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	<title>Online Games &#187; PC</title>
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	<lastBuildDate>Thu, 14 Jul 2011 06:34:01 +0000</lastBuildDate>
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		<title>Bioshock 2: Minerva’s Den Review</title>
		<link>http://www.chooj.com/bioshock-2-minerva%e2%80%99s-den-review/</link>
		<comments>http://www.chooj.com/bioshock-2-minerva%e2%80%99s-den-review/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 06:34:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[best games reviews]]></category>
		<category><![CDATA[best PlayStation Games reviews]]></category>
		<category><![CDATA[PC Games reviews]]></category>
		<category><![CDATA[Xbox 360 Games reviews]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=1467</guid>
		<description><![CDATA[

BioShock 2 had you playing a lumbering Big Daddy in search of the  Little Sister you were meant to protect. Minerva’s Den is a separate  story for the same game: you play a different Big Daddy with a different  goal. You’re looking for The Thinker, a punchcard-driven artificial  intelligence developed to [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://www.chooj.com/wp-content/uploads/2011/07/Bioshock-2-Minerva-Den.jpg"><img class="aligncenter size-full wp-image-1468" title="Bioshock 2 Minerva Den" src="http://www.chooj.com/wp-content/uploads/2011/07/Bioshock-2-Minerva-Den.jpg" alt="" width="627" height="247" /></a></p>
<p>BioShock 2 had you playing a lumbering Big Daddy in search of the  Little Sister you were meant to protect. Minerva’s Den is a separate  story for the same game: you play a different Big Daddy with a different  goal. You’re looking for The Thinker, a punchcard-driven artificial  intelligence developed to run Rapture’s automated systems.<br /> <br /> That means you start from scratch, in terms of weapons and abilities,  but they come fast enough for you to quickly tool up for the play style  you like. The additions to the combat formula are all worthwhile, but  don’t change it dramatically. That means it’s still creative and fun,  but doesn’t feel refreshingly new.</p>
<p>There’s a Gravity Well plasmid that sucks enemies into a singularity  and spits them back out – entertaining, but a pretty slow way of dealing  with the least dangerous enemies. And the new Ion Laser weapon is a  very straightforward damage-dealer, as is the new Big Daddy type that  uses it.</p>
<p>The most enjoyable novelties are the new security bots: firing  rockets, lasers and electricity. When hacked to follow you around, the  electricity one is a hilarious and handy companion, repeatedly shocking  your enemies so you can take your time with their fate.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2011/07/Bioshock-2-Minerva-Den1.jpg"><img class="aligncenter size-full wp-image-1469" title="Bioshock 2 Minerva Den1" src="http://www.chooj.com/wp-content/uploads/2011/07/Bioshock-2-Minerva-Den1.jpg" alt="" width="590" height="331" /></a></p>
<p>Minerva’s Den takes around five hours to play, and the story is  intriguing and substantial. It’s also focused: there’s almost no  peripheral backstory lying around, every audio diary you find is a piece  of the puzzle.</p>
<p>Accordingly, it asks you to do more exploring than the main BioShock  games. Most areas are large hubs with no clearly marked goals, riddled  with Adam, Tonics and Plasmids to upgrade your abilities.</p>
<p>For the most part that’s great, but you’ll occasionally hit a dead  end and be unsure how far you’re supposed to backtrack, or what you’re  looking for. And if you miss a major audio diary, the plot makes less  sense.</p>
<p>Not that it makes perfect sense even if you don’t, of course – it  involves powerful ideas, but operates under the same magical logic by  which a secret city on the ocean bed is a viable thing. The main thrust  of the plot requires a credulity leap of that kind, which is a shame,  but it doesn’t prevent the game being engrossing.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2011/07/Bioshock-2-Minerva-Den2.jpg"><img class="aligncenter size-full wp-image-1470" title="Bioshock 2 Minerva Den2" src="http://www.chooj.com/wp-content/uploads/2011/07/Bioshock-2-Minerva-Den2.jpg" alt="" width="590" height="334" /></a></p>
<p>As with both BioShock games, the antagonist isn’t nearly as  convincing or interesting as the conflicted characters along the way,  and his taunting wears thin. But Minerva’s Den is more consistently  engaging than BioShock 2, because the meat of the story isn’t diluted by  a lot of empty philosophy. The sting in its tail isn’t quite as potent  as either of its predecessors, but it’s a satisfying ending once you  make sense of it.</p>
<p>One warning: you need to buy the DLC through Games for Windows Live,  even if you didn’t get BioShock 2 from there. Once it’s downloaded, run  BioShock 2 normally and find it under Extras.</p>
<p>&nbsp;</p>

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		<title>Lego Pirates of the Caribbean Review</title>
		<link>http://www.chooj.com/lego-pirates-of-the-caribbean-review/</link>
		<comments>http://www.chooj.com/lego-pirates-of-the-caribbean-review/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 06:14:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[best games reviews]]></category>
		<category><![CDATA[best PlayStation Games reviews]]></category>
		<category><![CDATA[Coming soon Xbox Games]]></category>
		<category><![CDATA[PC Games reviews]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=1462</guid>
		<description><![CDATA[

Aargh, me hearties. Aargh. In almost every way, Lego Pirates is one of  the best of the Lego Whatever series, from its swaggering Jack Sparrow  to the epic range of locations from the movies.  Its cute, mimed retellings of these are genuinely funny. Even the  traditionally very basic combat feels oddly [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://www.chooj.com/wp-content/uploads/2011/07/Lego-Pirates-of-the-Caribbean.jpg"><img class="aligncenter size-full wp-image-1463" title="Lego Pirates of the Caribbean" src="http://www.chooj.com/wp-content/uploads/2011/07/Lego-Pirates-of-the-Caribbean.jpg" alt="" width="627" height="246" /></a></p>
<p>Aargh, me hearties. Aargh. In almost every way, Lego Pirates is one of  the best of the Lego Whatever series, from its swaggering Jack Sparrow  to the epic range of locations from the movies.<br /> <br /> Its cute, mimed retellings of these are genuinely funny. Even the  traditionally very basic combat feels oddly satisfying as cartoon  swordfighting, greatly helped by excellent battle themes straight from  the original movie soundtracks. The main problems are, as ever, that the  Lego series shows as much interest in changing its formula as the  Chuckle Brothers, and anything that’s annoyed you about previous games  will still be here. The puzzles are still about smashing everything  until you find the relevant hidden object. The AI remains dreadful.  Where Lego Pirates takes a step up is in its level design and humour,  which both gel perfectly with the movies’ style and characters, and  provide some amazing set-pieces.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2011/07/Lego-Pirates-of-the-Caribbean-review.jpg"><img class="aligncenter size-full wp-image-1464" title="Lego Pirates of the Caribbean review" src="http://www.chooj.com/wp-content/uploads/2011/07/Lego-Pirates-of-the-Caribbean-review.jpg" alt="" width="590" height="329" /></a></p>
<p>Unfortunately, as entertaining as all this is, Lego Pirates is one of  the dodgiest ports in recent memory, with the longest loading times.  Getting into the game takes minutes, as does waiting for individual  levels and their many cutscenes. There’s still no online support for the  two-player mode, and – at least at the time of writing – good luck even  finding the PC version in a shop, although it’s available at Play.com  etc.</p>
<p>When Jack gets repeatedly slapped in the face by his crew, then  kicked hard in the balls for good measure, it’s hard not to sympathise.  The only difference is that you haven’t done anything to deserve it,  except choose to play his game on PC.</p>
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		<item>
		<title>BEEP review</title>
		<link>http://www.chooj.com/beep-review/</link>
		<comments>http://www.chooj.com/beep-review/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 07:42:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[games reviews]]></category>
		<category><![CDATA[PC Games reviews]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=1457</guid>
		<description><![CDATA[

Think of Beep as a quantum physicist wearing tie-dye trousers: it’s clever with the physics, but not so easy on the eyes.  It’s a 2D platform game where you control a little robot on wheels, or  Wall-E as forged by Korean merchandisers. You visit different planets in  a solar system (there’s a [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://www.chooj.com/wp-content/uploads/2011/07/BEEP-review.jpg"><img class="aligncenter size-full wp-image-1458" title="BEEP review" src="http://www.chooj.com/wp-content/uploads/2011/07/BEEP-review.jpg" alt="" width="627" height="246" /></a></p>
