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	<title>Online Games &#187; Games News</title>
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		<title>Harry Potter and the Deathly Hallows, Part 1</title>
		<link>http://www.chooj.com/harry-potter-and-the-deathly-hallows-part-1/</link>
		<comments>http://www.chooj.com/harry-potter-and-the-deathly-hallows-part-1/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 08:06:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Games News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Harry Potter and the Deathly Hallows]]></category>
		<category><![CDATA[Part 1]]></category>
		<category><![CDATA[Part 1 Article]]></category>
		<category><![CDATA[Part 1 for Xbox 360]]></category>
		<category><![CDATA[Part 1 Hands On]]></category>
		<category><![CDATA[Part 1 Review]]></category>
		<category><![CDATA[Part 1 Review for Xbox 360]]></category>
		<category><![CDATA[Xbox 360 Harry Potter and the Deathly Hallows]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=954</guid>
		<description><![CDATA[
The most disappointing thing about Harry Potter and the Deathly Hallows  Part 1 is that it fails to capture the essence of the story it&#8217;s trying  to tell. While the revamped third-person shooter gameplay stays engaging  throughout most of the campaign, the context that it&#8217;s framed around is  paper-thin. There is [...]]]></description>
			<content:encoded><![CDATA[
<p>The most disappointing thing about Harry Potter and the Deathly Hallows  Part 1 is that it fails to capture the essence of the story it&#8217;s trying  to tell. While the revamped third-person shooter gameplay stays engaging  throughout most of the campaign, the context that it&#8217;s framed around is  paper-thin. There is no attempt to tie the onscreen action to the  motivation of the hero performing it; nor is there a coherent and  engaging narrative to complement the gameplay and inject some sense of  purpose. Crude character models, bad voice acting, a fragmented  storyline, and a variety of bugs transform the richly detailed and  minutely imagined world of Harry Potter into an experience as colorless  as one of Professor Snape&#8217;s lessons.</p>
<p>The final journey facing Harry Potter is not an easy one. Darkness,  loss, and death now fill the space once inhabited by classes, Quidditch,  and dorm-room chitchat. There are no more schoolyard adventures,  traipses through the forest, or twilight romances by the lake. Instead,  Harry, Ron, and Hermione must venture past Hogwarts into the cold, wet  English countryside, tracking down and destroying the remaining parts of  Voldemort&#8217;s soul. This is the picture painted so clearly and  heartbreakingly by J.K. Rowling&#8217;s final Harry Potter book and so  unceremoniously represented here. Not only does the game&#8217;s story take  liberties with the canon (when did Harry, Ron, and Hermione ever venture  inside an abandoned factory?), but those elements of the story that are  reflected accurately are portrayed through short, fragmented cutscenes  that look dire and are completely unconvincing, making the story  confusing and unclear for those unfamiliar with the books.</p>
<p>Important plot points are glossed over in favour of combat, and the game  does very little to explain what drives these characters to do what  they do. What&#8217;s more, cutscenes have the emotional range of a teaspoon,  to use Hermione&#8217;s own words. What is supposed to be one of the most  touching moments of the final book is reduced to a cutscene so brief and  so badly acted you can only laugh. The character models also leave a  lot to the imagination and are plagued by awkward movements, a perpetual  stiffness of the hair and clothes, and out-of-sync talking, not to  mention extremely limited dialogue&#8211;Ron is particularly fond of shouting  &#8220;We can&#8217;t do this!&#8221; during every single combat sequence at regular  intervals, which is annoying at first and completely soul-destroying by  the time you finish the game.</p>
