterly absent in Second Evolution, and the game is better for it; this equates to very little time wasted on the field defeating underleveled foes en route to a town you&#8217;ve already visited, which is refreshing. The standard quests still culminate in fetching items or talking to a famed non-player character the next town over, but more interesting side quests have also been implemented for optional characters and keep the adventure lively.

Battles are randomly generated real-time affairs that occur on a barren 3D battlefield. They&#8217;re usually fast-paced and place you in control of the party leader while the adequate AI effectively manages your teammates, supporting your attacks with dependable melee allies and attentive spellcasters. You can adjust party tactics if an ally is giving you trouble, or assume direct control of the offender even in the midst of battle, a helpful feature that grants you immediate tactical control over any party member. Battles typically involve using overpowered spells and newly added three-hit combos to succeed, but the game avoids becoming just another button masher by offering progressively more challenging enemies, which encourages more strategic play. Unfortunately, tougher enemies and lengthier battles make casting somewhat annoying because your party members are frozen for the duration of any spells; the simple option to either shorten or skip these animations is sorely missing. The targeting system maintains a free-roaming option that gives you full view of your surroundings, but for the most part, autotargeting&#8211;when your reticle latches onto the nearest opponent&#8211;operates quite smoothly unless you happen to get surrounded by enemies, in which case the reticle bounces between them in confusion.

Extensive crafting and skill systems provide fun alternatives to straightforward monster hunting and questing. You can create items, write articles, cook delicious food, or even take up sculpting for quick cash. Crafting is an interesting activity, and serious item collectors will find plenty of depth here. Fortunately, it is unnecessary for completing the game, as you&#8217;ll find it very easy to acquire excellent gear just by looting random chests. The skill system is even more exhaustive, enabling you to customize nearly every aspect of your favorite characters by awarding you skill points for leveling. These points can be spent on a full spectrum of abilities that can directly modify character stats, raise your skill points earned per level, increase or decrease your enemy encounter rate, and unlock a plethora of convenient specialties to make your travels easier. Mastering numerous skills and specialties with several characters will eventually unlock super specialties, which are unique skills that the entire party uses to pitch in to increase the success of a certain feat, such as book publishing.

<img src="../img/Star%20Ocean%20Second%20Evolution%20Review.jpg" alt="" />

Anime house Production I.G. has once again applied its creative talent to produce jaw-dropping anime sequences for a Star Ocean remake. A very impressive new opening and a new Japanese musical theme illustrate the game&#8217;s most popular events and make for a special treat for fans. There are roughly 10 of these beautiful clips; however, some are a little short, and you&#8217;ll have to thoroughly investigate every location to view them all. Despite these gorgeous sequences, the game often relies on the original&#8217;s crude CG cutscenes for important segments, which somewhat cheapens key moments. The prerendered environments are highly detailed and feature numerous intricate touches, like sparkling streams, lush greenery, and even birds flying overhead. Character sprites now look sharper and complement the great anime segments, and while some character quips are overexaggerated, the voice acting is still a drastic improvement on Second Story&#8217;s.

You can finish the main quest line in about 30 hours, but activating private action scenes, exploring the game&#8217;s intimidating secret dungeon, crafting, and completing character quest lines can easily triple this amount. You can also unlock a difficulty option for additional play-throughs if you&#8217;re interested in acquiring new party members and seeing events from the other main character&#8217;s point of view. With strong replayability and a stunning presentation, Star Ocean: Second Evolution is a competent remake that offers a great opportunity for experiencing this PlayStation classic.]]></content:encoded>
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		<title>The Lord of the Rings: Conquest Review</title>
		<link>http://www.chooj.com/the-lord-of-the-rings-conquest-review-2/</link>
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		<pubDate>Fri, 13 Feb 2009 11:16:15 +0000</pubDate>
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				<category><![CDATA[PS2]]></category>
		<category><![CDATA[best games reviews]]></category>
		<category><![CDATA[latest PlayStation Games]]></category>
		<category><![CDATA[The Lord of the Rings: Conquest Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=410</guid>
		<description><![CDATA[By Chris Watters
Posted Jan 14, 2009 6:51 pm PT

The Lord of the Rings: Conquest is an exciting and action-packed way to experience Middle-earth, provided that you have the patience and fortitude to shoulder a few frustrating burdens.

The Lord of the Rings universe is full of memorable battles. No matter whether they are staged in a [...]]]></description>
			<content:encoded><![CDATA[<strong>By Chris Watters
Posted Jan 14, 2009 6:51 pm PT</strong>

<strong>The Lord of the Rings: Conquest is an exciting and action-packed way to experience Middle-earth, provided that you have the patience and fortitude to shoulder a few frustrating burdens.</strong>

The Lord of the Rings universe is full of memorable battles. No matter whether they are staged in a cramped burial chamber or on a vast, open plain, each clash of arms teeters between exultant triumph and agonizing defeat. In The Lord of the Rings: Conquest, you&#8217;ll experience your fair share of both. There are abundant thrills in both the good and evil campaigns, from attacking oliphaunts with catapults on the Pelennor Fields to burning the ringed ramparts of Minas Tirith. However, the frantic combat can often devolve into a button-mashing frenzy as you try to avoid the many varieties of death (some unpleasantly cheap) that await you on the battlefield. These frustrations may prove to be too high a cost of entry for many, but if you&#8217;re willing to brave the pitfalls (or are a big Lord of the Rings fan), then Conquest has many hours of satisfying and immersive action for you to enjoy.