<p>Think of Beep as a quantum physicist wearing tie-dye trousers: it’s clever with the physics, but not so easy on the eyes.<br /> <br /> It’s a 2D platform game where you control a little robot on wheels, or  Wall-E as forged by Korean merchandisers. You visit different planets in  a solar system (there’s a cute level selection menu with a rocket) to  collect chunks of flaming gold rock. These rocks unlock more levels and  more planets, but as always, it’s a little more complicated than it  sounds.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2011/07/BEEP-review1.jpg"><img class="aligncenter size-full wp-image-1459" title="BEEP review1" src="http://www.chooj.com/wp-content/uploads/2011/07/BEEP-review1.jpg" alt="" width="590" height="329" /></a></p>
<p>Through the 24 short levels you’ll have to dodge the attacks of robots, blast lasers and most cleverly use your antigravity beam to move bits of the environment around. For example: plucking a square of desert and dropping it to block an invisible laser, then carrying it with you to climb higher. Or moving separate pieces of environment around like those old picture slider puzzles. You even have to pile up the carcasses of your enemies occasionally. Death to the robot traitors! Early on the real challenge is getting used to the mouse-and-WASD setup in a 2D environment, but only because it’s sensitive like a pimply drama student called Malcolm.<br /><br />The levels span swamp lands, desert, dark caves and ice, but there’s a distinct lack of eye candy on offer unless blocks coloured in slightly different colours are your idea of visual sherbert. There are some nice puzzles, but the looks lack that final slick of lipstick and blusher: they’re bright, but ultimately boring and too simple. The Undergarden has the same style of 2D puzzling and platforming, but with more originality</p>
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		<title>Lara Croft and the Guardian of Light</title>
		<link>http://www.chooj.com/lara-croft-and-the-guardian-of-light/</link>
		<comments>http://www.chooj.com/lara-croft-and-the-guardian-of-light/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 07:30:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Lara Croft and the Guardian of Light Article]]></category>
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		<category><![CDATA[Lara Croft and the Guardian of Light Review]]></category>
		<category><![CDATA[Lara Croft and the Guardian of Light Review for PC]]></category>
		<category><![CDATA[PC Lara Croft and the Guardian of Light]]></category>
		<category><![CDATA[PC Lara Croft and the Guardian of Light Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=1413</guid>
		<description><![CDATA[
In Lara Croft and the Guardian of Light, you see the titular leading  lady from a whole new perspective. While the isometric camera angle  shows off less of the iconic character than you may be used to, the game  boasts the same engaging mix of exploration and combat that has long  [...]]]></description>
			<content:encoded><![CDATA[
<p>In Lara Croft and the Guardian of Light, you see the titular leading  lady from a whole new perspective. While the isometric camera angle  shows off less of the iconic character than you may be used to, the game  boasts the same engaging mix of exploration and combat that has long  been the hallmark of the best games in the series. Punctuated by clever  puzzles and lush visuals, each level begs to be replayed thanks to the  varied and enticing challenges that promise substantial rewards.  Guardian of Light is addictively fun, and it gets even better when you  enlist a friend for some cooperative play, as the puzzles change to suit  your complementary abilities. Unfortunately, the game does not support  online cooperative play at launch, and though the developer has promised  a patch, it&#8217;s a disappointment to be even temporarily denied the  opportunity to play this great co-op game online. Yet in spite of this  shortfall, Guardian of Light is a rousing success that ranks as one of  Lara Croft&#8217;s greatest adventures.</p>
<p>Guardian of Light finds Lara deep in the Yucatan peninsula having just  located yet another powerful MacGuffin. This particular item releases a  nasty old demon, and soon Lara is off on his trail through the Mayan  jungle. One of the best things about Guardian of Light is that it makes  exploration enjoyable and rewarding. The levels are lush and moody,  beckoning you onward with thoughtful details. Though your primary  objectives are always straightforward, the levels vary widely in terms  of length and layout, mixing long, multistage puzzles with dramatic  moments of desperate action. Fully exploring every level is an  unqualified pleasure, and aside from the natural thrill of discovering  the unknown, there are many tangible rewards for thorough players.</p>
<p>Some of these rewards are immediate, like new guns, skill-enhancing  artifacts, and health and ammo power-ups. Others, like red skulls and  score-boosting gems, help you complete the many challenges each level  has to offer. Rewards for high scores and speed runs are offered on  every level, usually in addition to an array of level-specific  challenges. These include finding hidden symbols throughout the level,  passing a dangerous section on your first try, or perching a giant stone  ball on top of a pedestal using explosives. Challenges are enjoyably  varied, and completing every challenge in a level the first time through  is extremely tough, if not impossible. Fortunately, Guardian of Light  makes it fun to replay levels, and the challenges that fuel this  replayability always seem tantalizingly within reach. Striving for a  high score and speeding through for a quick completion time are two very  different yet very entertaining ways to play, and even though you can  get through many levels quickly, there are hours and hours of  adventuring to be had here.</p>
<p>Of course, Lara Croft&#8217;s brand of archaeology involves more bullets than  brushes, so expect to be gunning down plenty of enemies in your quest.  The simple combat controls make maneuvering nimbly and shooting  accurately a breeze, provided you are using a gamepad. The keyboard and  mouse controls aren&#8217;t precise enough to handle some of the acrobatics,  notably jumping at odd angles between small platforms. Though you can  tough it out and progress through the game, the action is much more  enjoyable with a controller. To help maximize your fiend-vanquishing  potential, you can equip a few weapons at a time for slick,  instantaneous access. You find or earn a large variety of pistols,  shotguns, rifles, and heavy weapons, as well as artifacts that you can  equip to bestow boosts to your basic battle attributes. When Lara does  sufficiently well in combat without taking damage, her power meter fills  up and eventually grants her a special ability. These abilities, which  are governed by your equipped relic, include a powerful attack boost,  enhanced speed, or, if you&#8217;re lucky, a combination of a few powers.  Keeping your power meter full requires that you avoid taking any damage,  but it&#8217;s key to completing high score challenges (you earn more points  per vanquished enemy). This helps make combat more than just pointing  and shooting, and the variety of enemies you encounter encourages you to  make good use of your arsenal.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Lara-Croft-and-the-Guardian-of-Light.jpg"><img class="aligncenter size-full wp-image-1414" title="Lara Croft and the Guardian of Light" src="http://www.chooj.com/wp-content/uploads/2010/12/Lara-Croft-and-the-Guardian-of-Light.jpg" alt="" width="430" height="242" /></a></p>
<p>While all of your weapons, artifacts, and relics are effective, they are  not all created equal. Some deplete your ammunition supply faster than  others, and it&#8217;s fun to search for new weapons while sticking with your  favorites. One of those favorites is probably going to be your spear.  Aside from sticking into enemies with a satisfying thwack, this weapon  can stick into walls, where the light-footed Lara can use it as a  platform to reach higher areas or traverse dangerous pits. Another  favorite is likely to be your remote-detonated bombs, which, in addition  to the obvious applications, are used in a variety of different  environmental puzzles.</p>
<p>Whether you encounter them in the normal course of the level, through  diligent exploration, or in one of the many challenge tombs, these  puzzles are another big highlight of the game. They use Lara&#8217;s skills in  conjunction with environmental elements in a variety of clever and  surprising ways. Using Lara&#8217;s grappling rope to rappel down a cliff  seems straightforward enough, but add in some moving pillars, and you&#8217;ve  got something a bit trickier. Maneuvering large stone balls onto  pressure pads is simple; using bombs to accurately propel large stone  balls through the air requires a lot more precision. Whether the  challenge lies in executing a particular action or just figuring out  what to do, you won&#8217;t want to leave any of these engaging puzzles  unsolved.</p>
<p>Between exploration, combat, and puzzle-solving, there&#8217;s a lot to enjoy  as a solo player in Guardian of Light. But team up with a friend to play  cooperatively, and you&#8217;ve got a whole new set of challenges. While one  of you plays as Lara, the other plays as Totec, a muscular ancient  Mayan. Though Totec&#8217;s voice actor is hammy and unpleasant, you are  subjected to his voice only during the rare cutscenes that string along  the equally cheesy and forgettable plot. The action is the star here,  and when you play cooperatively, the game changes in significant ways.  Totec is the only one who wields the aforementioned spear, but unlike  Lara, he can&#8217;t stand on it. To get him to higher ground, Lara must lend a  hand with her grappling rope. Totec also carries a shield that can be  used to reflect enemy projectiles or provide a makeshift platform for  Lara to leap from. Totec can also wield firearms, though he lacks Lara&#8217;s  magical pistols of unlimited ammunition.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Lara-Croft-and-the-Guardian-of-Light1.jpg"><img class="aligncenter size-full wp-image-1415" title="Lara Croft and the Guardian of Light1" src="http://www.chooj.com/wp-content/uploads/2010/12/Lara-Croft-and-the-Guardian-of-Light1.jpg" alt="" width="430" height="242" /></a></p>