<p>Looking past the problematic storytelling elements, the gameplay itself  is fun for the most part, especially if you can look past the fact that  you won&#8217;t be doing much else. The third-person shooter makeover sees you  controlling Harry from an over-the-shoulder perspective, with a  targeting system and cover mechanic also at his disposal. Most of the  combat is free-flowing and rapid, however some camera issues stop it  from being a completely rewarding experience. In some parts of the game,  the camera becomes uncooperative and results in extreme close-ups,  usually when you&#8217;re moving in and out of cover or navigating within  small spaces. This is something that almost always ends in  disaster&#8211;it&#8217;s impossible to determine the direction of killing curses  when the whole screen is filled with the bottom left-hand corner of  Harry&#8217;s blue jumper. What Harry &#8220;shoots&#8221; are various spells; each  spell&#8217;s intensity increases over time, with Harry levelling up  throughout the campaign and eventually unlocking 10 spells overall,  including Expelliarmus, Expecto Patronum, and Petrificus Totalus. The  spells are assigned to a spell wheel that you can either cycle through  using the right bumper or bring up as a radial menu. The targeting  system also works smoothly and is responsive throughout the whole game,  activated by pressing the left trigger to lock on with the reticle, and  the right trigger to shoot. The fact that the display features no health  or magic bar (with health obtained from various potions dropped by  defeated enemies) also helps to make the experience smoother and more  immersive, at least during those parts when the camera isn&#8217;t acting up.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Harry-Potter-and-the-Deathly-Hallows.jpg"><img class="aligncenter size-full wp-image-955" title="Harry Potter and the Deathly Hallows" src="http://www.chooj.com/wp-content/uploads/2010/12/Harry-Potter-and-the-Deathly-Hallows.jpg" alt="" width="430" height="242" /></a></p>
<p>Most of the game is composed of Harry, Ron, and Hermione moving from  place to place, fighting hordes of Death Eaters (Voldemort&#8217;s cronies),  Inferi (dead people), and Snatchers (rudimentary bad dudes). Combat  takes up the entirety of the gameplay, leaving no room for the more  imaginative exploration and puzzle-solving that featured strongly in  earlier Harry Potter games. To compensate for this, you&#8217;re required to  take part in four sets of mini challenges at certain points in the  game&#8211;each set is made up of three short challenges that have no bearing  on the story and involve Harry defeating a certain number of enemies or  surviving an oncoming attack. These challenges are pointless and  quickly become tedious, and there is no motivation to complete them  other than that you cannot continue in the single-player campaign  without doing so. Adding to this annoyance are occasional gameplay bugs  found throughout the whole campaign, the more interesting of which  include invisible walls and odd AI behaviour (hey, death eater, why do  you keep bending over that desk at 30-second intervals?). There is also  very little diversity in enemy non-player characters&#8211;there appear to be  only three types of Death Eaters and three types of Snatchers, with  absolutely no difference between the character models, which means  you&#8217;re often fighting an army of clones. Again, this doesn&#8217;t help with  the immersion aspect.</p>
<p>While shooting the place up like you&#8217;re Yosemite Sam can be satisfying,  it doesn&#8217;t make for a very convincing Harry Potter game. Harry is a  tortured, confused, and deeply anti-violent adolescent. It&#8217;s true that  these traits don&#8217;t exactly make him the perfect video game character,  but the game hardly even tries to represent the weight behind the  choices he makes or the gravity of what he is facing. There are only two  instances in the whole campaign when a certain kind of sensibility  shines through. The first is during the first-person mode that&#8217;s  triggered when Harry puts on his invisibility cloak (accessible at any  time by pressing the Y button). Someone put a lot of thought into this  element&#8211;not only does the camera actually work smoothly in this part,  but while Harry is wearing the cloak (encouraged in situations where  it&#8217;s prudent to be stealthy rather than go in guns blazing for fear of  being overpowered), you can hear his slow, frightened breath in your  ear, as if you were under the cloak with him. It&#8217;s a wonderful touch.  The second instance occurs during a Tim Burtonesque sequence that tells  the story of the Deathly Hallows through shadow puppetry. While this is  taken directly from the Deathly Hallows film, it is reproduced here with  a softness and grace that is both visually stunning and emotionally  arresting.</p>