<img src="../img/The%20Lord%20of%20the%20Rings%20Conquest.jpg" alt="" />

The best hours you&#8217;ll spend in Conquest will be in the campaigns. The War of the Ring campaign puts you on the ground in the most memorable battles from the books, taking a few detours from canon along the way. The well-crafted, immersive environments mirror those of the movies, from the filthy industrial pits of Isengard to the crumbling walls of Osgiliath, and the score draws on themes from the movies to make battles feel more dramatic. As fun as the War of the Ring campaign is, there&#8217;s an exciting novelty to playing as the forces of Mordor in the Rise of Sauron campaign. In this alternate storyline, the ring bearer fails in his mission and the once-ebbing tide of evil flows forth across Middle-earth, scouring all in its path. Cutscenes between levels use footage from the movies to craft a believable narrative around your dark exploits, and it&#8217;s morbidly thrilling to destroy beloved locations and heroes. The last level in particular is so delightfully sinister that you&#8217;ll likely find yourself cackling with malicious glee.

During most of the battles, you&#8217;ll be fighting as one of the rank-and-file soldier classes. The warrior, the archer, the mage, and the scout all have their own unique strengths, weaknesses, and special attacks. From the mage&#8217;s firewall to the warrior&#8217;s whirlwind sweep, each class can perform a number of pleasingly powerful special attacks by drawing on energy gained from fighting and surviving. As deadly as each class can be, they are also vulnerable. An archer can easily mow down a warrior from a distance, but if the warrior manages to close the gap, there isn&#8217;t much that the archer can do to survive. Close combat is brutal and chaotic, and once you get knocked down, it can be very hard to get up. Because fights favor the soldier who lands the first strike, they often become frantic button mash-offs. This can be tense and exciting, but it also makes defeat bitterer than it ought to be.

Working with other players is a great way to shore up your defenses, and The Lord of the Rings: Conquest features a cooperative campaign mode for two players, both locally and online. However, when you&#8217;re going it alone, you&#8217;ll find that not only is friendly AI unhelpful, but the enemy AI also sees you as public enemy number one. You&#8217;ll have to destroy the lion&#8217;s share of the enemy forces and be vigilant for attacks that can kill you instantly (such as fire arrows, backstabs, and anything a troll or ent does). You have a limited number of lives, and with so many ways to die, they can go quickly. Restarting the level is mildly tedious, but it can be a blessing in disguise when a mismatch between friendly and enemy spawn rates has you facing an insurmountable tide of foes.

<img src="../img/The%20Lord%20of%20the%20Rings%20Conquest%20Review.jpg" alt="" />

It can be frustrating to be a grunt, so it&#8217;s fortunate that The Lord of the Rings: Conquest offers many ways to make your battlefield presence more formidable. The simplest of these involve mounted weapons such as catapults and ballistas: powerful yet destructible machines of war that can be a blast while they last. You can also mount horses or wargs and ride through enemy ranks, sword a-swinging. Taking control of an ent or a troll lets you grab, smash, and throw enemies to your heart&#8217;s content, and rampaging around on a massive, lumbering oliphaunt is unwieldy fun. Occasionally throughout the campaign you will also get the chance to play as heroes, such as Gandalf, Aragorn, Sauron, and the balrog. These units are powerful versions of the normal classes with their own unique special attacks that let you wreak all sorts of havoc. There is a pleasing variety of heroes featured throughout the campaigns, enough that there is an entire online mode dedicated to hero play.

Hero Deathmatch is just one of the 16-player online modes available in Conquest. There is also normal Team Deathmatch, as well as Lord of the Rings versions of Capture the Flag and Territories. Everyone chooses a soldier class to begin with, but the many maps feature the aforementioned machines and mounts to spice things up. When a team reaches a certain percentage of points needed for victory, the top-scoring player will be offered the opportunity to spawn as a hero. It can be tough to break a team&#8217;s momentum at that point, but success really depends on the players&#8217; willingness to work together. Playing against human opponents is both more exciting and more frustrating. It&#8217;s more satisfying to work with human teammates to kill characters with human minds behind them, but those same human minds are more capable of getting the best of you with aggravating combat techniques. This makes online battles legitimately challenging, so you&#8217;ll want to polish your skills in the campaigns first.

War is messy, and The Lord of the Rings: Conquest isn&#8217;t a clean gaming experience. Combat can be as exasperating as it is exhilarating, and playing solo can be a trying endeavor. Nevertheless, these pitfalls are somewhat compensated for by two epic campaigns that draw you into a rich world in new and exciting ways. Fans of this world will get the most out of The Lord of the Rings: Conquest, but gamers who are looking to battle in an epic setting and willing to weather some frustrating elements will find plenty of excitement on this journey through Middle-earth.]]></content:encoded>
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