<p>The two must combine their abilities to solve puzzles that are different  from the single-player puzzles in crucial ways. Solving these cleverly  altered conundrums and fighting the emboldened hordes of enemies makes  for a very fun time, providing you can get someone over to your house to  play with you. The entertaining mix of exploration, combat, and  puzzle-solving in Lara Croft and the Guardian of Light is perfectly  matched with enticing rewards and engaging challenges that will have you  tripping over yourself to replay levels again and again, especially if  online leaderboard competition is your cup of tea. Cooperative play  makes this adventure even more enjoyable, and though the disappointing  lack of online support may sting for weeks to come, it shouldn&#8217;t stop  you from enjoying this impressive arcade adventure.</p>
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		<title>Darksiders</title>
		<link>http://www.chooj.com/darksiders/</link>
		<comments>http://www.chooj.com/darksiders/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 07:25:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Darksiders Article]]></category>
		<category><![CDATA[Darksiders for PC]]></category>
		<category><![CDATA[Darksiders Hands On]]></category>
		<category><![CDATA[Darksiders Review]]></category>
		<category><![CDATA[Darksiders Review for PC]]></category>
		<category><![CDATA[PC Darksiders]]></category>
		<category><![CDATA[PC Darksiders Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=1406</guid>
		<description><![CDATA[
If Darksiders is to be believed, the end of the world is signaled not by a blinding and burning flash of nuclear energy, but rather by the arrival of furious winged angels and heavily armored arbiters of doom. In this unoriginal but uproarious amalgam of borrowed game mechanics, you play as War, one of the [...]]]></description>
			<content:encoded><![CDATA[
<p>If Darksiders is to be believed, the end of the world is signaled not by a blinding and burning flash of nuclear energy, but rather by the arrival of furious winged angels and heavily armored arbiters of doom. In this unoriginal but uproarious amalgam of borrowed game mechanics, you play as War, one of the Four Horsemen of the Apocalypse. War is not the most engaging hero, but that&#8217;s of little consequence in a game more concerned with brutal and flashy combat than zesty storytelling. You ride an otherworldly steed while fighting off a ravenous worm, carve up colorful demons with various blades, and navigate through a number of tricky but satisfying environmental puzzles. The PC version of this entertaining romp didn&#8217;t receive the star treatment you would have wanted for a port released almost nine months after its initial console release. But while it doesn&#8217;t boast the expected graphical bells and whistles, it runs well, looks good, and keeps the pace moving by mixing up the action and constantly introducing new ways to triumph over your foes. If you&#8217;ve been hankering for blistering combat and melodramatic boss fights, Darksiders is a great way to enjoy the end times.</p>
<p>Darksiders comes to the PC from consoles unchanged. Therefore, you hit the ground running, destroying rampaging fiends by slicing them with your gigantic sword, throwing vehicles at them, and morphing into a giant flaming form capable of swatting demons about like flies. You also discover one of the game&#8217;s simple but savory joys: the manner in which locking on to an enemy zooms the camera in and the viewing area narrows to give the action a widescreen, cinematic flair. This is an especially effective touch when you perform one of the game&#8217;s barbaric finishing moves, a possibility when you have whittled down an enemy&#8217;s health and the appropriate prompt appears above its head. All this, while a colossal beast marches through a crumbling city suffering from the torment of a battle between the armies of heaven and hell. It&#8217;s a grand and entertaining opening that sets the stage for an enjoyable adventure stuffed with vibrant swordplay, as well as rousing cutscenes in which hammy actors compete to discover who can chew the most scenery.<br /><br />It doesn&#8217;t take long for the story to devolve into absurdity. War doesn&#8217;t have the cavalier charm of Devil May Cry&#8217;s Dante or the smoldering gravitas of God of War&#8217;s Kratos&#8211;easy comparisons to make, given the combat&#8217;s similarity to those two action classics. The tale is too simple and predictable to get you invested in his fate, but there&#8217;s a sincerity to the self-conscious dialogue and its robust delivery that gives the proceedings a whimsical appeal. That appeal is furthered by the game&#8217;s muscular character models, grotesque monsters, and swelling soundtrack. Rivers of lava give off a vivid glow, and corroding cliffs rise above you, all part of a vision that indeed seems to look to the book of Revelation as its primary inspiration. While the cutscenes look a bit too pixelated in comparison to the action&#8217;s sharper look, Darksiders&#8217; striking art style makes it easy to look at&#8211;though distracting screen tearing will have you rushing to turn on V-sync in the visual options. Unfortunately, you won&#8217;t find many other options there, outside of screen brightness. If the game has trouble keeping up with your PC, you won&#8217;t be able to turn any settings down; conversely, if you want to clean up some of the aliasing and blurry textures, you are out of luck.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Darksiders.jpg"><img class="aligncenter size-full wp-image-1407" title="Darksiders" src="http://www.chooj.com/wp-content/uploads/2010/12/Darksiders.jpg" alt="" width="430" height="242" /></a></p>
<p>Once the combat draws you in, however, you probably aren&#8217;t going to worry too much about Darksiders&#8217; noticeable console roots. The executions are violent and satisfying, and the cinematic lock-on adds extra thrills, but battles are more than just fun to look at: they are fun to play. War&#8217;s primary weapon has a good sense of weight, making even the simple skirmishes of the first hour a blast. In time, your repertoire of moves and special skills evolves immensely. You purchase new combos, slot in enhancements, and can even use an additional weapon&#8211;a scythe that feels even more ponderous than its counterpart. Add to these options a horse to summon, flight sequences, and a spinning blade to toss, and you have a game loaded with combat variety. You execute flying beasts in a rewarding sequence of consecutive leaps, shoot beams of energy at descending hosts of angels, and lock wits with a number of exciting bosses. There is a clear sense of growth that comes from gaining combat upgrades and new skills, and the game follows suit by introducing you to stronger and more agile enemies.<br /><br />On the flip side, this &#8220;everything but the kitchen sink&#8221; approach betrays Darksiders&#8217; clear appropriation of other games&#8217; signature mechanics and makes for some unwieldy controls by the time you reach the final hours. The combat recalls that of several beloved action games, but the ransacking doesn&#8217;t end there. By the time you earn a device that more than evokes Valve Software&#8217;s classic Portal, it&#8217;s hard not to imagine a development team talking about how cool these other things in other games were, and throwing in everything they could to see what would stick. Yet there&#8217;s clear expertise in the way these ideas are gradually stirred into this admittedly heavy mixture. No one feature is relied on for too long, and diverse enemy patterns make every move a useful one. The feature creep is more noticeable in the increasingly elaborate controls. Certain moves require a surprising number of button or key presses, and you eventually spend more than enough time in the game&#8217;s cumbersome menus swapping items and skills about. You may also experience occasions in which your jumps don&#8217;t register the way you expect, and War goes plummeting into a yawning abyss or a pool of scorching lava, among other platforming and climbing peculiarities.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Darksiders1.jpg"><img class="aligncenter size-full wp-image-1408" title="Darksiders1" src="http://www.chooj.com/wp-content/uploads/2010/12/Darksiders1.jpg" alt="" width="430" height="242" /></a></p>