<p>Outside of the main campaign there&#8217;s a Challenge mode and a Kinect mode  that uses Microsoft&#8217;s new motion-control system. Challenge mode includes  20 tasks based around survival, stealth, and time attack goals where  you must survive attacks for a certain amount of time, or defeat all  enemies using only one spell, and so on, in easy, medium, and hard  difficulties. Although there are online and offline modes, the  challenges are the same, with the only difference being that you are  scored in online leaderboards after you complete a task if you choose  the online mode before starting.</p>
<p><a href="http://www.chooj.com/wp-content/uploads/2010/12/Harry-Potter-and-the-Deathly-Hallows1.jpg"><img class="aligncenter size-full wp-image-956" title="Harry Potter and the Deathly Hallows1" src="http://www.chooj.com/wp-content/uploads/2010/12/Harry-Potter-and-the-Deathly-Hallows1.jpg" alt="" width="430" height="242" /></a></p>
<p>Kinect mode includes 22 challenges: 12 single-player and 10 two-player  offline co-op challenges. The theme is the same as in the other  challenges: you must survive attacks for a certain amount of time, or  defeat all enemies using only one spell, and so on.  While the challenges start out being fun to play, it&#8217;s not long before  your right hand feels as heavy and limp as a dead fish. The gameplay in  these challenges consists of an on-rails shooter-type scenario: you have  a third-person view of Harry as he moves of his own accord on the  screen, with his wand arm mimicing your right arm as you perform the  movements that pop up. These are fairly basic: shooting requires a  simple flicking of the right arm towards the onscreen target or swiping  your right arm across your chest as if you were performing a backhand in  tennis; charging spells require you to hold your right arm above your  shoulder for a second before flicking it forward; protective spells  require you to raise both arms in a stopping motion; and finally,  throwing potions requires a simple ball-throw at the screen with the  left arm (there doesn&#8217;t seem to be any option for reversing these  controls if you are left-handed). The challenges aren&#8217;t very long, but  don&#8217;t expect to be able play more than three or four in a row. Dedicated  Kinect leaderboards can be accessed through Xbox Live, and there are  achievements linked to completing these challenges. You&#8217;re only able to  cast five different spells while using your hand as a wand in these  challenges, and you never get more than two spells per challenge. The  single-player campaign spell upgrades are also absent.</p>
<p>Harry Potter and the Deathly Hallows Part 1 is an easy game to forget.  Shooting bad guys with little context is enjoyable for a while, but soon  enough it becomes impossible to ignore the same problematic aspects  present in the last few Harry Potter games&#8211;occasionally bad camera,  bugs, and a distinct lack of narrative cohesion&#8211;resulting in a barely  there adventure that does little justice to the source material. The  action is functional, but not particularly satisfying, and the elements  that represent the core appeal&#8211;the story, characters and universe&#8211;fail  to live up to the Harry Potter name.</p>
]]></content:encoded>
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		<item>
		<title>Guitar Hero Greatest Hits Trailer and Screens</title>
		<link>http://www.chooj.com/guitar-hero-greatest-hits-trailer-and-screens/</link>
		<comments>http://www.chooj.com/guitar-hero-greatest-hits-trailer-and-screens/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 05:33:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games News]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[latest game news]]></category>
		<category><![CDATA[xbox 360 game news]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=622</guid>
		<description><![CDATA[
By: Cesar A.Berardini