<p>In addition to its other inspirations, Darksiders echoes the modern Legend of Zelda games, both in the way the world is structured and in the prevalence of extended puzzle sequences. The world is amazingly large, and once you explore certain key areas, you can travel to them quickly through the game&#8217;s network of wormholes. You access this network by visiting Vulgrim, a delightfully snide rascal with a sneering voice and an ever-increasing array of moves and goodies to purchase. Once you&#8217;re done dealing with this dastardly demon, it&#8217;s off to the next mass of monsters&#8211;and to the next substantial puzzle that stands between you and the next explorable area. Most of these puzzles are excellent and challenging in just the right way, requiring both a bit of thought and clever use of your weapons and the environment. Progressing may involve using your throwing blade to light sequences of torches in order to ignite a bomb, moving around statues and activating crystals, and plastering portals on crucial surfaces. A long puzzle sequence near the end halts the pace more than it should have, but overall, the environmental dilemmas are a nice respite from the constant rush of gushing ogres.<br /><br />You can play Darksiders with a keyboard and mouse, but the combo-heavy action is best experienced with a controller, as you may expect for a game that looks to console standards as its primary inspiration. But while developer Vigil Games purloined most of its ideas from other games, it chose from the best of the best and mixed them into a package overloaded with variety and sensory pleasures. That overload manifests itself in Darksiders&#8217; convoluted controls, but the game introduces new mechanics so evenly that they won&#8217;t often interfere with your demon-dicing satisfaction. The platform deserved more tender loving care in the way of graphics options (and a little additional content in the way of Devil May Cry 4 and Jade Empire wouldn&#8217;t have hurt). Nevertheless, a great game is a great game, and Darksiders is a fun, flashy, and altogether entertaining look at the final clash between the pearly gates&#8217; platoons and the legions of the damned.</p>
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		<title>Sid Meier&#8217;s Civilization V</title>
		<link>http://www.chooj.com/sid-meiers-civilization-v/</link>
		<comments>http://www.chooj.com/sid-meiers-civilization-v/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 07:21:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Sid Meier's Civilization V]]></category>
		<category><![CDATA[PC Sid Meier's Civilization V Review]]></category>
		<category><![CDATA[Sid Meier's Civilization V Article]]></category>
		<category><![CDATA[Sid Meier's Civilization V for PC]]></category>
		<category><![CDATA[Sid Meier's Civilization V Hands On]]></category>
		<category><![CDATA[Sid Meier's Civilization V Review]]></category>
		<category><![CDATA[Sid Meier's Civilization V Review for PC]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=1400</guid>
		<description><![CDATA[
Strategy fanatics have lost hundreds of hours of their lives to Sid  Meier&#8217;s beguiling creations over the years, and they should prepare to  lose hundreds more. Civilization V is yet another glistening example of  turn-based bliss that will keep you up long past your bedtime. It  exercises its power over your [...]]]></description>
			<content:encoded><![CDATA[
<p>Strategy fanatics have lost hundreds of hours of their lives to Sid  Meier&#8217;s beguiling creations over the years, and they should prepare to  lose hundreds more. Civilization V is yet another glistening example of  turn-based bliss that will keep you up long past your bedtime. It  exercises its power over your mind using many of the tricks the series  has long been known for: varied ways of accomplishing your goal of world  domination, the thrill of expanding a paltry city into a bustling  empire, and the suspense of venturing into unknown territory. The latest  Civilization game takes those basics and layers onto them new features  that make moment-to-moment gameplay feel more dynamic than in the past.  Most noticeably, the square grids of previous Civilization games have  been jettisoned in favor of hexagons that nicely accommodate the other  most consequential transformations: Military units can no longer be  stacked, and ranged units can fire from multiple tiles away. The  tactical combat that rises from these modifications is a lot of fun and  makes warfare a lot more exciting than in Civ games of yore. AI quirks  and a few other minor issues become apparent the more you play, but  these are wholly forgivable foibles in an attractive and sophisticated  game that constantly begs you to remain at your keyboard for just one  more turn.</p>
<p>First, here is a quick primer for newcomers. Civilization V, like  previous games in the series, is about leading a nation through the eras  of history, starting with a single city and expanding across the map.  At the outset of any given game, you select a leader (in this case, one  of 18, or 19 if you purchased the special edition from Steam), each of  whom possesses a particular benefit that disposes his or her  civilization to a particular style of play. Americans get a range of  sight bonus; the Siamese get diplomatic bonuses with miniature nations  new to the series called city-states; the English get naval perks; and  so forth. From here, you collect resources; make deals with other  civilizations; manage your economy; and go to war and attack the cities  of your enemies when the time is right. There are four main ways to win a  typically lengthy game of Civilization V. You could dominate through  military means and defeat every civilization&#8217;s capital city. You could  be the first to gun through the technology tree and build the parts  necessary for a spaceship that whisks you away to Alpha Centauri. You  could ally with nations and city-states across the globe and win a  diplomatic victory via a vote at the United Nations. Or you might become  the cultural envy of the world by developing a large number of  government policies and researching a mysterious undertaking known as  the Utopia Project. There is also a fifth victory condition: possess the  highest score when the turn limit has been reached.</p>
<p>Whether Civ is new to you or not, it&#8217;s easy to appreciate the newest  game&#8217;s user-friendly interface, which makes figuring out what to do next  a breeze, meaning more of your time is spent strategizing and less of  it is spent fumbling around. The organized nested menus are intuitive  and easy to get used to, and Civ V does a good job of only displaying  vital information on the screen while making other information easily  available with just a few clicks. A single action button leads you  through every aspect of your turn. If a unit is waiting for orders, the  button says so, and clicking it takes you to the unit in question. If  it&#8217;s time to research a new technology, you click the button and it  opens the research menu. There are a few aspects of the interface that  could have been cleaned up. Switching between a city&#8217;s production menu  and the production queue is needlessly clunky, and the diplomatic  overview doesn&#8217;t label the tiny icons indicating what luxury resources  other civilizations are producing. But most of the time, you always have  the information you need when you need it, and neophytes should never  feel in the dark.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Sid-Meiers-Civilization-V.jpg"><img class="aligncenter size-full wp-image-1401" title="Sid Meier's Civilization V" src="http://www.chooj.com/wp-content/uploads/2010/12/Sid-Meiers-Civilization-V.jpg" alt="" width="430" height="242" /></a></p>
<p>A few of Civilization IV&#8217;s features have been eliminated&#8211;most notably,  religion and espionage&#8211;though many players aren&#8217;t likely to miss them.  However, longtime aspects of the series have returned. Your advisors are  there if you need a bit of direction, though unit automation and little  icons representing each advisor&#8217;s suggestion in the production menus  mean you won&#8217;t often need to pay them a visit. The exhaustive  Civilopedia is only a click away and offers a wealth of information on  every aspect of every feature. You still build wonders like the Egyptian  pyramids, the hanging gardens, and the Great Wall, which generate the  culture resource and provide other tangible benefits, without coming  with the turn-by-turn maintenance cost of standard structures. The  culture you gain is spent on social policies, which have replaced the  governments of Civilization IV. Each time you reach the cultural  resource benchmark, you select from the policy list, which is split into  multiple policy types, each of which has its own sub-tree. The benefits  you reap are cumulative, and while there are certain balancing  restrictions in place, you still get a lot of freedom in how you want to  progress. The mid- and late-game flexibility make it an excellent  addition to the franchise. The first change you&#8217;ll notice, however, has  even more impact on Civilization V: The map is divided into hexagons  rather than squares.</p>