Mar. 5th, 2009 6:36 pm

Turn down the lights, crank up the amps and prepare to command center stage as some of the most famous AND infamous tracks from Guitar Hero®, Guitar Hero II™, Guitar Hero® Encore: Rocks the 80s™ and Guitar Hero® III: Legends of Rock step into the spotlight in the most [...]]]></description>
			<content:encoded><![CDATA[<div id="byline_wrapper">
<div class="date"><strong>By: Cesar A.Berardini
</strong></div>
<div class="date"><strong>Mar. 5th, 2009 6:36 pm</strong></div>
</div>
Turn down the lights, crank up the amps and prepare to command center stage as some of the most famous AND infamous tracks from Guitar Hero®, Guitar Hero II™, Guitar Hero® Encore: Rocks the 80s™ and Guitar Hero® III: Legends of Rock step into the spotlight in the most epic, full band jam session to-date &#8212; Guitar Hero Greatest Hits. The #1 best-selling video game franchise of 2008 presents the best of the best to music video game aficionados so they can join together with guitar, bass, drums and vocals and rock to master tracks of their favorite Guitar Hero music.

Featuring 48 master recordings, Guitar Hero Greatest Hits delivers exciting online and offline gameplay modes including Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online.

In Guitar Hero Greatest Hits players’ rock n’ roll fantasies turn to realities as they create their rocker, compose their music and share it with the world through the innovative Music Studio, GHTunesSM and robust Rock Star Creator gameplay modes first introduced in Guitar Hero World® Tour.
<p style="text-align: right;"><strong><strong>Source: TeamXbox</strong></strong></p>]]></content:encoded>
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		</item>
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		<title>FIFA Soccer 09 Ultimate Team Tutorial Video</title>
		<link>http://www.chooj.com/fifa-soccer-09-ultimate-team-tutorial-video/</link>
		<comments>http://www.chooj.com/fifa-soccer-09-ultimate-team-tutorial-video/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 05:31:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games News]]></category>
		<category><![CDATA[fifa game news]]></category>
		<category><![CDATA[FIFA Soccer 09 game news]]></category>
		<category><![CDATA[xbox game news]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=619</guid>
		<description><![CDATA[
By: Cesar A.Berardini

Mar. 5th, 2009 3:24 pm

We bring you a tutorial video for FIFA 09 Ultimate Team, an expansion game mode for FIFA 09 that will be available to download beginning March 19. FIFA 09 Ultimate Team challenges gamers to collect or create the most talented football players in the world, develop them into a [...]]]></description>
			<content:encoded><![CDATA[<div id="byline_wrapper">
<div class="date"><strong>By: Cesar A.Berardini
</strong></div>
<div class="date"><strong>Mar. 5th, 2009 3:24 pm</strong></div>
</div>
We bring you a tutorial video for FIFA 09 Ultimate Team, an expansion game mode for FIFA 09 that will be available to download beginning March 19. FIFA 09 Ultimate Team challenges gamers to collect or create the most talented football players in the world, develop them into a dream team and then compete online against a legion of challengers to be crowned the ultimate team.

Fans will be able to experience the new game mode by creating a team with a starter package of players and virtual cards and play a five game trial before deciding to purchase the FIFA 09 Ultimate Team mode. FIFA 09 is required.
<p style="text-align: right;"><strong><strong>Source: TeamXbox</strong></strong></p>]]></content:encoded>
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		<title>Xbox 360 Won&#8217;t Get Unreal Tournament 3 Titan Pack</title>
		<link>http://www.chooj.com/xbox-360-wont-get-unreal-tournament-3-titan-pack/</link>
		<comments>http://www.chooj.com/xbox-360-wont-get-unreal-tournament-3-titan-pack/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 05:29:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games News]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[latest game news]]></category>
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		<category><![CDATA[xbox game news]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=617</guid>
		<description><![CDATA[
By: Cesar A.Berardini

Mar. 5th, 2009 1:24 pm

You&#8217;ll probably see other publications that cover multiple platforms report the imminent release of the Titan Pack for Unreal Tournament 3. Unfortunately, the Xbox 360 version won&#8217;t get that bonus pack and there are many reasons why. A Midway spokesperson told us:

&#8220;There are some file size limitations with Xbox [...]]]></description>
			<content:encoded><![CDATA[<div id="byline_wrapper">
<div class="date"><strong>By: Cesar A.Berardini
</strong></div>
<div class="date"><strong>Mar. 5th, 2009 1:24 pm</strong></div>
</div>
You&#8217;ll probably see other publications that cover multiple platforms report the imminent release of the Titan Pack for Unreal Tournament 3. Unfortunately, the Xbox 360 version won&#8217;t get that bonus pack and there are many reasons why. A Midway spokesperson told us:

&#8220;<em>There are some file size limitations with Xbox 360 that prevent us from releasing it. In addition there are some features of the Titan Pack that 360 already has, like split screen support, and some of the maps that will now be available for PC, Steam and PS3 gamers. Other features, like the integrated mod browser, Xbox 360 doesn’t support. You know Midway and certainly Epic are big supporters of the 360, but there are some pretty big hurdles and redundant features that prevent making the Titan Pack available for the Xbox 360.</em>&#8221;
<p style="text-align: right;"><strong><strong>Source: TeamXbox</strong></strong></p>]]></content:encoded>
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		<title>Resident Evil 5 Mercenaries Mode Trailer and Screens</title>
		<link>http://www.chooj.com/resident-evil-5-mercenaries-mode-trailer-and-screens/</link>
		<comments>http://www.chooj.com/resident-evil-5-mercenaries-mode-trailer-and-screens/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 05:23:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games News]]></category>
		<category><![CDATA[latest game news]]></category>
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		<guid isPermaLink="false">http://www.chooj.com/?p=610</guid>
		<description><![CDATA[
By: Cesar A.Berardini

Mar. 5th, 2009 1:24 pm

Capcom announced today that Resident Evil 5 will feature a Mercenaries Mode when it releases on Xbox 360 and PS3 next Friday, March 13. The return of this bonus mode that was such a hit with owners of Resident Evil 4 sees players compete against the clock as they [...]]]></description>
			<content:encoded><![CDATA[<div id="byline_wrapper">
<div class="date"><strong>By: Cesar A.Berardini
</strong></div>
<div class="date"><strong>Mar. 5th, 2009 1:24 pm</strong></div>
</div>
Capcom announced today that Resident Evil 5 will feature a Mercenaries Mode when it releases on Xbox 360 and PS3 next Friday, March 13. The return of this bonus mode that was such a hit with owners of Resident Evil 4 sees players compete against the clock as they try to defeat as many enemies as possible in a given time limit.

You’ll tackle modified levels from the story mode as enemies continually spawn with scarce ammo, fiercer enemies, and timed challenges which lead to a franticly visceral experience.
<p style="text-align: right;"><strong>Source: TeamXbox</strong></p>]]></content:encoded>
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		<title>ESRB: Guitar Hero: Modern Hits rocking DS</title>
		<link>http://www.chooj.com/esrb-guitar-hero-modern-hits-rocking-ds/</link>
		<comments>http://www.chooj.com/esrb-guitar-hero-modern-hits-rocking-ds/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 11:46:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games News]]></category>
		<category><![CDATA[Online game news]]></category>

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		<description><![CDATA[Coming soon.]]></description>
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		<title>Report: PS3 manufacturing costs drop 35 percent</title>
		<link>http://www.chooj.com/report-ps3-manufacturing-costs-drop-35-percent/</link>
		<comments>http://www.chooj.com/report-ps3-manufacturing-costs-drop-35-percent/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 11:45:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games News]]></category>
		<category><![CDATA[Online game news]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=446</guid>
		<description><![CDATA[Coming soon.]]></description>
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		<title>PS3 FFXIII demo in March, Parasite Eve, Agito PSP-bound</title>
		<link>http://www.chooj.com/ps3-ffxiii-demo-in-march-parasite-eve-agito-psp-bound/</link>
		<comments>http://www.chooj.com/ps3-ffxiii-demo-in-march-parasite-eve-agito-psp-bound/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 11:45:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games News]]></category>
		<category><![CDATA[Online Games News]]></category>

		<guid isPermaLink="false">http://www.chooj.com/?p=444</guid>
		<description><![CDATA[Coming soon.]]></description>
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		<title>Square Enix: 360 FFXIII development hasn&#8217;t begun</title>
		<link>http://www.chooj.com/square-enix-360-ffxiii-development-hasnt-begun/</link>
		<comments>http://www.chooj.com/square-enix-360-ffxiii-development-hasnt-begun/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 11:44:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Coming Soon]]></description>
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		<title>Report: Google launching AdSense for games?</title>
		<link>http://www.chooj.com/report-google-launching-adsense-for-games/</link>
		<comments>http://www.chooj.com/report-google-launching-adsense-for-games/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 11:43:55 +0000</pubDate>
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