<p>The move to hexagons sets the stage for Civilization V&#8217;s tactical  combat. In the past, you could stack units into one army of doom (or a  few armies) that rolled across the map. Now, with the exception of  special units (the great general, for example) and workers, units cannot  occupy the same space. As a result, you must be extremely conscious of  each unit&#8217;s weaknesses and strengths; a unit&#8217;s position in regards to  both its enemies and other friendly units; and whether or not any  terrain bonuses apply. There is a rock-paper-scissors relationship among  units that further deepens as units level up and you progress through  the eras. When units level up, you choose one of several upgrades for  them, such as an attack bonus when attacking from flat terrain. As they  level up further, the possibilities expand, which means healing bonuses  for the unit, as well as neighboring units, or greater degrees of the  same enhancements. Helpfully, you can also choose to fully heal the unit  when it levels at the expense of choosing another bonus, which is a  mighty handy ability that can save a veteran unit from the jaws of  defeat. This excellent new system layers tactical combat onto the  strategic map, making battles much tenser&#8211;and much less abstract. It  also encourages you to keep your veteran units alive. And while it costs  you a bit of gold, you can also upgrade units into more powerful  iterations (a trebuchet into a cannon, for example) when your research  path allows it.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Sid-Meiers-Civilization-V1.jpg"><img class="aligncenter size-full wp-image-1402" title="Sid Meier's Civilization V1" src="http://www.chooj.com/wp-content/uploads/2010/12/Sid-Meiers-Civilization-V1.jpg" alt="" width="430" height="242" /></a></p>
<p>That sounds complex, but it&#8217;s extremely simple to keep track of battles  in Civilization V. When you hover over your intended victim, you get a  quick preview of the likely outcome of battle, though a preview won&#8217;t  tell you of other potential consequences. You might win the battle but  move into range of a city&#8217;s defenses or next to a squad of riflemen  prepared to defeat you. In fact, similar points could be made about most  of Civilization V: It&#8217;s complex enough to support all of your schemes,  but it&#8217;s easy to interact with it. Veterans who are into micromanagement  and like to plan at a snail&#8217;s pace can manage every worker&#8217;s actions,  select an automated focus for each city&#8217;s citizens (gold, culture, and  so forth), and control each scout&#8217;s moves hex by hex. But if you&#8217;d  rather concentrate on the broader aspects of your strategy, you can  leave a lot of these actions to the AI, which does a mostly creditable  job of doing the right things at the right time.</p>
<p>Nevertheless, you do need to keep an eye on automated processes. Minor  civilizations called city-states are one of Civilization V&#8217;s newer  additions. While you need an open-border agreement to pass freely  through the territories of other civilizations, you may pass through a  neutral city-state&#8217;s borders without such a treaty, though city-states  that aren&#8217;t friendly to you will take offense at trespassing. Units set  to automatically explore will think nothing of passing through neutral  territory. The damage to the relationship is small, but it&#8217;s still an  annoyance to get a notification that you&#8217;ve irritated a city-state  because your scouts weren&#8217;t conscious of the borders. A toggle to allow  or disallow exploring units to pass through city-state borders would  have been a helpful addition.</p>
<p>City-states may be partners to that particular pathfinding  inconvenience, but they are overall a positive addition to the  franchise, if not a dramatic one. You can interact with them, but only  in limited ways. By offering them gold or units, you gain favor with  them, becoming friends and perhaps allies with them. When friendly, you  can move through city-states without consequence; when allies, they will  join you in war, where they don&#8217;t have a lot of impact but can still  ease some pressure. Money isn&#8217;t the only way to increase your standing  with city-states. They will make various requests of you&#8211;build a road  to them from your capital, defeat some barbarians, or take up arms  against an enemy city-state, among others. Doing their bidding earns you  favor, but it can have other outcomes as well. Genoa may want you to  defeat Venice on its behalf, but should another civilization be  protecting Venice, you might draw unintended ire. And if you get  particularly aggressive, city-states may band together to try to defeat  you.</p>
<p>Another purpose city-states serve is that they get a vote in the United Nations, making them helpful in winning a diplomatic victory if you work especially hard (and spend huge amounts of coin) to cultivate lasting relationships. If you are seeking this method to victory, you might be tempted early in the game to bring a city-state into your fold, but it&#8217;s a temptation you should avoid. Your relationships with city-states crumble if you don&#8217;t maintain them, and gold is too precious early in the game to waste your first 250 coins on a friendship that will dissolve within a few turns. In fact, diplomacy can occasionally feel a bit haphazard because of infrequent but noticeable AI oddities. You might request open borders in one turn and be flatly refused&#8211;only to have the same civilization propose the same agreement in the next. A weak nation might attack you and refuse your attempts to call for peace, only to sue for peace and gift you with a nice sum of gold and luxury resources a few turns later. As a rule, competing civilizations seem to favor war over harmony, which makes diplomacy feel a bit hollow. Furthermore, the descriptions of other leaders&#8217; moods seen in Civ III and Civ IV have been dropped, so you&#8217;re not always sure of your standing with another civilization.<br /><br />That isn&#8217;t to say, however, that diplomacy isn&#8217;t viable. Focusing on nonmilitary means can still inspire a well-deserved victory. Pushing through eras to win a scientific victory is particularly enjoyable; this is in part due to the well-balanced technology tree, which prevents you from gunning forward willy-nilly from one era to the next. Focusing on technology also has entertainment value, unlocking the game&#8217;s most powerful future-era unit&#8211;the giant death robot. (Nukes are fun; robots are even more fun.) But even if you want cultural or diplomatic victory, you can&#8217;t ignore the science resource. Structures you need or at the very least should have for other types of victories&#8211;the U.N. or the Sydney Opera House, for example&#8211;require planning and smart use of the tech tree. But this is the tightly balanced way of the Civilization series: Every action, unit, technology, and structure is tied to everything else. And it&#8217;s this balancing act, as well as the tweaks and on-the-fly adjustments you need to make, that keeps players so captivated.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Sid-Meiers-Civilization-V2.jpg"><img class="aligncenter size-full wp-image-1403" title="Sid Meier's Civilization V2" src="http://www.chooj.com/wp-content/uploads/2010/12/Sid-Meiers-Civilization-V2.jpg" alt="" width="430" height="242" /></a></p>
<p>You will also be captivated by Civilization V&#8217;s great looks and serene  soundtrack. You may or may not miss Civilization IV&#8217;s glossy global  view, but it&#8217;s hard not to be drawn in by the newer game&#8217;s sunny  visuals. The great leaders of the world are particularly noteworthy.  Montezuma announces his arrival from behind a bright flame while wearing  an elaborate green headdress. Wu Zetian&#8217;s porcelain skin, silky  garments, and icy glare are just as memorable. Each leader speaks in his  or her native language, which is a wonderful touch. Elsewhere, waves  lapping against the shores and exaggerated battle animations give flair  to the strategic map; even the fluffy clouds indicating unexplored areas  have a certain amount of class to them. The soundtrack is equally  classy, made up of a wonderful array of understated orchestral tunes.  Musical repetition is all too common in slow-paced strategy games. While  tunes certainly repeat in Civilization V, the gorgeous and diverse  classical mix here, featuring such composers as Dvorak, Mahler, and  Grieg, as well as original music utilizing familiar themes, is unlikely  to wear out its welcome.</p>
<p>In fact, Civilization V is not likely to wear out its welcome in  general. Random maps, numerous civilizations, and many other options  keep the game fresh time after time. If predictable behavior patterns  start to bother you (the aggressiveness of the Aztecs, for example),  then you can randomize civilization attitudes. If you tire of the early  game, then you can start in a later era. Remove barbarians from the map  or set a maximum number of turns, if you prefer. And as in Civilization  IV, you can adjust the game speed to accommodate marathon sessions or  quicker matches. (Though any given game is measured in hours, not  minutes.) User-created mods are also likely to be a big part of  Civilization V&#8217;s future, and it&#8217;s easy to download mods in the game  menus. There are already a few available, including a great one that  allows you to play on an array of real-world maps.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Sid-Meiers-Civilization-V3.jpg"><img class="aligncenter size-full wp-image-1404" title="Sid Meier's Civilization V3" src="http://www.chooj.com/wp-content/uploads/2010/12/Sid-Meiers-Civilization-V3.jpg" alt="" width="430" height="242" /></a></p>
<p>Multiplayer games are also a possibility for the most patient players.  You can set a turn timer to limit how long players get to consider their  next move, but even so, the pace is at the whim of those involved, so  matches can get bogged down in the early hours. Luckily, most of the  customization options available to you in single-player games are  available in multiplayer games as well, so you can keep things moving  with the right options activated. Gone are hotseat and e-mail play  options, with online and local network play as the only ways to play  with others. By nature, Civilization V is a game you enjoy most with  friends instead of random strangers, though the simple interface makes  it easy to find and join available Internet games. Should you want to  limit your game to friends, you must invite them through the Steam  overlay. (It&#8217;s too bad there is no button built into the in-game  interface for friend invitations, as it would have been a nice  user-friendly touch.) Nonetheless, games tend to move smoothly without  any notable lag, though we did run into glitches while playing online.  At several points, the action button refused to progress to an end turn  prompt, forcing us to open a random menu for the match to continue. At  other times, switching from the production menu to the production queue  caused certain buttons to become unresponsive. (The random-menu fix was  effective here as well.)</p>
<p>But those are tiny irritations in a fun and complex game bursting with  joy and constant rewards. Sid Meier&#8217;s Civilization V sucks hour after  hour of your day away, giving rise to plans of global conquest and  thoughtful tactics. Of course, you could say the same of Civ games of  the past, but what makes Civilization V a praiseworthy successor is how  it changes up key elements of the franchise. The game&#8217;s core  values&#8211;expansion, exploitation, exploration, extermination&#8211;are as  strong as ever. But the newer tactical combat and addition of  city-states give strategy veterans new ways of tackling their goals,  while a friendly interface and expansive Civilopedia help newcomers get  up to speed relatively quickly. There are a few aspects of Civilization V  that could have used a bit more attention, but even as is, this is yet  another classic edition to a series that consistently rewards and  renovates. If you have even the remotest interest in worldwide  domination, you owe it to yourself to get lost in one of the most  rewarding turn-based games in years.</p>
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		<title>King&#8217;s Bounty: Crossworlds</title>
		<link>http://www.chooj.com/kings-bounty-crossworlds/</link>
		<comments>http://www.chooj.com/kings-bounty-crossworlds/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 07:16:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[King's Bounty: Crossworlds Article]]></category>
		<category><![CDATA[King's Bounty: Crossworlds for PC]]></category>
		<category><![CDATA[King's Bounty: Crossworlds Hands On]]></category>
		<category><![CDATA[King's Bounty: Crossworlds Review]]></category>
		<category><![CDATA[King's Bounty: Crossworlds Review for PC]]></category>
		<category><![CDATA[PC King's Bounty: Crossworlds]]></category>
		<category><![CDATA[PC King's Bounty: Crossworlds Review]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=1397</guid>
		<description><![CDATA[
All it needs is &#8220;something blue,&#8221; and King&#8217;s Bounty: Crossworlds could be a blushing bride. Katauri Interactive&#8217;s latest addition to its growing family of strategy role-playing mishmashes certainly features something old, something new, and something borrowed. The main campaign is mostly the same as that featured in last year&#8217;s Armored Princess stand-alone add-on; tactical mini-campaigns [...]]]></description>
			<content:encoded><![CDATA[
<p>All it needs is &#8220;something blue,&#8221; and King&#8217;s Bounty: Crossworlds could be a blushing bride. Katauri Interactive&#8217;s latest addition to its growing family of strategy role-playing mishmashes certainly features something old, something new, and something borrowed. The main campaign is mostly the same as that featured in last year&#8217;s Armored Princess stand-alone add-on; tactical mini-campaigns are now in the mix to please those looking for something original; and the addictive gameplay has been swiped from the hordes of its strategy role-playing ancestors. So while you can&#8217;t go in expecting anything wildly innovative, this Armored Princess-requiring expansion offers a lot of revamped content for series fans and a refinement of the fantasy-monsters-on-hexes formula that makes the game just about as entertaining and addictive as something brand new.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Kings-Bounty-Crossworlds.jpg"><img class="aligncenter size-full wp-image-1396" title="Kings Bounty Crossworlds" src="http://www.chooj.com/wp-content/uploads/2010/12/Kings-Bounty-Crossworlds.jpg" alt="" width="430" height="242" /></a></p>
<p>Two new mini-campaigns are the highlights. Because they get to the good  stuff fast, both seem aimed at fans of previous King&#8217;s Bounty games who  might not have had the time to devote untold hours to the massive core  campaigns. The Champion of the Arena campaign ditches most story  elements for an involving tactical experience where you take on one  cataclysmic battle after another. Instead of trudging around for hours  putting down lots of wolves, undead, goblins, and those funky plant  things out of <em>The Little Shop of Horrors</em>, you go right for the  gusto against eight towering bosses in the Thousand Emperors arena. You  take on huge turtles, condo-size spiders, fat toads, and other ugly  beasties that can&#8217;t even fit on the screen. You get showered with gold,  runes, and experience points with every win, but combat is still no walk  in the park. Relying solely on hacking and slashing will get you a  quick ticket to loserville, so you have to know what you&#8217;re doing  tactically and how to get the most out of spells and special unit  abilities. If you don&#8217;t max out the damage inflicted by your troops on  each turn, you lose. There is even some semblance of a plot here, as you  can take time out between arena battles to get involved with various  guilds of demons, tech-minded dwarves, undead, dull humans, and the like  to expand on the roster of available troops.</p>
<p>The other new campaign, Defender of the Crown, is almost as enthralling,  but in different ways. It is a more traditional King&#8217;s Bounty campaign  and serves as an epilogue to Armored Princess, with Princess Amelie  fighting through the land to earn the title of Defender of the Crown of  Darion. The plot has been trimmed back, as has the size of the map, so  battles come fast and furious in the countryside and in arenas. The  randomly generated scraps are even crazier than those found in Champion  of the Arena, with Amelie running into murderous mobs before she even  gets out of the castle grounds. The whole campaign has been structured  as one of those &#8220;best of the best&#8221; battle royal deals with everything  stacked against you, even the terrain, since you often have to deal with  things like laser traps, enemy-protecting walls, and spellcasting  statues. At the same time, you never feel cheated, because the battles  have been so cunningly structured that you always have a chance to win.  All in all, it&#8217;s a fitting finale for Amelie that wraps up her original  campaign with even tougher challenges. You probably don&#8217;t want to take  these quests on until you&#8217;ve finished that campaign, however, because  you need every ounce of experience earned from the original game to have  even a slim chance of emerging victorious.</p>
<p>Other additions in Crossworlds are less headline-grabbing though still  worthy enhancements to the core game. A &#8220;director&#8217;s cut&#8221; version of the  Armored Princess campaign, called Orcs On the March, adds a pile of new  units, items, spells, and quests. More of everything makes this the best  way to experience the campaign if you&#8217;re a first-timer, although there  might not be enough here to make it worth a replay unless you&#8217;re a  serious fan of the series. A full game editor has also been tossed in,  so fans can make their own adventures. The look and sound seem to have  been mostly carried over identically from Armored Princess, although  battle arenas have been dressed up with some new scenery. Many locales  look extra creepy now, thanks to more cobwebbed stairs, dark shadows,  slimy swamps, and so forth.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Kings-Bounty-Crossworlds1.jpg"><img class="aligncenter size-full wp-image-1398" title="Kings Bounty Crossworlds1" src="http://www.chooj.com/wp-content/uploads/2010/12/Kings-Bounty-Crossworlds1.jpg" alt="" width="430" height="242" /></a></p>
<p>Although King&#8217;s Bounty: Crossworlds feels awfully familiar, it is also  the best version of the strategy role-playing hybrid yet released. The  recycling of some content is a bit disappointing, but the Armored  Princess campaign has been spruced up and expanded, while the new  mini-campaigns expand on the tactical nature of battles and let you  fight monstrous foes on murderous maps right off the bat. Even though  there isn&#8217;t anything dramatically new here, the gameplay is so refined  and the combat so well designed that you can&#8217;t help but get drawn into  many more hours with one of the most consistently impressive strategy  role-playing franchises out there.</p>
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		<title>Mafia II: Jimmy&#8217;s Vendetta</title>
		<link>http://www.chooj.com/mafia-ii-jimmys-vendetta/</link>
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		<pubDate>Wed, 15 Dec 2010 07:13:48 +0000</pubDate>
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		<category><![CDATA[Mafia II: Jimmy's Vendetta Article]]></category>
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		<guid isPermaLink="false">http://www.chooj.com/?p=1393</guid>
		<description><![CDATA[
Mafia II featured great shooting and fun fisticuffs, but it was the  story and set piece levels that gave it that extra punch. The game&#8217;s  first premium downloadable add-on, Jimmy&#8217;s Vendetta, is a sizeable one,  but it&#8217;s a dim shadow of its big brother. An action-packed and chaotic  opening gets your [...]]]></description>
			<content:encoded><![CDATA[
<p>Mafia II featured great shooting and fun fisticuffs, but it was the  story and set piece levels that gave it that extra punch. The game&#8217;s  first premium downloadable add-on, Jimmy&#8217;s Vendetta, is a sizeable one,  but it&#8217;s a dim shadow of its big brother. An action-packed and chaotic  opening gets your blood pumping, and some missions provide ample  opportunity to blow up volatile vehicles. But overall, this  mission-based romp through Empire City is a disappointment. Mission  quality is all over the place, ranging from deadly boring, to fun and  satisfying, to frustratingly cheap. There isn&#8217;t much story to give your  actions context, beyond a mission description and a couple of short but  snazzy cinematics. Mafia II&#8217;s core action remains solid, but it&#8217;s  stuffed into an uneven package without character or soul.</p>
<p>Your initial reaction to this downloadable content may very well be:  &#8220;Who&#8217;s Jimmy?&#8221; PlayStation 3 owners were given an introduction to this  bald brigand in a free add-on called The Betrayal of Jimmy; everyone  else will be hard pressed to wonder why they should care about this  character beyond his frequent and amusing use of the f-word. Raspy voice  acting and dark shades give Jimmy a barely veiled air of acrimony, but  aside from the great-looking cutscenes that open and close this  adventure, mission descriptions are the only source of context for his  crimes. You may think that the exciting prison escape that thrusts you  back into the atmospheric Empire City sets the stage for another  thrilling and tightly scripted mob romp. Instead, Jimmy&#8217;s Vendetta is  more of an arcade take on Mafia II&#8217;s mobster mayhem. You drive from one  timed mission location to the next until you reach the inevitable final  showdown, getting scored on your performance and a chance to see how  well you did compared to other players on the online leaderboards.</p>
<p>Unfortunately, the lack of narrative really hurts Jimmy&#8217;s escapades. A  number of missions involve stealing a vehicle and driving it to a  garage, often located a good distance from your starting location.  Several of these vehicles, like a police transport and a giant tanker,  are slow, cumbersome, and boring to drive. In Mafia II, longer driving  sequences had context in the larger story, and the chatty and funny Joe  Barbaro was usually there to provide a few laughs and groans. After all,  a road trip is always more fun when you have someone along for the  ride. Here, not only do you drive more sluggish vehicles, but you also  have no company, and there&#8217;s no attempt to elevate these missions beyond  &#8220;drive truck from point A to point B.&#8221; Action-based missions are  thankfully more stimulating because they rely on Mafia II&#8217;s strong  combat mechanics. Several of them are quite good, and the manner in  which you earn more points for stringing kills in quick succession has  you pushing forward to get headshot after headshot. The best of these  missions feature opportunities to blow up cars and trucks, which is  always fun due to Mafia II&#8217;s impressive explosions, which look and sound  terrific and leave behind husks of flaming metal. A couple of missions  in which you protect a vulnerable civilian are also enjoyable because  they give you a chance to pick off incoming enemies from behind cover  and rack up the points.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Mafia-II-Jimmys-Vendetta.jpg"><img class="aligncenter size-full wp-image-1394" title="Mafia II Jimmy's Vendetta" src="http://www.chooj.com/wp-content/uploads/2010/12/Mafia-II-Jimmys-Vendetta.jpg" alt="" width="430" height="242" /></a></p>
<p>Other shooting missions are incredibly frustrating because they lack the clever cover and enemy placement of the main game. In many scenarios, you face legions of angry adversaries but are given few, if any, places for a respite. This is an unusual design choice, given that Mafia II&#8217;s shooting mechanics are derived directly from modern-day cover shooters like Gears of War and Uncharted: Drake&#8217;s Fortune. All too often, you are stuck out in the open with only your wits and luck to save you, and Jimmy is remarkably fragile. And because you are usually in a hurry due to the ever-ticking timer, you will frequently deal with cops in addition to your main foes. As Mafia II fans know, Empire City is crawling with fuzz craving to chase a speeding vehicle, and because the timer encourages you to move at top speed, they&#8217;re on your tail constantly here. These two elements&#8211;oversensitive police and a clock pushing you to rush&#8211;don&#8217;t fit well together; some missions are already exasperating enough without throwing cops into the fray. The final operation is the most maddening; on top of these other annoyances, you engage enemies in the tight confines of a mansion. Remember how the camera pulled in extremely close to Vito whenever you entered apartments and hallways in Mafia II? Now, imagine trying to handle a shotgun or tommy gun at the same time. You can&#8217;t see, you can&#8217;t maneuver, and you can&#8217;t wring any fun out of it.<br /><br />The slapdash nature of this DLC is disappointing, considering Mafia II&#8217;s outstanding sense of place and time. Empire City is a wonderful place, and the day/night cycle and weather effects make the world come alive. The game also comes alive when you get a chance to light the skies with flames and fury, taking down nearby enemies and racking up the points in the process. But these sparks are too often snuffed out by frustrating mission design and deadly boring driving sequences. It could take you five hours or so to gun your way through Jimmy&#8217;s Vendetta, which at $9.99 sounds like a great value. But there&#8217;s only so much value in an add-on this inconsistent, and even the most fanatical Mafia II players should give pause before devoting time and money to Jimmy&#8217;s revenge tale.</p>
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		<title>Mass Effect 2: Lair of the Shadow Broker</title>
		<link>http://www.chooj.com/mass-effect-2-lair-of-the-shadow-broker/</link>
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		<pubDate>Tue, 14 Dec 2010 10:20:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[Mass Effect 2: Lair of the Shadow Broker Article]]></category>
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		<guid isPermaLink="false">http://www.chooj.com/?p=1353</guid>
		<description><![CDATA[
The beautiful and regal Liara T&#8217;Soni was one of several memorable party members in the original Mass Effect, so it was disappointing to see her relegated to a decidedly minor role in that role-playing game&#8217;s sequel. In Mass Effect 2&#8217;s newest downloadable content, Lair of the Shadow Broker, you finally get to reminisce with your [...]]]></description>
			<content:encoded><![CDATA[
<p>The beautiful and regal Liara T&#8217;Soni was one of several memorable party members in the original Mass Effect, so it was disappointing to see her relegated to a decidedly minor role in that role-playing game&#8217;s sequel. In Mass Effect 2&#8217;s newest downloadable content, Lair of the Shadow Broker, you finally get to reminisce with your old Asari friend&#8211;that is, when you aren&#8217;t busy blasting attacking space meanies into smithereens. Liara is a welcome presence, but this excellent add-on&#8217;s greatest attraction is the electrifying battle environment that plays host to its final act. Lair of the Shadow Broker&#8217;s second half finds you battling for survival on the hull of a massive space vessel swathed in a blanket of undulating clouds. This vertigo-inducing setting may very well be the most breathtaking yet in the series, and the conflicts that erupt as you search for a way into the ship provide a terrific lead-in to a grand finale. And while it controls a mite stiffly, a brief vehicle chase through Illium&#8217;s dangerous highways of the skies is another highlight that similarly provides a fantastic sense of place. Mass Effect 2&#8217;s AI idiosyncrasies and cover-related discomforts can still intrude from time to time, but those disturbances are minor. Lair of the Shadow Broker is a quality piece of content and a great reason to head back to the bridge of the Normandy SR2.</p>
<p>Your first task is to travel to Illium and seek out Liara, who fills you  in on some important details regarding her role in your resurrection  and subsequent employment by Cerberus. There&#8217;s some interesting  information to glean here, but it&#8217;s unfortunately glossed over quickly  so that you can put your main plan into action: find the mysterious  information dealer called the Shadow Broker and rescue Liara&#8217;s friend  Feron. As is so often the case, the mission hits a snag all too quickly,  and an Asari Spectre called Tela Vasir gets entwined in the expanding  web. The story is straightforward but involving, due in part to some  exceptionally well-choreographed cutscenes. It&#8217;s easy to point to a  thrilling biotic-heavy battle as one such cinematic, but subtle cues,  such as a fleeting close-up of a guilty pair of eyes, help the more  restrained scenes carry equal weight. But Lair of the Shadow Broker  isn&#8217;t always so solemn. Several outbreaks of humor, including a funny  reference to the original game&#8217;s use of omni-gel, are sure to put a  smile on your face. And as you would expect from a Mass Effect game, the  storytelling is elevated by emotive voice acting and understated new  music that enhances the dialogue but never overwhelms it.</p>
<p>After a bit of story exposition as you interact with various items,  you&#8217;re tossed into the action, taking cover behind objects you&#8217;re  clearly meant to take cover behind, so that you can then pop out and  blast away at the foes that descend upon you. The basic action remains  unchanged from the main game, which means you fling biotic powers about,  shoot your firearms of choice, and command your two teammates to use  their own skills when the situation demands it. As always, combat is  intense and satisfying, and as always, a few flaws wriggle their way  into the proceedings. Friendly AI still have trouble making good combat  decisions; sometimes standing on surfaces to make their shots rather  than taking cover behind them. And the cover system still glitches out  on occasion, not allowing you to pop out when it seems you should be  able to do so. But enemies attack at just the right pace, so individual  battles never drag on too long, nor are they over so quickly that they  end up being unsatisfying. The DLC&#8217;s first half ends with an enjoyable  boss fight, though the real focal point is a vehicle chase that comes  just before it. The controls aren&#8217;t as silky smooth as you&#8217;d want,  particularly in the Xbox 360 version, and the whole sequence is over  before you know it. Yet this high-speed pursuit in a flying taxi is  exhilarating, evoking <em>Blade Runner</em>, or perhaps more precisely, <em>The Fifth Element</em>.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Mass-Effect-2-Lair-of-the-Shadow-Broker.jpg"><img class="aligncenter size-full wp-image-1354" title="Mass Effect 2 Lair of the Shadow Broker" src="http://www.chooj.com/wp-content/uploads/2010/12/Mass-Effect-2-Lair-of-the-Shadow-Broker.jpg" alt="" width="430" height="242" /></a></p>
<p>Aside from that exciting excursion, The Lair of the Shadow Broker&#8217;s  first half is great fun but standard issue. It&#8217;s the second portion that  elevates this DLC to something special. The featured trek across the  exterior of a colossal spaceship is tremendous. Gray clouds ripple  against the horizon and dust swirls about as you hear the wind swoosh  and the distant electricity crackle. It looks and sounds phenomenal, but  it&#8217;s more than just eye candy: it lends a palpable sense of chaos, as  if to communicate that you truly don&#8217;t know what might happen next. The  steep inclines of the ship contribute to the fearsome tone&#8211;as, of  course, do the foes that swarm upon you. The intensity builds until you  finally make your way into the safety of the ship&#8217;s interior, where you  find another entertaining boss fight waiting for you.</p>
<p>You do get to spend some quiet time with Liara, which is appropriate,  given your history of friendship and, perhaps, romance. She doesn&#8217;t join  your crew as a permanent member, but that doesn&#8217;t diminish the value of  this great new addition to the Mass Effect universe. The Lair of the  Shadow Broker is worthy of your time (more than two hours) and your  money ($10, or 800 Microsoft points). If for no other reason, buy it to  experience what is likely the best combat environment yet for a sequel  rightfully lauded for its visual artistry.</p>
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		<title>Dragon Age: Origins &#8211; Witch Hunt</title>
		<link>http://www.chooj.com/dragon-age-origins-witch-hunt/</link>
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		<pubDate>Tue, 14 Dec 2010 10:17:14 +0000</pubDate>
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		<guid isPermaLink="false">http://www.chooj.com/?p=1349</guid>
		<description><![CDATA[
Morrigan&#8217;s sharp tongue and vain indifference made her one of Dragon Age: Origins&#8217; most intriguing characters, so you might have been excited to learn of her return in that role-playing game&#8217;s newest downloadable content, Witch Hunt. Sadly, you should temper your expectations: Witch Hunt is a lifeless escapade without wit, soul, or character, with Morrigan [...]]]></description>
			<content:encoded><![CDATA[
<p>Morrigan&#8217;s sharp tongue and vain indifference made her one of Dragon Age: Origins&#8217; most intriguing characters, so you might have been excited to learn of her return in that role-playing game&#8217;s newest downloadable content, Witch Hunt. Sadly, you should temper your expectations: Witch Hunt is a lifeless escapade without wit, soul, or character, with Morrigan herself appearing in a cameo so brief that she might as well have not appeared at all. The contemptuous apostate mage is simply a MacGuffin&#8211;an abstract plot device that provides a reason for you and your party members to embark on a simple fetch quest that&#8217;s explained with as little dialogue as possible. The story, such as it is, fizzles long before it reaches its limp climax, and its blandness is barely veiled by easy and predictable combat. A few odd moments jump out to remind you what made Dragon Age: Origins so wonderful, such as an enjoyable battle versus a creepy, multilegged beast and its minions. But these are small delights in a short, disappointing adventure that isn&#8217;t worth the $7 asking price.</p>
<p>You start the hunt by importing a Dragon Age character or creating a new  one, at which point you are whisked to Flemeth&#8217;s door, where apparently  a mysterious figure has been sighted. As it turns out, it isn&#8217;t  Morrigan&#8211;it&#8217;s a Dalish elf called Ariane, who believes Morrigan has  stolen a tome of some importance from her clan. It&#8217;s a convenient reason  for her to join your party, though she has very little to offer in the  way of conversation from that point forward; most of her lines are  plot-driven, revolving around an ancient word with unknown meaning and  the scattered pieces of a vital object. Later, a mage joins your quest  for even flimsier reasons, and surprisingly, he has even less  personality than the dull, characterless Ariane. Your party is rounded  out by a mabari hound, which means you at least get a full party, though  his origin is never explained, and he comes across as the easiest way  to round out the party without having to explain another character&#8217;s  presence or write additional dialogue. The voice acting gets the job  done, but it isn&#8217;t up to the standards set by the main game and its  previous DLC, though to be fair, the script calls for little beyond  tossing out plot elements. It&#8217;s all filling in the blanks without a lick  of creativity, just so you can reach an insulting &#8220;cliff-hanger&#8221; that  apparently sets up events in Dragon Age 2&#8211;but does little else.</p>
<p>And so you set out to find Morrigan for purposes only vaguely explained,  starting in a library at the Circle of Magi&#8217;s tower. You run into an  old friend from the main game here, though his presence isn&#8217;t explained  and comes across as a feeble attempt at fan service. Your main goal in  the library isn&#8217;t to chat with your pals, however, but to click on a  bunch of bookcases until you can shift the adventure into a higher gear.  Once the quest gets moving along, however, you find that the highest  gear never reaches the speeds Dragon Age: Origins is capable of  reaching. You explore a few areas, and they look quite lovely and  provide a pleasant backdrop to the flurry of particles and explosions  your colorful spells and skills emit. Unfortunately, the enemies you  meet as you slash and claw your way through these nice environs don&#8217;t  put up much of a fight. You slice up the usual suspects on your travels,  but you won&#8217;t need to fiddle with your party&#8217;s behavior patterns or  perform any micromanagement. A menacing monstrosity provides a few  momentary thrills, but while this great-looking boss lends Witch Hunt  some combat variety, you needn&#8217;t fear defeat, for it never ventures  near.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Dragon-Age-Origins-Witch-Hunt.jpg"><img class="aligncenter size-full wp-image-1350" title="Dragon Age Origins Witch Hunt" src="http://www.chooj.com/wp-content/uploads/2010/12/Dragon-Age-Origins-Witch-Hunt.jpg" alt="" width="430" height="242" /></a></p>
<p>You can finish Witch Hunt in around 90 minutes, but that&#8217;s 90 minutes  you should devote to Dragon Age: Origins&#8217; other, better DLC. Even  Morrigan herself seems bored by the whole thing, displaying little of  her signature sneering wit in the precious few moments she appears  onscreen. The main game is, at its core, fun to play, and so you may  still squeeze some amusement from the simple battles and appreciate the  obscure hint of events to come. But even the most fanatical Dragon Age  enthusiasts will come away bewildered by a brief and hollow addition to a  universe that surely must have greater mysteries to reveal than this.</p>
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